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Replace "offset" term in combo index documentations with "index" instead

This commit is contained in:
Salman Ahmed 2021-07-23 07:15:36 +03:00
parent ee3791ccf2
commit 8600a3bf5b

View File

@ -15,21 +15,21 @@ namespace osu.Game.Rulesets.Objects.Types
Bindable<int> IndexInCurrentComboBindable { get; } Bindable<int> IndexInCurrentComboBindable { get; }
/// <summary> /// <summary>
/// The offset of this hitobject in the current combo. /// The index of this hitobject in the current combo.
/// </summary> /// </summary>
int IndexInCurrentCombo { get; set; } int IndexInCurrentCombo { get; set; }
Bindable<int> ComboIndexBindable { get; } Bindable<int> ComboIndexBindable { get; }
/// <summary> /// <summary>
/// The offset of this combo in relation to the beatmap. /// The index of this combo in relation to the beatmap.
/// </summary> /// </summary>
int ComboIndex { get; set; } int ComboIndex { get; set; }
Bindable<int> ComboIndexWithOffsetsBindable { get; } Bindable<int> ComboIndexWithOffsetsBindable { get; }
/// <summary> /// <summary>
/// The offset of this combo in relation to the beatmap, with all aggregate <see cref="IHasCombo.ComboOffset"/>s applied. /// The index of this combo in relation to the beatmap, with all aggregate <see cref="IHasCombo.ComboOffset"/>s applied.
/// This should be used instead of <see cref="ComboIndex"/> only when retrieving combo colours from the beatmap's skin. /// This should be used instead of <see cref="ComboIndex"/> only when retrieving combo colours from the beatmap's skin.
/// </summary> /// </summary>
int ComboIndexWithOffsets { get; set; } int ComboIndexWithOffsets { get; set; }