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Make OnKeyDown non-sealed.

This commit is contained in:
smoogipooo 2017-03-17 17:38:24 +09:00
parent 6a1c6f962e
commit 863d4959af

View File

@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
return UpdateJudgement(true);
}
protected sealed override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
// Make sure we don't handle held-down keys
if (args.Repeat)