From 87866d1b96d0190579b9a0abf734dd0346d4fc59 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 8 Jan 2025 11:41:00 +0100 Subject: [PATCH] Enable NRT in test scene --- .../Editor/TestSceneJuiceStreamSelectionBlueprint.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs index 9e2c87af25..278c7b1bde 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor { public partial class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene { - private JuiceStream hitObject; + private JuiceStream hitObject = null!; private readonly ManualClock manualClock = new ManualClock();