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Fix slightly incorrect calculations
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@ -65,14 +65,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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for (int i = 0; i < requiredCircles; i++)
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for (int i = 0; i < requiredCircles; i++)
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{
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{
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float diameter = (offset + (i + 1) * DistanceBetweenTicks) * 2;
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const float thickness = 4;
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const float thickness = 4;
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float diameter = (offset + (i + 1) * DistanceBetweenTicks + thickness / 2) * 2;
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AddInternal(new Ring(ReferenceObject, GetColourForIndexFromPlacement(i))
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AddInternal(new Ring(ReferenceObject, GetColourForIndexFromPlacement(i))
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{
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{
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Position = StartPosition,
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Position = StartPosition,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(diameter + thickness / 2),
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Size = new Vector2(diameter),
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InnerRadius = thickness * 1f / diameter,
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InnerRadius = thickness * 1f / diameter,
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});
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});
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}
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}
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