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Remove unused params
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7206e97b7b
commit
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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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{
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double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime);
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double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime);
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result = createSpinner(new Vector2(512, 384) / 2, combo, comboOffset, duration);
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result = createSpinner(new Vector2(512, 384) / 2, combo, duration);
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if (split.Length > 6)
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if (split.Length > 6)
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readCustomSampleBanks(split[6], bankInfo);
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readCustomSampleBanks(split[6], bankInfo);
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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
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readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
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}
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}
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result = createHold(pos, combo, comboOffset, endTime + offset - startTime);
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result = createHold(pos, endTime + offset - startTime);
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}
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}
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if (result == null)
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if (result == null)
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@ -489,10 +489,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// </summary>
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/// </summary>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="duration">The spinner duration.</param>
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/// <param name="duration">The spinner duration.</param>
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/// <returns>The hit object.</returns>
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/// <returns>The hit object.</returns>
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private ConvertHitObject createSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
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private ConvertHitObject createSpinner(Vector2 position, bool newCombo, double duration)
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{
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{
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return lastObject = new ConvertSpinner
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return lastObject = new ConvertSpinner
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{
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{
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@ -507,10 +506,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// Creates a legacy Hold-type hit object.
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/// Creates a legacy Hold-type hit object.
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/// </summary>
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/// </summary>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="duration">The hold duration.</param>
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/// <param name="duration">The hold duration.</param>
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private ConvertHitObject createHold(Vector2 position, bool newCombo, int comboOffset, double duration)
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private ConvertHitObject createHold(Vector2 position, double duration)
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{
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{
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return lastObject = new ConvertHold
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return lastObject = new ConvertHold
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{
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{
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