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Replace "offset" term in combo index documentations with "index" instead
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@ -15,21 +15,21 @@ namespace osu.Game.Rulesets.Objects.Types
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Bindable<int> IndexInCurrentComboBindable { get; }
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Bindable<int> IndexInCurrentComboBindable { get; }
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/// <summary>
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/// <summary>
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/// The offset of this hitobject in the current combo.
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/// The index of this hitobject in the current combo.
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/// </summary>
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/// </summary>
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int IndexInCurrentCombo { get; set; }
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int IndexInCurrentCombo { get; set; }
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Bindable<int> ComboIndexBindable { get; }
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Bindable<int> ComboIndexBindable { get; }
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/// <summary>
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/// <summary>
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/// The offset of this combo in relation to the beatmap.
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/// The index of this combo in relation to the beatmap.
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/// </summary>
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/// </summary>
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int ComboIndex { get; set; }
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int ComboIndex { get; set; }
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Bindable<int> ComboIndexWithOffsetsBindable { get; }
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Bindable<int> ComboIndexWithOffsetsBindable { get; }
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/// <summary>
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/// <summary>
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/// The offset of this combo in relation to the beatmap, with all aggregate <see cref="IHasCombo.ComboOffset"/>s applied.
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/// The index of this combo in relation to the beatmap, with all aggregate <see cref="IHasCombo.ComboOffset"/>s applied.
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/// This should be used instead of <see cref="ComboIndex"/> only when retrieving combo colours from the beatmap's skin.
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/// This should be used instead of <see cref="ComboIndex"/> only when retrieving combo colours from the beatmap's skin.
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/// </summary>
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/// </summary>
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int ComboIndexWithOffsets { get; set; }
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int ComboIndexWithOffsets { get; set; }
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