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54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace osu.Game.Utils
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{
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/// <summary>
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/// A chain of <see cref="Task"/>s that run sequentially.
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/// </summary>
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public class TaskChain
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{
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private readonly object currentTaskLock = new object();
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private Task? currentTask;
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/// <summary>
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/// Adds a new task to the end of this <see cref="TaskChain"/>.
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/// </summary>
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/// <param name="action">The action to be executed.</param>
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/// <param name="cancellationToken">The <see cref="CancellationToken"/> for this task. Does not affect further tasks in the chain.</param>
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/// <returns>The awaitable <see cref="Task"/>.</returns>
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public Task Add(Action action, CancellationToken cancellationToken = default)
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{
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lock (currentTaskLock)
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{
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// Note: Attaching the cancellation token to the continuation could lead to re-ordering of tasks in the chain.
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// Therefore, the cancellation token is not used to cancel the continuation but only the run of each task.
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if (currentTask == null)
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{
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currentTask = Task.Run(() =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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action();
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}, CancellationToken.None);
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}
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else
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{
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currentTask = currentTask.ContinueWith(_ =>
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{
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cancellationToken.ThrowIfCancellationRequested();
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action();
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}, CancellationToken.None);
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}
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return currentTask;
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}
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}
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}
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}
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