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Fix remaining test failures
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parent
dd09d7830d
commit
866db629d6
@ -4,8 +4,8 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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using osuTK;
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@ -17,9 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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var clock = new EditorClock { IsCoupled = false };
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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var playback = new PlaybackControl
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var playback = new PlaybackControl
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{
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{
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@ -102,7 +102,9 @@ namespace osu.Game.Tests.Visual.Editing
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private class StartStopButton : OsuButton
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private class StartStopButton : OsuButton
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{
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{
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private IAdjustableClock adjustableClock;
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[Resolved]
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private EditorClock editorClock { get; set; }
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private bool started;
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private bool started;
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public StartStopButton()
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public StartStopButton()
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@ -114,22 +116,16 @@ namespace osu.Game.Tests.Visual.Editing
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Action = onClick;
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Action = onClick;
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}
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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}
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private void onClick()
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private void onClick()
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{
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{
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if (started)
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if (started)
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{
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{
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adjustableClock.Stop();
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editorClock.Stop();
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Text = "Start";
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Text = "Start";
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}
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}
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else
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else
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{
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{
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adjustableClock.Start();
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editorClock.Start();
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Text = "Stop";
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Text = "Stop";
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}
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}
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@ -37,6 +37,11 @@ namespace osu.Game.Screens.Edit
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TrackLength = trackLength;
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TrackLength = trackLength;
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}
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}
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public EditorClock()
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: this(new ControlPointInfo(), 1000, new BindableBeatDivisor())
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{
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}
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/// <summary>
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/// <summary>
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/// Seek to the closest snappable beat from a time.
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/// Seek to the closest snappable beat from a time.
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/// </summary>
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/// </summary>
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@ -8,6 +8,7 @@ using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IAdjustableClock>(new StopwatchClock());
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dependencies.CacheAs(new EditorClock());
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return dependencies;
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return dependencies;
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}
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}
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