From 8600a3bf5b3fc057ce0d342e9c4c1df88501b946 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Jul 2021 07:15:36 +0300 Subject: [PATCH] Replace "offset" term in combo index documentations with "index" instead --- osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs index eddf764ae7..29a56fc625 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs @@ -15,21 +15,21 @@ namespace osu.Game.Rulesets.Objects.Types Bindable IndexInCurrentComboBindable { get; } /// - /// The offset of this hitobject in the current combo. + /// The index of this hitobject in the current combo. /// int IndexInCurrentCombo { get; set; } Bindable ComboIndexBindable { get; } /// - /// The offset of this combo in relation to the beatmap. + /// The index of this combo in relation to the beatmap. /// int ComboIndex { get; set; } Bindable ComboIndexWithOffsetsBindable { get; } /// - /// The offset of this combo in relation to the beatmap, with all aggregate s applied. + /// The index of this combo in relation to the beatmap, with all aggregate s applied. /// This should be used instead of only when retrieving combo colours from the beatmap's skin. /// int ComboIndexWithOffsets { get; set; }