1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 19:22:56 +08:00

Merge pull request #19225 from frenzibyte/reduce-bindable-allocation

Reduce `Bindable` allocations in hitobject classes via lazy initialisation
This commit is contained in:
Dean Herbert 2022-07-19 14:45:46 +09:00 committed by GitHub
commit 8c680643fd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 325 additions and 65 deletions

View File

@ -0,0 +1,166 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Benchmarks
{
public class BenchmarkHitObject : BenchmarkTest
{
[Params(1, 100, 1000)]
public int Count { get; set; }
[Params(false, true)]
public bool WithBindableAccess { get; set; }
[Benchmark]
public HitCircle[] OsuCircle()
{
var circles = new HitCircle[Count];
for (int i = 0; i < Count; i++)
{
circles[i] = new HitCircle();
if (WithBindableAccess)
{
_ = circles[i].PositionBindable;
_ = circles[i].ScaleBindable;
_ = circles[i].ComboIndexBindable;
_ = circles[i].ComboOffsetBindable;
_ = circles[i].StackHeightBindable;
_ = circles[i].LastInComboBindable;
_ = circles[i].ComboIndexWithOffsetsBindable;
_ = circles[i].IndexInCurrentComboBindable;
_ = circles[i].SamplesBindable;
_ = circles[i].StartTimeBindable;
}
else
{
_ = circles[i].Position;
_ = circles[i].Scale;
_ = circles[i].ComboIndex;
_ = circles[i].ComboOffset;
_ = circles[i].StackHeight;
_ = circles[i].LastInCombo;
_ = circles[i].ComboIndexWithOffsets;
_ = circles[i].IndexInCurrentCombo;
_ = circles[i].Samples;
_ = circles[i].StartTime;
_ = circles[i].Position;
_ = circles[i].Scale;
_ = circles[i].ComboIndex;
_ = circles[i].ComboOffset;
_ = circles[i].StackHeight;
_ = circles[i].LastInCombo;
_ = circles[i].ComboIndexWithOffsets;
_ = circles[i].IndexInCurrentCombo;
_ = circles[i].Samples;
_ = circles[i].StartTime;
}
}
return circles;
}
[Benchmark]
public Hit[] TaikoHit()
{
var hits = new Hit[Count];
for (int i = 0; i < Count; i++)
{
hits[i] = new Hit();
if (WithBindableAccess)
{
_ = hits[i].TypeBindable;
_ = hits[i].IsStrongBindable;
_ = hits[i].SamplesBindable;
_ = hits[i].StartTimeBindable;
}
else
{
_ = hits[i].Type;
_ = hits[i].IsStrong;
_ = hits[i].Samples;
_ = hits[i].StartTime;
}
}
return hits;
}
[Benchmark]
public Fruit[] CatchFruit()
{
var fruit = new Fruit[Count];
for (int i = 0; i < Count; i++)
{
fruit[i] = new Fruit();
if (WithBindableAccess)
{
_ = fruit[i].OriginalXBindable;
_ = fruit[i].XOffsetBindable;
_ = fruit[i].ScaleBindable;
_ = fruit[i].ComboIndexBindable;
_ = fruit[i].HyperDashBindable;
_ = fruit[i].LastInComboBindable;
_ = fruit[i].ComboIndexWithOffsetsBindable;
_ = fruit[i].IndexInCurrentComboBindable;
_ = fruit[i].IndexInBeatmapBindable;
_ = fruit[i].SamplesBindable;
_ = fruit[i].StartTimeBindable;
}
else
{
_ = fruit[i].OriginalX;
_ = fruit[i].XOffset;
_ = fruit[i].Scale;
_ = fruit[i].ComboIndex;
_ = fruit[i].HyperDash;
_ = fruit[i].LastInCombo;
_ = fruit[i].ComboIndexWithOffsets;
_ = fruit[i].IndexInCurrentCombo;
_ = fruit[i].IndexInBeatmap;
_ = fruit[i].Samples;
_ = fruit[i].StartTime;
}
}
return fruit;
}
[Benchmark]
public Note[] ManiaNote()
{
var notes = new Note[Count];
for (int i = 0; i < Count; i++)
{
notes[i] = new Note();
if (WithBindableAccess)
{
_ = notes[i].ColumnBindable;
_ = notes[i].SamplesBindable;
_ = notes[i].StartTimeBindable;
}
else
{
_ = notes[i].Column;
_ = notes[i].Samples;
_ = notes[i].StartTime;
}
}
return notes;
}
}
}

View File

@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public const float OBJECT_RADIUS = 64;
public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
private HitObjectProperty<float> originalX;
public Bindable<float> OriginalXBindable => originalX.Bindable;
/// <summary>
/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
@ -31,18 +33,20 @@ namespace osu.Game.Rulesets.Catch.Objects
[JsonIgnore]
public float X
{
set => OriginalXBindable.Value = value;
set => originalX.Value = value;
}
public readonly Bindable<float> XOffsetBindable = new Bindable<float>();
private HitObjectProperty<float> xOffset;
public Bindable<float> XOffsetBindable => xOffset.Bindable;
/// <summary>
/// A random offset applied to the horizontal position, set by the beatmap processing.
/// </summary>
public float XOffset
{
get => XOffsetBindable.Value;
set => XOffsetBindable.Value = value;
get => xOffset.Value;
set => xOffset.Value = value;
}
/// <summary>
@ -54,8 +58,8 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </remarks>
public float OriginalX
{
get => OriginalXBindable.Value;
set => OriginalXBindable.Value = value;
get => originalX.Value;
set => originalX.Value = value;
}
/// <summary>
@ -69,59 +73,71 @@ namespace osu.Game.Rulesets.Catch.Objects
public double TimePreempt { get; set; } = 1000;
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
private HitObjectProperty<int> indexInBeatmap;
public Bindable<int> IndexInBeatmapBindable => indexInBeatmap.Bindable;
public int IndexInBeatmap
{
get => IndexInBeatmapBindable.Value;
set => IndexInBeatmapBindable.Value = value;
get => indexInBeatmap.Value;
set => indexInBeatmap.Value = value;
}
public virtual bool NewCombo { get; set; }
public int ComboOffset { get; set; }
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> indexInCurrentCombo;
public Bindable<int> IndexInCurrentComboBindable => indexInCurrentCombo.Bindable;
public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
get => indexInCurrentCombo.Value;
set => indexInCurrentCombo.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndex;
public Bindable<int> ComboIndexBindable => comboIndex.Bindable;
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
get => comboIndex.Value;
set => comboIndex.Value = value;
}
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndexWithOffsets;
public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable;
public int ComboIndexWithOffsets
{
get => ComboIndexWithOffsetsBindable.Value;
set => ComboIndexWithOffsetsBindable.Value = value;
get => comboIndexWithOffsets.Value;
set => comboIndexWithOffsets.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
private HitObjectProperty<bool> lastInCombo;
public Bindable<bool> LastInComboBindable => lastInCombo.Bindable;
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
get => lastInCombo.Value;
set => lastInCombo.Value = value;
}
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scale.Bindable;
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
get => scale.Value;
set => scale.Value = value;
}
/// <summary>

View File

@ -5,6 +5,7 @@
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -24,12 +25,14 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float DistanceToHyperDash { get; set; }
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
private HitObjectProperty<bool> hyperDash;
public Bindable<bool> HyperDashBindable => hyperDash.Bindable;
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashBindable.Value;
public bool HyperDash => hyperDash.Value;
private CatchHitObject hyperDashTarget;

View File

@ -13,12 +13,14 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
{
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
private HitObjectProperty<int> column;
public Bindable<int> ColumnBindable => column.Bindable;
public virtual int Column
{
get => ColumnBindable.Value;
set => ColumnBindable.Value = value;
get => column.Value;
set => column.Value = value;
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();

View File

@ -7,12 +7,12 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects
{
@ -36,12 +36,14 @@ namespace osu.Game.Rulesets.Osu.Objects
public double TimePreempt = 600;
public double TimeFadeIn = 400;
public readonly Bindable<Vector2> PositionBindable = new Bindable<Vector2>();
private HitObjectProperty<Vector2> position;
public Bindable<Vector2> PositionBindable => position.Bindable;
public virtual Vector2 Position
{
get => PositionBindable.Value;
set => PositionBindable.Value = value;
get => position.Value;
set => position.Value = value;
}
public float X => Position.X;
@ -53,66 +55,80 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public readonly Bindable<int> StackHeightBindable = new Bindable<int>();
private HitObjectProperty<int> stackHeight;
public Bindable<int> StackHeightBindable => stackHeight.Bindable;
public int StackHeight
{
get => StackHeightBindable.Value;
set => StackHeightBindable.Value = value;
get => stackHeight.Value;
set => stackHeight.Value = value;
}
public virtual Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public double Radius => OBJECT_RADIUS * Scale;
public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scale.Bindable;
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
get => scale.Value;
set => scale.Value = value;
}
public virtual bool NewCombo { get; set; }
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
private HitObjectProperty<int> comboOffset;
public Bindable<int> ComboOffsetBindable => comboOffset.Bindable;
public int ComboOffset
{
get => ComboOffsetBindable.Value;
set => ComboOffsetBindable.Value = value;
get => comboOffset.Value;
set => comboOffset.Value = value;
}
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> indexInCurrentCombo;
public Bindable<int> IndexInCurrentComboBindable => indexInCurrentCombo.Bindable;
public virtual int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
get => indexInCurrentCombo.Value;
set => indexInCurrentCombo.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndex;
public Bindable<int> ComboIndexBindable => comboIndex.Bindable;
public virtual int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
get => comboIndex.Value;
set => comboIndex.Value = value;
}
public Bindable<int> ComboIndexWithOffsetsBindable { get; } = new Bindable<int>();
private HitObjectProperty<int> comboIndexWithOffsets;
public Bindable<int> ComboIndexWithOffsetsBindable => comboIndexWithOffsets.Bindable;
public int ComboIndexWithOffsets
{
get => ComboIndexWithOffsetsBindable.Value;
set => ComboIndexWithOffsetsBindable.Value = value;
get => comboIndexWithOffsets.Value;
set => comboIndexWithOffsets.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
private HitObjectProperty<bool> lastInCombo;
public Bindable<bool> LastInComboBindable => lastInCombo.Bindable;
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
get => lastInCombo.Value;
set => lastInCombo.Value = value;
}
protected OsuHitObject()

View File

@ -11,14 +11,16 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class BarLine : TaikoHitObject, IBarLine
{
private HitObjectProperty<bool> major;
public Bindable<bool> MajorBindable => major.Bindable;
public bool Major
{
get => MajorBindable.Value;
set => MajorBindable.Value = value;
get => major.Value;
set => major.Value = value;
}
public readonly Bindable<bool> MajorBindable = new BindableBool();
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
@ -14,19 +15,21 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoStrongableHitObject, IHasDisplayColour
{
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
private HitObjectProperty<HitType> type;
public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
public Bindable<HitType> TypeBindable => type.Bindable;
/// <summary>
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
/// </summary>
public HitType Type
{
get => TypeBindable.Value;
set => TypeBindable.Value = value;
get => type.Value;
set => type.Value = value;
}
public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
public static readonly Color4 COLOUR_CENTRE = Color4Extensions.FromHex(@"bb1177");
public static readonly Color4 COLOUR_RIM = Color4Extensions.FromHex(@"2299bb");

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Represents a wrapper containing a lazily-initialised <see cref="Bindable{T}"/>, backed by a temporary field used for <see cref="Value"/> storage until initialisation.
/// </summary>
public struct HitObjectProperty<T>
{
[CanBeNull]
private Bindable<T> backingBindable;
/// <summary>
/// A temporary field to store the current value to, prior to <see cref="Bindable"/>'s initialisation.
/// </summary>
private T backingValue;
/// <summary>
/// The underlying <see cref="Bindable{T}"/>, only initialised on first access.
/// </summary>
public Bindable<T> Bindable => backingBindable ??= new Bindable<T>(defaultValue) { Value = backingValue };
/// <summary>
/// The current value, derived from and delegated to <see cref="Bindable"/> if initialised, or a temporary field otherwise.
/// </summary>
public T Value
{
get => backingBindable != null ? backingBindable.Value : backingValue;
set
{
if (backingBindable != null)
backingBindable.Value = value;
else
backingValue = value;
}
}
private readonly T defaultValue;
public HitObjectProperty(T value = default)
{
backingValue = defaultValue = value;
backingBindable = null;
}
}
}