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Enable NRT in test scene
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public partial class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
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{
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private JuiceStream hitObject;
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private JuiceStream hitObject = null!;
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private readonly ManualClock manualClock = new ManualClock();
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