1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-21 20:12:57 +08:00

Fix more compile errors

This commit is contained in:
smoogipoo 2021-08-03 20:07:42 +09:00
parent 1b6b7ce343
commit 8b3feaabfc
2 changed files with 2 additions and 2 deletions

View File

@ -401,7 +401,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createRoom(Func<Room> room) private void createRoom(Func<Room> room)
{ {
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true); AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().OpenNewRoom(room())); AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true); AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2); AddWaitStep("wait for transition", 2);

View File

@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => multiplayer = new TestMultiplayer()); PushAndConfirm(() => multiplayer = new TestMultiplayer());
AddUntilStep("wait for lounge", () => multiplayer.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true); AddUntilStep("wait for lounge", () => multiplayer.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayer.ChildrenOfType<LoungeSubScreen>().Single().OpenNewRoom()); AddStep("open room", () => multiplayer.ChildrenOfType<LoungeSubScreen>().Single().Open());
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action()); AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
AddWaitStep("wait two frames", 2); AddWaitStep("wait two frames", 2);
} }