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Fix logo tracking container being off by one frame
This was especially visible at the main menu when running in single thread mode.
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@ -82,9 +82,9 @@ namespace osu.Game.Graphics.Containers
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absolutePos.Y / Logo.Parent!.RelativeToAbsoluteFactor.Y);
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}
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protected override void Update()
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protected override void UpdateAfterChildren()
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{
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base.Update();
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base.UpdateAfterChildren();
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if (Logo == null)
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return;
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