mirror of
https://github.com/ppy/osu.git
synced 2026-05-28 01:47:04 +08:00
Fix title overlap
Uses the same method of displaying the mod selection as the old song select (as an overlay of the entire game).
This commit is contained in:
@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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@@ -31,12 +32,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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protected readonly Bindable<bool> Freestyle = new Bindable<bool>(true);
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private readonly Bindable<IReadOnlyList<Mod>> freeMods = new Bindable<IReadOnlyList<Mod>>([]);
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[Resolved]
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private IOverlayManager? overlayManager { get; set; }
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private readonly AddToPlaylistFooterButton addToPlaylistFooterButton;
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private readonly Room room;
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private ModSelectOverlay modSelect = null!;
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private FreeModSelectOverlay freeModSelect = null!;
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private IDisposable? modSelectOverlayRegistration;
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public PlaylistsSongSelectV2(Room room)
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{
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this.room = room;
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@@ -61,30 +67,30 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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AddInternal(new PlaylistTray(room)
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{
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freeModSelect = new FreeModSelectOverlay
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding
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{
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SelectedMods = { BindTarget = freeMods },
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IsValidMod = isValidAllowedMod,
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},
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new PlaylistTray(room)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding
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{
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Bottom = ScreenFooterButton.HEIGHT,
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Right = OsuGame.SCREEN_EDGE_MARGIN
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}
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Bottom = ScreenFooterButton.HEIGHT,
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Right = OsuGame.SCREEN_EDGE_MARGIN
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}
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});
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LoadComponent(freeModSelect = new FreeModSelectOverlay
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{
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SelectedMods = { BindTarget = freeMods },
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IsValidMod = isValidAllowedMod,
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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modSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(freeModSelect);
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Mods.BindValueChanged(onGlobalModsChanged);
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Ruleset.BindValueChanged(onRulesetChanged);
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Freestyle.BindValueChanged(onFreestyleChanged);
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@@ -250,5 +256,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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&& Mods.Value.All(m => m.Acronym != mod.Acronym)
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// Mod must be compatible with all the required mods.
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&& ModUtils.CheckCompatibleSet(Mods.Value.Append(mod).ToArray());
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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modSelectOverlayRegistration?.Dispose();
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}
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}
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}
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@@ -146,6 +146,9 @@ namespace osu.Game.Screens.SelectV2
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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[Resolved]
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private IOverlayManager? overlayManager { get; set; }
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private InputManager inputManager = null!;
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private readonly RealmPopulatingOnlineLookupSource onlineLookupSource = new RealmPopulatingOnlineLookupSource();
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@@ -153,6 +156,8 @@ namespace osu.Game.Screens.SelectV2
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private Bindable<bool> configBackgroundBlur = null!;
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private Bindable<bool> showConvertedBeatmaps = null!;
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private IDisposable? modSelectOverlayRegistration;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config)
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{
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@@ -288,10 +293,11 @@ namespace osu.Game.Screens.SelectV2
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(),
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modSelectOverlay = CreateModSelectOverlay(),
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modSpeedHotkeyHandler = new ModSpeedHotkeyHandler()
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});
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LoadComponent(modSelectOverlay = CreateModSelectOverlay());
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configBackgroundBlur = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur);
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configBackgroundBlur.BindValueChanged(e =>
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{
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@@ -361,6 +367,8 @@ namespace osu.Game.Screens.SelectV2
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{
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base.LoadComplete();
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modSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(modSelectOverlay);
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inputManager = GetContainingInputManager()!;
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filterControl.CriteriaChanged += criteriaChanged;
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@@ -1210,5 +1218,11 @@ namespace osu.Game.Screens.SelectV2
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public Bindable<BeatmapSetInfo?> ScopedBeatmapSet => filterControl.ScopedBeatmapSet;
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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modSelectOverlayRegistration?.Dispose();
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}
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}
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}
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