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Fix TaskChain performing the action in-line, add test
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osu.Game.Tests/NonVisual/TaskChainTest.cs
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83
osu.Game.Tests/NonVisual/TaskChainTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Game.Utils;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class TaskChainTest
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{
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private TaskChain taskChain;
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private int currentTask;
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[SetUp]
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public void Setup()
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{
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taskChain = new TaskChain();
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currentTask = 0;
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}
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[Test]
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public async Task TestChainedTasksRunSequentially()
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{
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var task1 = addTask();
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var task2 = addTask();
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var task3 = addTask();
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task3.mutex.Set();
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task2.mutex.Set();
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task1.mutex.Set();
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await Task.WhenAll(task1.task, task2.task, task3.task);
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Assert.That(task1.task.Result, Is.EqualTo(1));
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Assert.That(task2.task.Result, Is.EqualTo(2));
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Assert.That(task3.task.Result, Is.EqualTo(3));
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}
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[Test]
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public async Task TestChainedTaskWithIntermediateCancelRunsInSequence()
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{
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var task1 = addTask();
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var task2 = addTask();
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var task3 = addTask();
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// Cancel task2, allow task3 to complete.
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task2.cancellation.Cancel();
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task2.mutex.Set();
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task3.mutex.Set();
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// Allow task3 to potentially complete.
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Thread.Sleep(1000);
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// Allow task1 to complete.
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task1.mutex.Set();
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// Wait on both tasks.
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await Task.WhenAll(task1.task, task3.task);
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Assert.That(task1.task.Result, Is.EqualTo(1));
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Assert.That(task2.task.IsCompleted, Is.False);
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Assert.That(task3.task.Result, Is.EqualTo(2));
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}
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private (Task<int> task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask()
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{
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var mutex = new ManualResetEventSlim(false);
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var cancellationSource = new CancellationTokenSource();
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var completionSource = new TaskCompletionSource<int>();
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taskChain.Add(() =>
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{
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mutex.Wait(CancellationToken.None);
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completionSource.SetResult(Interlocked.Increment(ref currentTask));
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}, cancellationSource.Token);
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return (completionSource.Task, mutex, cancellationSource);
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}
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}
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}
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@ -4,6 +4,7 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace osu.Game.Utils
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namespace osu.Game.Utils
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@ -19,15 +20,32 @@ namespace osu.Game.Utils
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/// <summary>
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/// <summary>
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/// Adds a new task to the end of this <see cref="TaskChain"/>.
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/// Adds a new task to the end of this <see cref="TaskChain"/>.
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/// </summary>
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/// </summary>
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/// <param name="taskFunc">The task creation function.</param>
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/// <param name="action">The action to be executed.</param>
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/// <param name="cancellationToken">The <see cref="CancellationToken"/> for this task. Does not affect further tasks in the chain.</param>
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/// <returns>The awaitable <see cref="Task"/>.</returns>
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/// <returns>The awaitable <see cref="Task"/>.</returns>
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public Task Add(Func<Task> taskFunc)
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public Task Add(Action action, CancellationToken cancellationToken = default)
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{
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{
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lock (currentTaskLock)
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lock (currentTaskLock)
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{
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{
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currentTask = currentTask == null
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// Note: Attaching the cancellation token to the continuation could lead to re-ordering of tasks in the chain.
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? taskFunc()
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// Therefore, the cancellation token is not used to cancel the continuation but only the run of each task.
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: currentTask.ContinueWith(_ => taskFunc()).Unwrap();
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if (currentTask == null)
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{
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currentTask = Task.Run(() =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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action();
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}, CancellationToken.None);
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}
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else
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{
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currentTask = currentTask.ContinueWith(_ =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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action();
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}, CancellationToken.None);
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}
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return currentTask;
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return currentTask;
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}
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}
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}
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}
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