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Merge pull request #28288 from Hecatia-Lapislazuli/selection-mathing-slider-size
Fix path blueprint becoming desynced from slider path size
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commit
863f7151e0
@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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@ -27,14 +28,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public SliderBodyPiece()
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{
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InternalChild = body = new ManualSliderBody
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{
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AccentColour = Color4.Transparent
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};
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AutoSizeAxes = Axes.Both;
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// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
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// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
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AlwaysPresent = true;
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InternalChild = body = new ManualSliderBody
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{
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AccentColour = Color4.Transparent
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};
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}
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[BackgroundDependencyLoader]
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@ -61,7 +64,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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body.SetVertices(vertices);
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}
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Size = body.Size;
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OriginPosition = body.PathOffset;
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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@ -11,10 +12,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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/// </summary>
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public partial class ManualSliderBody : SliderBody
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{
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public new void SetVertices(IReadOnlyList<Vector2> vertices)
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public ManualSliderBody()
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{
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base.SetVertices(vertices);
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Size = Path.Size;
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}
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AutoSizeAxes = Axes.Both;
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}
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public new void SetVertices(IReadOnlyList<Vector2> vertices) => base.SetVertices(vertices);
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}
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}
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