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https://github.com/ppy/osu.git
synced 2024-11-11 09:17:51 +08:00
Fix tests
This commit is contained in:
parent
d45b54399b
commit
844c023fb7
@ -76,22 +76,38 @@ namespace osu.Game.Tests.Gameplay
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// Reset with a miss instead.
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, DateTimeOffset.Now)
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Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, new ScoreProcessorStatistics
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{
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MaximumBaseScore = 300,
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BaseScore = 0,
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CountAccuracyJudgements = 1,
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ComboPortion = 0,
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BonusPortion = 0
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}, DateTimeOffset.Now)
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});
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0));
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// Reset with no judged hit.
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int>(), DateTimeOffset.Now)
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Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int>(), new ScoreProcessorStatistics
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{
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MaximumBaseScore = 0,
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BaseScore = 0,
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CountAccuracyJudgements = 0,
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ComboPortion = 0,
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BonusPortion = 0
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}, DateTimeOffset.Now)
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});
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.JudgedHits, Is.Zero);
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
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}
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[Test]
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@ -14,11 +14,12 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Rulesets.Scoring
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@ -31,7 +32,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[SetUp]
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public void SetUp()
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{
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scoreProcessor = new ScoreProcessor(new TestRuleset());
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scoreProcessor = new ScoreProcessor(new OsuRuleset());
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beatmap = new TestBeatmap(new RulesetInfo())
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{
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HitObjects = new List<HitObject>
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@ -41,15 +42,14 @@ namespace osu.Game.Tests.Rulesets.Scoring
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};
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}
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[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Meh, 116_667)]
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[TestCase(ScoringMode.Standardised, HitResult.Ok, 233_338)]
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[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, 20)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, 23)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, 0)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, 2)]
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[TestCase(ScoringMode.Classic, HitResult.Great, 36)]
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public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
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{
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(beatmap);
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var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement())
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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};
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scoreProcessor.ApplyResult(judgementResult);
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
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Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d));
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}
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/// <summary>
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@ -70,39 +70,29 @@ namespace osu.Game.Tests.Rulesets.Scoring
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/// <param name="expectedScore">Expected score after all objects have been judged, rounded to the nearest integer.</param>
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/// <remarks>
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/// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and 50% max combo.
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/// <para>
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/// For standardised scoring, <paramref name="expectedScore"/> is calculated using the following formula:
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/// 1_000_000 * (((3 * <paramref name="hitResult"/>) / (4 * <paramref name="maxResult"/>)) * 30% + (bestCombo / maxCombo) * 70%)
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/// </para>
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/// <para>
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/// For classic scoring, <paramref name="expectedScore"/> is calculated using the following formula:
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/// <paramref name="hitResult"/> / <paramref name="maxResult"/> * 936
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/// where 936 is simplified from:
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/// 75% * 4 * 300 * (1 + 1/25)
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/// </para>
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/// </remarks>
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[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)] // (3 * 0) / (4 * 300) * 300_000 + (0 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 387_500)] // (3 * 50) / (4 * 300) * 300_000 + (2 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 425_000)] // (3 * 100) / (4 * 300) * 300_000 + (2 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 492_857)] // (3 * 200) / (4 * 350) * 300_000 + (2 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 575_000)] // (3 * 300) / (4 * 300) * 300_000 + (2 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 575_000)] // (3 * 350) / (4 * 350) * 300_000 + (2 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 700_000)] // (3 * 0) / (4 * 10) * 300_000 + 700_000 (max combo 0)
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 925_000)] // (3 * 10) / (4 * 10) * 300_000 + 700_000 (max combo 0)
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (3 * 0) / (4 * 30) * 300_000 + (0 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
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[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 79_333)]
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[TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 158_667)]
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[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 302_402)]
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[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 492_894)]
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[TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 492_894)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 541_894)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 492_894)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)]
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 86)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 104)]
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[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 140)]
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[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 190)]
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[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 190)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 18)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 31)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 4)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 15)]
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[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 53)]
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[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 140)]
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[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 140)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 11)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 12)]
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 9)]
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 36)]
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 36)]
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
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@ -113,59 +103,18 @@ namespace osu.Game.Tests.Rulesets.Scoring
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{
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HitObjects = new List<HitObject>(Enumerable.Repeat(new TestHitObject(maxResult), 4))
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};
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(fourObjectBeatmap);
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for (int i = 0; i < 4; i++)
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{
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var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new Judgement())
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var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new TestJudgement(maxResult))
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{
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Type = i == 2 ? minResult : hitResult
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};
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scoreProcessor.ApplyResult(judgementResult);
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}
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
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}
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/// <remarks>
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/// This test uses a beatmap with four small ticks and one object with the <see cref="Judgement.MaxResult"/> of <see cref="HitResult.Ok"/>.
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/// Its goal is to ensure that with the <see cref="ScoringMode"/> of <see cref="ScoringMode.Standardised"/>,
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/// small ticks contribute to the accuracy portion, but not the combo portion.
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/// In contrast, <see cref="ScoringMode.Classic"/> does not have separate combo and accuracy portion (they are multiplied by each other).
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/// </remarks>
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 34)]
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[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 30)]
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public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
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{
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IEnumerable<HitObject> hitObjects = Enumerable
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.Repeat(new TestHitObject(HitResult.SmallTickHit), 4)
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.Append(new TestHitObject(HitResult.Ok));
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IBeatmap fiveObjectBeatmap = new TestBeatmap(new RulesetInfo())
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{
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HitObjects = hitObjects.ToList()
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};
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(fiveObjectBeatmap);
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for (int i = 0; i < 4; i++)
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{
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var judgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects[i], new Judgement())
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{
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Type = i == 2 ? HitResult.SmallTickMiss : hitResult
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};
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scoreProcessor.ApplyResult(judgementResult);
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}
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var lastJudgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects.Last(), new Judgement())
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{
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Type = HitResult.Ok
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};
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scoreProcessor.ApplyResult(lastJudgementResult);
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
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Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d));
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}
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[Test]
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@ -173,10 +122,9 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[Values(ScoringMode.Standardised, ScoringMode.Classic)]
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ScoringMode scoringMode)
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{
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(new TestBeatmap(new RulesetInfo()));
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.Zero);
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}
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[TestCase(HitResult.IgnoreHit, HitResult.IgnoreMiss)]
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@ -294,28 +242,6 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.AreEqual(expectedReturnValue, hitResult.IsScorable());
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}
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[TestCase(HitResult.Perfect, 1_000_000)]
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[TestCase(HitResult.SmallTickHit, 1_000_000)]
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[TestCase(HitResult.LargeTickHit, 1_000_000)]
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[TestCase(HitResult.SmallBonus, 1_000_000 + Judgement.SMALL_BONUS_SCORE)]
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[TestCase(HitResult.LargeBonus, 1_000_000 + Judgement.LARGE_BONUS_SCORE)]
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public void TestGetScoreWithExternalStatistics(HitResult result, int expectedScore)
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{
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var statistic = new Dictionary<HitResult, int> { { result, 1 } };
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scoreProcessor.ApplyBeatmap(new Beatmap
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{
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HitObjects = { new TestHitObject(result) }
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});
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Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
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{
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Ruleset = new TestRuleset().RulesetInfo,
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MaxCombo = result.AffectsCombo() ? 1 : 0,
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Statistics = statistic
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}), Is.EqualTo(expectedScore).Within(0.5d));
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}
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#pragma warning disable CS0618
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[Test]
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public void TestLegacyComboIncrease()
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@ -330,29 +256,6 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.That(HitResult.LegacyComboIncrease.IsHit(), Is.True);
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Assert.That(HitResult.LegacyComboIncrease.IsScorable(), Is.True);
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Assert.That(HitResultExtensions.ALL_TYPES, Does.Not.Contain(HitResult.LegacyComboIncrease));
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// Cannot be used to apply results.
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Assert.Throws<ArgumentException>(() => scoreProcessor.ApplyBeatmap(new Beatmap
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{
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HitObjects = { new TestHitObject(HitResult.LegacyComboIncrease) }
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}));
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ScoreInfo testScore = new ScoreInfo
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{
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MaxCombo = 1,
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Statistics = new Dictionary<HitResult, int>
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{
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{ HitResult.Great, 1 }
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},
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MaximumStatistics = new Dictionary<HitResult, int>
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{
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{ HitResult.Great, 1 },
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{ HitResult.LegacyComboIncrease, 1 }
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}
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};
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double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
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Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
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}
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#pragma warning restore CS0618
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@ -362,16 +265,24 @@ namespace osu.Game.Tests.Rulesets.Scoring
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const int count_judgements = 1000;
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const int count_misses = 1;
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double actual = new TestScoreProcessor().ComputeAccuracy(new ScoreInfo
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beatmap = new TestBeatmap(new RulesetInfo())
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{
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Statistics = new Dictionary<HitResult, int>
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HitObjects = new List<HitObject>(Enumerable.Repeat(new TestHitObject(HitResult.Great), count_judgements))
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};
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scoreProcessor = new TestScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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for (int i = 0; i < beatmap.HitObjects.Count; i++)
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{
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], new TestJudgement(HitResult.Great))
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{
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{ HitResult.Great, count_judgements - count_misses },
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{ HitResult.Miss, count_misses }
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}
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});
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Type = i == 0 ? HitResult.Miss : HitResult.Great
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});
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}
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const double expected = (count_judgements - count_misses) / (double)count_judgements;
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double actual = scoreProcessor.Accuracy.Value;
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Assert.That(actual, Is.Not.EqualTo(0.0));
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Assert.That(actual, Is.Not.EqualTo(1.0));
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@ -419,14 +330,18 @@ namespace osu.Game.Tests.Rulesets.Scoring
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private partial class TestScoreProcessor : ScoreProcessor
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{
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protected override double DefaultAccuracyPortion => 0.5;
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protected override double DefaultComboPortion => 0.5;
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public TestScoreProcessor()
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: base(new TestRuleset())
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{
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}
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protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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return 500000 * comboProgress +
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500000 * Accuracy.Value * accuracyProgress +
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bonusPortion;
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}
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// ReSharper disable once MemberHidesStaticFromOuterClass
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private class TestRuleset : Ruleset
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{
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@ -21,7 +21,6 @@ using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -188,15 +187,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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if (!lastHeaders.TryGetValue(userId, out var header))
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{
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lastHeaders[userId] = header = new FrameHeader(new ScoreInfo
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lastHeaders[userId] = header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int>
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{
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Statistics = new Dictionary<HitResult, int>
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{
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[HitResult.Miss] = 0,
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[HitResult.Meh] = 0,
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[HitResult.Great] = 0
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}
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});
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[HitResult.Miss] = 0,
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[HitResult.Meh] = 0,
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[HitResult.Great] = 0
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}, new ScoreProcessorStatistics(), DateTimeOffset.Now);
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}
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switch (RNG.Next(0, 3))
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