1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Merge pull request #11439 from peppy/improve-hover-sounds-debounce

Improve hover sounds playback (to reduce volume saturation and delay)
This commit is contained in:
Dean Herbert 2021-01-09 02:31:02 +09:00 committed by GitHub
commit 8a7a1fc40a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 27 additions and 14 deletions

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
namespace osu.Game.Configuration
{
@ -14,6 +16,7 @@ namespace osu.Game.Configuration
{
Set(Static.LoginOverlayDisplayed, false);
Set(Static.MutedAudioNotificationShownOnce, false);
Set(Static.LastHoverSoundPlaybackTime, (double?)null);
Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
}
}
@ -28,5 +31,11 @@ namespace osu.Game.Configuration
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
/// </summary>
SeasonalBackgrounds,
/// <summary>
/// The last playback time in milliseconds of a hover sample (from <see cref="HoverSounds"/>).
/// Used to debounce hover sounds game-wide to avoid volume saturation, especially in scrolling views with many UI controls like <see cref="SettingsOverlay"/>.
/// </summary>
LastHoverSoundPlaybackTime
}
}

View File

@ -5,11 +5,12 @@ using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Configuration;
namespace osu.Game.Graphics.UserInterface
{
@ -22,36 +23,39 @@ namespace osu.Game.Graphics.UserInterface
private SampleChannel sampleHover;
/// <summary>
/// Length of debounce for hover sound playback, in milliseconds. Default is 50ms.
/// Length of debounce for hover sound playback, in milliseconds.
/// </summary>
public double HoverDebounceTime { get; } = 50;
public double HoverDebounceTime { get; } = 20;
protected readonly HoverSampleSet SampleSet;
private Bindable<double?> lastPlaybackTime;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
SampleSet = sampleSet;
RelativeSizeAxes = Axes.Both;
}
private ScheduledDelegate playDelegate;
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
}
protected override bool OnHover(HoverEvent e)
{
playDelegate?.Cancel();
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= HoverDebounceTime;
if (HoverDebounceTime <= 0)
if (enoughTimePassedSinceLastPlayback)
{
sampleHover?.Play();
else
playDelegate = Scheduler.AddDelayed(() => sampleHover?.Play(), HoverDebounceTime);
return base.OnHover(e);
lastPlaybackTime.Value = Time.Current;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
return base.OnHover(e);
}
}