diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
index 1c933392c0..f8bc0ce112 100644
--- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
+++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
@@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime);
- result = createSpinner(new Vector2(512, 384) / 2, combo, comboOffset, duration);
+ result = createSpinner(new Vector2(512, 384) / 2, combo, duration);
if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo);
@@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
}
- result = createHold(pos, combo, comboOffset, endTime + offset - startTime);
+ result = createHold(pos, endTime + offset - startTime);
}
if (result == null)
@@ -489,10 +489,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
///
/// The position of the hit object.
/// Whether the hit object creates a new combo.
- /// When starting a new combo, the offset of the new combo relative to the current one.
/// The spinner duration.
/// The hit object.
- private ConvertHitObject createSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
+ private ConvertHitObject createSpinner(Vector2 position, bool newCombo, double duration)
{
return lastObject = new ConvertSpinner
{
@@ -507,10 +506,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// Creates a legacy Hold-type hit object.
///
/// The position of the hit object.
- /// Whether the hit object creates a new combo.
- /// When starting a new combo, the offset of the new combo relative to the current one.
/// The hold duration.
- private ConvertHitObject createHold(Vector2 position, bool newCombo, int comboOffset, double duration)
+ private ConvertHitObject createHold(Vector2 position, double duration)
{
return lastObject = new ConvertHold
{