From 8529eb1d3a2350da13d8fb445a7d13375afa1c97 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 25 Dec 2017 14:49:39 +0900 Subject: [PATCH] Make strong hit misses not count as misses --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs index 81b23af1a9..07f7b83cef 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (timeOffset > second_hit_window) - AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss }); + AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None }); return; }