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Merge branch 'master' into improve-hold-button-text

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Dan Balasescu 2019-09-27 17:35:03 +09:00 committed by GitHub
commit 8b7f558728
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16 changed files with 276 additions and 88 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboOffset { get; set; }
public int IndexInCurrentCombo { get; set; }
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public int ComboIndex { get; set; }
public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
/// <summary>
/// Difference between the distance to the next object
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float DistanceToHyperDash { get; set; }
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
public virtual bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
public float Scale { get; set; } = 1;

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleComboChange : TestSceneHitCircle
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
{
circle.ComboIndexBindable.BindTo(comboIndex);
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableHitCircle(circle, auto);
}
}
}

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@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
var drawable = CreateDrawableSlider(slider);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
return drawable;
}
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
private float judgementOffsetDirection = 1;
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderComboChange : TestSceneSlider
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override DrawableSlider CreateDrawableSlider(Slider slider)
{
slider.ComboIndexBindable.BindTo(comboIndex);
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableSlider(slider);
}
}
}

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
private DrawableSpinner drawableSpinner;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
addSeekStep(0);
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double estimatedRotation = 0;
addSeekStep(5000);
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
addSeekStep(2500);
addSeekStep(5000);
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 5000,
},
// placeholder object to avoid hitting the results screen
new HitObject
{
StartTime = 99999,
}
}
};
}
}

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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle
{
Alpha = 0,

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly NumberPiece number;
private readonly GlowPiece glow;
public MainCirclePiece(int index)
public MainCirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
glow = new GlowPiece(),
circle = new CirclePiece(),
number = new NumberPiece
{
Text = (index + 1).ToString(),
},
number = new NumberPiece(),
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece(),
@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
glow.Colour = colour.NewValue;
circle.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent<ArmedState> state)

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
}
lastAngle = thisAngle;

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@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
public int ComboOffset { get; set; }
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
public virtual int IndexInCurrentCombo { get; set; }
public int ComboOffset
{
get => ComboOffsetBindable.Value;
set => ComboOffsetBindable.Value = value;
}
public virtual int ComboIndex { get; set; }
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public bool LastInCombo { get; set; }
public virtual int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public virtual int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{

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@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
public override int ComboIndex
{
get => base.ComboIndex;
set
{
base.ComboIndex = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.ComboIndex = value;
}
}
public override int IndexInCurrentCombo
{
get => base.IndexInCurrentCombo;
set
{
base.IndexInCurrentCombo = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.IndexInCurrentCombo = value;
}
}
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
public SliderPath Path
@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
});
break;
@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
StartTime = e.Time,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
});
break;

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
Sprite hitCircleSprite;
SkinnableSpriteText hitCircleText;
InternalChildren = new Drawable[]
{
@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling)
{
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
},
}, confineMode: ConfineMode.NoScaling),
new Sprite
{
Texture = skin.GetTexture("hitcircleoverlay"),
@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent<ArmedState> state)

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
public virtual void PostProcess()
{
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
{
if (obj is IHasComboInformation objectComboInfo)
{
objectComboInfo.ComboIndex = comboIndex;
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
foreach (var nestedObject in obj.NestedHitObjects)
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
}
}
foreach (var hitObject in Beatmap.HitObjects)
{
if (hitObject is IHasComboInformation objectComboInfo)
{
foreach (var nested in hitObject.NestedHitObjects)
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
}
}
}
}
}

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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public JudgementResult Result { get; private set; }
private Bindable<int> comboIndexBindable;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true;
@ -122,6 +124,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected override void LoadComplete()
{
base.LoadComplete();
if (HitObject is IHasComboInformation combo)
{
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
}
updateState(ArmedState.Idle, true);
}
@ -244,12 +253,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
{
var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
updateAccentColour();
ApplySkin(skin, allowFallback);
@ -257,6 +261,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(State.Value, true);
}
private void updateAccentColour()
{
if (HitObject is IHasComboInformation combo)
{
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}
/// <summary>
/// Called when a change is made to the skin.
/// </summary>

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Audio;
@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Objects
CreateNestedHitObjects();
if (this is IHasComboInformation hasCombo)
{
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
{
n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
}
}
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
foreach (var h in nestedHitObjects)

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
@ -8,16 +10,22 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
public interface IHasComboInformation : IHasCombo
{
Bindable<int> IndexInCurrentComboBindable { get; }
/// <summary>
/// The offset of this hitobject in the current combo.
/// </summary>
int IndexInCurrentCombo { get; set; }
Bindable<int> ComboIndexBindable { get; }
/// <summary>
/// The offset of this combo in relation to the beatmap.
/// </summary>
int ComboIndex { get; set; }
Bindable<bool> LastInComboBindable { get; }
/// <summary>
/// Whether this is the last object in the current combo.
/// </summary>

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@ -12,13 +12,17 @@ namespace osu.Game.Skinning
/// </summary>
public abstract class SkinReloadableDrawable : CompositeDrawable
{
/// <summary>
/// The current skin source.
/// </summary>
protected ISkinSource CurrentSkin { get; private set; }
private readonly Func<ISkinSource, bool> allowFallback;
private ISkinSource skin;
/// <summary>
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
/// </summary>
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin);
/// <summary>
/// Create a new <see cref="SkinReloadableDrawable"/>
@ -32,19 +36,19 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
skin = source;
skin.SourceChanged += onChange;
CurrentSkin = source;
CurrentSkin.SourceChanged += onChange;
}
private void onChange() =>
// schedule required to avoid calls after disposed.
// note that this has the side-effect of components only performing a skin change when they are alive.
Scheduler.AddOnce(() => SkinChanged(skin, allowDefaultFallback));
Scheduler.AddOnce(() => SkinChanged(CurrentSkin, allowDefaultFallback));
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
SkinChanged(skin, allowDefaultFallback);
SkinChanged(CurrentSkin, allowDefaultFallback);
}
/// <summary>
@ -60,8 +64,8 @@ namespace osu.Game.Skinning
{
base.Dispose(isDisposing);
if (skin != null)
skin.SourceChanged -= onChange;
if (CurrentSkin != null)
CurrentSkin.SourceChanged -= onChange;
}
}
}