mirror of
https://github.com/ppy/osu.git
synced 2025-01-30 01:32:55 +08:00
Merge pull request #9786 from Wieku/storyboard-skin-sprites
Allow storyboard elements to load textures from skins
This commit is contained in:
commit
89797d7a57
@ -0,0 +1,65 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Storyboards;
|
||||||
|
using osu.Game.Storyboards.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public class TestSceneDrawableStoryboardSprite : SkinnableTestScene
|
||||||
|
{
|
||||||
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private Storyboard storyboard { get; set; } = new Storyboard();
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSkinSpriteDisallowedByDefault()
|
||||||
|
{
|
||||||
|
const string lookup_name = "hitcircleoverlay";
|
||||||
|
|
||||||
|
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
|
||||||
|
|
||||||
|
AddStep("create sprites", () => SetContents(
|
||||||
|
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||||
|
|
||||||
|
assertSpritesFromSkin(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAllowLookupFromSkin()
|
||||||
|
{
|
||||||
|
const string lookup_name = "hitcircleoverlay";
|
||||||
|
|
||||||
|
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||||
|
|
||||||
|
AddStep("create sprites", () => SetContents(
|
||||||
|
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
|
||||||
|
|
||||||
|
assertSpritesFromSkin(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
|
||||||
|
=> new DrawableStoryboardSprite(
|
||||||
|
new StoryboardSprite(lookupName, origin, initialPosition)
|
||||||
|
).With(s =>
|
||||||
|
{
|
||||||
|
s.LifetimeStart = double.MinValue;
|
||||||
|
s.LifetimeEnd = double.MaxValue;
|
||||||
|
});
|
||||||
|
|
||||||
|
private void assertSpritesFromSkin(bool fromSkin) =>
|
||||||
|
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
|
||||||
|
() => this.ChildrenOfType<DrawableStoryboardSprite>()
|
||||||
|
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
|
||||||
|
}
|
||||||
|
}
|
@ -48,6 +48,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
switch (section)
|
switch (section)
|
||||||
{
|
{
|
||||||
|
case Section.General:
|
||||||
|
handleGeneral(storyboard, line);
|
||||||
|
return;
|
||||||
|
|
||||||
case Section.Events:
|
case Section.Events:
|
||||||
handleEvents(line);
|
handleEvents(line);
|
||||||
return;
|
return;
|
||||||
@ -60,6 +64,18 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
base.ParseLine(storyboard, section, line);
|
base.ParseLine(storyboard, section, line);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void handleGeneral(Storyboard storyboard, string line)
|
||||||
|
{
|
||||||
|
var pair = SplitKeyVal(line);
|
||||||
|
|
||||||
|
switch (pair.Key)
|
||||||
|
{
|
||||||
|
case "UseSkinSprites":
|
||||||
|
storyboard.UseSkinSprites = pair.Value == "1";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void handleEvents(string line)
|
private void handleEvents(string line)
|
||||||
{
|
{
|
||||||
var depth = 0;
|
var depth = 0;
|
||||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableStoryboard : Container<DrawableStoryboardLayer>
|
public class DrawableStoryboard : Container<DrawableStoryboardLayer>
|
||||||
{
|
{
|
||||||
|
[Cached]
|
||||||
public Storyboard Storyboard { get; }
|
public Storyboard Storyboard { get; }
|
||||||
|
|
||||||
protected override Container<DrawableStoryboardLayer> Content { get; }
|
protected override Container<DrawableStoryboardLayer> Content { get; }
|
||||||
|
@ -2,18 +2,16 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
using osu.Framework.Graphics.Animations;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Storyboards.Drawables
|
namespace osu.Game.Storyboards.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable
|
public class DrawableStoryboardAnimation : DrawableAnimation, IFlippable, IVectorScalable
|
||||||
{
|
{
|
||||||
public StoryboardAnimation Animation { get; }
|
public StoryboardAnimation Animation { get; }
|
||||||
|
|
||||||
@ -115,18 +113,13 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
|
private void load(TextureStore textureStore, Storyboard storyboard)
|
||||||
{
|
{
|
||||||
for (var frame = 0; frame < Animation.FrameCount; frame++)
|
for (int frame = 0; frame < Animation.FrameCount; frame++)
|
||||||
{
|
{
|
||||||
var framePath = Animation.Path.Replace(".", frame + ".");
|
string framePath = Animation.Path.Replace(".", frame + ".");
|
||||||
|
|
||||||
var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(framePath, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
AddFrame(storyboard.CreateSpriteFromResourcePath(framePath, textureStore), Animation.FrameDelay);
|
||||||
if (path == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var texture = textureStore.Get(path);
|
|
||||||
AddFrame(texture, Animation.FrameDelay);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Animation.ApplyTransforms(this);
|
Animation.ApplyTransforms(this);
|
||||||
|
@ -2,18 +2,16 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Storyboards.Drawables
|
namespace osu.Game.Storyboards.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable
|
public class DrawableStoryboardSprite : CompositeDrawable, IFlippable, IVectorScalable
|
||||||
{
|
{
|
||||||
public StoryboardSprite Sprite { get; }
|
public StoryboardSprite Sprite { get; }
|
||||||
|
|
||||||
@ -111,16 +109,18 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
|
|
||||||
LifetimeStart = sprite.StartTime;
|
LifetimeStart = sprite.StartTime;
|
||||||
LifetimeEnd = sprite.EndTime;
|
LifetimeEnd = sprite.EndTime;
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
|
private void load(TextureStore textureStore, Storyboard storyboard)
|
||||||
{
|
{
|
||||||
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
var drawable = storyboard.CreateSpriteFromResourcePath(Sprite.Path, textureStore);
|
||||||
if (path == null)
|
|
||||||
return;
|
if (drawable != null)
|
||||||
|
InternalChild = drawable;
|
||||||
|
|
||||||
Texture = textureStore.Get(path);
|
|
||||||
Sprite.ApplyTransforms(this);
|
Sprite.ApplyTransforms(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,14 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Storyboards.Drawables;
|
using osu.Game.Storyboards.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Storyboards
|
namespace osu.Game.Storyboards
|
||||||
@ -15,6 +20,11 @@ namespace osu.Game.Storyboards
|
|||||||
|
|
||||||
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
|
||||||
|
/// </summary>
|
||||||
|
public bool UseSkinSprites { get; set; }
|
||||||
|
|
||||||
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
|
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
|
||||||
|
|
||||||
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
|
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
|
||||||
@ -64,5 +74,19 @@ namespace osu.Game.Storyboards
|
|||||||
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
|
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
|
||||||
return drawable;
|
return drawable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
|
||||||
|
{
|
||||||
|
Drawable drawable = null;
|
||||||
|
var storyboardPath = BeatmapInfo.BeatmapSet?.Files?.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||||
|
|
||||||
|
if (storyboardPath != null)
|
||||||
|
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
|
||||||
|
// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
|
||||||
|
else if (UseSkinSprites)
|
||||||
|
drawable = new SkinnableSprite(path);
|
||||||
|
|
||||||
|
return drawable;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user