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Merge pull request #10606 from FamousPig/fix-timeline-drag-select-weirdness
Fix timeline zoom during drag-select causing unexpected behaviour
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commit
8a768669ad
@ -9,10 +9,10 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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@ -137,8 +137,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private class TimelineDragBox : DragBox
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private class TimelineDragBox : DragBox
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{
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{
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private Vector2 lastMouseDown;
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// the following values hold the start and end X positions of the drag box in the timeline's local space,
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private float localMouseDown;
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// but with zoom unapplied in order to be able to compensate for positional changes
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// while the timeline is being zoomed in/out.
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private float? selectionStart;
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private float selectionEnd;
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[Resolved]
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private Timeline timeline { get; set; }
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public TimelineDragBox(Action<RectangleF> performSelect)
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public TimelineDragBox(Action<RectangleF> performSelect)
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: base(performSelect)
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: base(performSelect)
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@ -153,21 +159,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public override bool HandleDrag(MouseButtonEvent e)
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public override bool HandleDrag(MouseButtonEvent e)
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{
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{
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// store the original position of the mouse down, as we may be scrolled during selection.
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selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom;
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if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
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{
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lastMouseDown = e.ScreenSpaceMouseDownPosition;
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localMouseDown = e.MouseDownPosition.X;
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}
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float selection1 = localMouseDown;
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// only calculate end when a transition is not in progress to avoid bouncing.
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float selection2 = e.MousePosition.X;
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if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom))
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selectionEnd = e.MousePosition.X / timeline.CurrentZoom;
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Box.X = Math.Min(selection1, selection2);
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updateDragBoxPosition();
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Box.Width = Math.Abs(selection1 - selection2);
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return true;
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}
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private void updateDragBoxPosition()
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{
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if (selectionStart == null)
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return;
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float rescaledStart = selectionStart.Value * timeline.CurrentZoom;
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float rescaledEnd = selectionEnd * timeline.CurrentZoom;
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Box.X = Math.Min(rescaledStart, rescaledEnd);
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Box.Width = Math.Abs(rescaledStart - rescaledEnd);
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PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
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PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
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return true;
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}
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public override void Hide()
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{
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base.Hide();
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selectionStart = null;
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}
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}
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}
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}
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@ -29,9 +29,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly Container zoomedContent;
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private readonly Container zoomedContent;
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protected override Container<Drawable> Content => zoomedContent;
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protected override Container<Drawable> Content => zoomedContent;
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private float currentZoom = 1;
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private float currentZoom = 1;
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/// <summary>
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/// The current zoom level of <see cref="ZoomableScrollContainer" />.
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/// It may differ from <see cref="Zoom" /> during transitions.
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/// </summary>
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public float CurrentZoom => currentZoom;
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private IFrameBasedClock editorClock { get; set; }
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private IFrameBasedClock editorClock { get; set; }
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