diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 1c933392c0..f8bc0ce112 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Objects.Legacy { double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime); - result = createSpinner(new Vector2(512, 384) / 2, combo, comboOffset, duration); + result = createSpinner(new Vector2(512, 384) / 2, combo, duration); if (split.Length > 6) readCustomSampleBanks(split[6], bankInfo); @@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Objects.Legacy readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo); } - result = createHold(pos, combo, comboOffset, endTime + offset - startTime); + result = createHold(pos, endTime + offset - startTime); } if (result == null) @@ -489,10 +489,9 @@ namespace osu.Game.Rulesets.Objects.Legacy /// /// The position of the hit object. /// Whether the hit object creates a new combo. - /// When starting a new combo, the offset of the new combo relative to the current one. /// The spinner duration. /// The hit object. - private ConvertHitObject createSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) + private ConvertHitObject createSpinner(Vector2 position, bool newCombo, double duration) { return lastObject = new ConvertSpinner { @@ -507,10 +506,8 @@ namespace osu.Game.Rulesets.Objects.Legacy /// Creates a legacy Hold-type hit object. /// /// The position of the hit object. - /// Whether the hit object creates a new combo. - /// When starting a new combo, the offset of the new combo relative to the current one. /// The hold duration. - private ConvertHitObject createHold(Vector2 position, bool newCombo, int comboOffset, double duration) + private ConvertHitObject createHold(Vector2 position, double duration) { return lastObject = new ConvertHold {