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mirror of https://github.com/ppy/osu.git synced 2025-01-26 18:03:11 +08:00

Use existing localisation for argon counter component labels

This commit is contained in:
Joseph Madamba 2023-11-14 20:44:33 -08:00
parent 3b619d4c34
commit 87ace7565d
2 changed files with 2 additions and 2 deletions

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD
new Container new Container
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, "ACCURACY") Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper())
{ {
RequiredDisplayDigits = { Value = 3 }, RequiredDisplayDigits = { Value = 3 },
WireframeOpacity = { BindTarget = WireframeOpacity } WireframeOpacity = { BindTarget = WireframeOpacity }

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD
protected override LocalisableString FormatCount(int count) => $@"{count}x"; protected override LocalisableString FormatCount(int count) => $@"{count}x";
protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO") protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper())
{ {
WireframeOpacity = { BindTarget = WireframeOpacity }, WireframeOpacity = { BindTarget = WireframeOpacity },
}; };