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Make strong hit misses not count as misses

This commit is contained in:
smoogipoo 2017-12-25 14:49:39 +09:00
parent 22338287d0
commit 8529eb1d3a

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > second_hit_window)
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
return;
}