diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 90c7688443..fbe4dba8ed 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -76,22 +76,38 @@ namespace osu.Game.Tests.Gameplay // Reset with a miss instead. scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame { - Header = new FrameHeader(0, 0, 0, new Dictionary { { HitResult.Miss, 1 } }, DateTimeOffset.Now) + Header = new FrameHeader(0, 0, 0, 0, new Dictionary { { HitResult.Miss, 1 } }, new ScoreProcessorStatistics + { + MaximumBaseScore = 300, + BaseScore = 0, + CountAccuracyJudgements = 1, + ComboPortion = 0, + BonusPortion = 0 + }, DateTimeOffset.Now) }); Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); + Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0)); // Reset with no judged hit. scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame { - Header = new FrameHeader(0, 0, 0, new Dictionary(), DateTimeOffset.Now) + Header = new FrameHeader(0, 0, 0, 0, new Dictionary(), new ScoreProcessorStatistics + { + MaximumBaseScore = 0, + BaseScore = 0, + CountAccuracyJudgements = 0, + ComboPortion = 0, + BonusPortion = 0 + }, DateTimeOffset.Now) }); Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); Assert.That(scoreProcessor.JudgedHits, Is.Zero); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); + Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1)); } [Test] diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 826c610f56..f51a4ad52b 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -14,11 +14,12 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; -using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Rulesets.Scoring @@ -31,7 +32,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [SetUp] public void SetUp() { - scoreProcessor = new ScoreProcessor(new TestRuleset()); + scoreProcessor = new ScoreProcessor(new OsuRuleset()); beatmap = new TestBeatmap(new RulesetInfo()) { HitObjects = new List @@ -41,15 +42,14 @@ namespace osu.Game.Tests.Rulesets.Scoring }; } - [TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)] - [TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)] + [TestCase(ScoringMode.Standardised, HitResult.Meh, 116_667)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, 233_338)] [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] - [TestCase(ScoringMode.Classic, HitResult.Meh, 20)] - [TestCase(ScoringMode.Classic, HitResult.Ok, 23)] + [TestCase(ScoringMode.Classic, HitResult.Meh, 0)] + [TestCase(ScoringMode.Classic, HitResult.Ok, 2)] [TestCase(ScoringMode.Classic, HitResult.Great, 36)] public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { - scoreProcessor.Mode.Value = scoringMode; scoreProcessor.ApplyBeatmap(beatmap); var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement()) @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Rulesets.Scoring }; scoreProcessor.ApplyResult(judgementResult); - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d)); + Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d)); } /// @@ -70,39 +70,29 @@ namespace osu.Game.Tests.Rulesets.Scoring /// Expected score after all objects have been judged, rounded to the nearest integer. /// /// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and 50% max combo. - /// - /// For standardised scoring, is calculated using the following formula: - /// 1_000_000 * (((3 * ) / (4 * )) * 30% + (bestCombo / maxCombo) * 70%) - /// - /// - /// For classic scoring, is calculated using the following formula: - /// / * 936 - /// where 936 is simplified from: - /// 75% * 4 * 300 * (1 + 1/25) - /// /// - [TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)] // (3 * 0) / (4 * 300) * 300_000 + (0 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 387_500)] // (3 * 50) / (4 * 300) * 300_000 + (2 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 425_000)] // (3 * 100) / (4 * 300) * 300_000 + (2 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 492_857)] // (3 * 200) / (4 * 350) * 300_000 + (2 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 575_000)] // (3 * 300) / (4 * 300) * 300_000 + (2 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 575_000)] // (3 * 350) / (4 * 350) * 300_000 + (2 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 700_000)] // (3 * 0) / (4 * 10) * 300_000 + 700_000 (max combo 0) - [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 925_000)] // (3 * 10) / (4 * 10) * 300_000 + 700_000 (max combo 0) - [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (3 * 0) / (4 * 30) * 300_000 + (0 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points) - [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points) + [TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)] + [TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 79_333)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 158_667)] + [TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 302_402)] + [TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 492_894)] + [TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 492_894)] + [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] + [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 541_894)] + [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] + [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 492_894)] + [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] + [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] - [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 86)] - [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 104)] - [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 140)] - [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 190)] - [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 190)] - [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 18)] - [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 31)] + [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 4)] + [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 15)] + [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 53)] + [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 140)] + [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 140)] + [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] + [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 11)] [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] - [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 12)] + [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 9)] [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 36)] [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 36)] public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) @@ -113,59 +103,18 @@ namespace osu.Game.Tests.Rulesets.Scoring { HitObjects = new List(Enumerable.Repeat(new TestHitObject(maxResult), 4)) }; - scoreProcessor.Mode.Value = scoringMode; scoreProcessor.ApplyBeatmap(fourObjectBeatmap); for (int i = 0; i < 4; i++) { - var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new Judgement()) + var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new TestJudgement(maxResult)) { Type = i == 2 ? minResult : hitResult }; scoreProcessor.ApplyResult(judgementResult); } - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d)); - } - - /// - /// This test uses a beatmap with four small ticks and one object with the of . - /// Its goal is to ensure that with the of , - /// small ticks contribute to the accuracy portion, but not the combo portion. - /// In contrast, does not have separate combo and accuracy portion (they are multiplied by each other). - /// - [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000 - [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000 - [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 34)] - [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 30)] - public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore) - { - IEnumerable hitObjects = Enumerable - .Repeat(new TestHitObject(HitResult.SmallTickHit), 4) - .Append(new TestHitObject(HitResult.Ok)); - IBeatmap fiveObjectBeatmap = new TestBeatmap(new RulesetInfo()) - { - HitObjects = hitObjects.ToList() - }; - scoreProcessor.Mode.Value = scoringMode; - scoreProcessor.ApplyBeatmap(fiveObjectBeatmap); - - for (int i = 0; i < 4; i++) - { - var judgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects[i], new Judgement()) - { - Type = i == 2 ? HitResult.SmallTickMiss : hitResult - }; - scoreProcessor.ApplyResult(judgementResult); - } - - var lastJudgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects.Last(), new Judgement()) - { - Type = HitResult.Ok - }; - scoreProcessor.ApplyResult(lastJudgementResult); - - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d)); + Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d)); } [Test] @@ -173,10 +122,9 @@ namespace osu.Game.Tests.Rulesets.Scoring [Values(ScoringMode.Standardised, ScoringMode.Classic)] ScoringMode scoringMode) { - scoreProcessor.Mode.Value = scoringMode; scoreProcessor.ApplyBeatmap(new TestBeatmap(new RulesetInfo())); - Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); + Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.Zero); } [TestCase(HitResult.IgnoreHit, HitResult.IgnoreMiss)] @@ -294,28 +242,6 @@ namespace osu.Game.Tests.Rulesets.Scoring Assert.AreEqual(expectedReturnValue, hitResult.IsScorable()); } - [TestCase(HitResult.Perfect, 1_000_000)] - [TestCase(HitResult.SmallTickHit, 1_000_000)] - [TestCase(HitResult.LargeTickHit, 1_000_000)] - [TestCase(HitResult.SmallBonus, 1_000_000 + Judgement.SMALL_BONUS_SCORE)] - [TestCase(HitResult.LargeBonus, 1_000_000 + Judgement.LARGE_BONUS_SCORE)] - public void TestGetScoreWithExternalStatistics(HitResult result, int expectedScore) - { - var statistic = new Dictionary { { result, 1 } }; - - scoreProcessor.ApplyBeatmap(new Beatmap - { - HitObjects = { new TestHitObject(result) } - }); - - Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo - { - Ruleset = new TestRuleset().RulesetInfo, - MaxCombo = result.AffectsCombo() ? 1 : 0, - Statistics = statistic - }), Is.EqualTo(expectedScore).Within(0.5d)); - } - #pragma warning disable CS0618 [Test] public void TestLegacyComboIncrease() @@ -330,29 +256,6 @@ namespace osu.Game.Tests.Rulesets.Scoring Assert.That(HitResult.LegacyComboIncrease.IsHit(), Is.True); Assert.That(HitResult.LegacyComboIncrease.IsScorable(), Is.True); Assert.That(HitResultExtensions.ALL_TYPES, Does.Not.Contain(HitResult.LegacyComboIncrease)); - - // Cannot be used to apply results. - Assert.Throws(() => scoreProcessor.ApplyBeatmap(new Beatmap - { - HitObjects = { new TestHitObject(HitResult.LegacyComboIncrease) } - })); - - ScoreInfo testScore = new ScoreInfo - { - MaxCombo = 1, - Statistics = new Dictionary - { - { HitResult.Great, 1 } - }, - MaximumStatistics = new Dictionary - { - { HitResult.Great, 1 }, - { HitResult.LegacyComboIncrease, 1 } - } - }; - - double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore); - Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%). } #pragma warning restore CS0618 @@ -362,16 +265,24 @@ namespace osu.Game.Tests.Rulesets.Scoring const int count_judgements = 1000; const int count_misses = 1; - double actual = new TestScoreProcessor().ComputeAccuracy(new ScoreInfo + beatmap = new TestBeatmap(new RulesetInfo()) { - Statistics = new Dictionary + HitObjects = new List(Enumerable.Repeat(new TestHitObject(HitResult.Great), count_judgements)) + }; + + scoreProcessor = new TestScoreProcessor(); + scoreProcessor.ApplyBeatmap(beatmap); + + for (int i = 0; i < beatmap.HitObjects.Count; i++) + { + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], new TestJudgement(HitResult.Great)) { - { HitResult.Great, count_judgements - count_misses }, - { HitResult.Miss, count_misses } - } - }); + Type = i == 0 ? HitResult.Miss : HitResult.Great + }); + } const double expected = (count_judgements - count_misses) / (double)count_judgements; + double actual = scoreProcessor.Accuracy.Value; Assert.That(actual, Is.Not.EqualTo(0.0)); Assert.That(actual, Is.Not.EqualTo(1.0)); @@ -419,14 +330,18 @@ namespace osu.Game.Tests.Rulesets.Scoring private partial class TestScoreProcessor : ScoreProcessor { - protected override double DefaultAccuracyPortion => 0.5; - protected override double DefaultComboPortion => 0.5; - public TestScoreProcessor() : base(new TestRuleset()) { } + protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) + { + return 500000 * comboProgress + + 500000 * Accuracy.Value * accuracyProgress + + bonusPortion; + } + // ReSharper disable once MemberHidesStaticFromOuterClass private class TestRuleset : Ruleset { diff --git a/osu.Game.Tests/Visual/Multiplayer/MultiplayerGameplayLeaderboardTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/MultiplayerGameplayLeaderboardTestScene.cs index 649c662e41..906eea9553 100644 --- a/osu.Game.Tests/Visual/Multiplayer/MultiplayerGameplayLeaderboardTestScene.cs +++ b/osu.Game.Tests/Visual/Multiplayer/MultiplayerGameplayLeaderboardTestScene.cs @@ -21,7 +21,6 @@ using osu.Game.Online.Multiplayer; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; namespace osu.Game.Tests.Visual.Multiplayer @@ -188,15 +187,12 @@ namespace osu.Game.Tests.Visual.Multiplayer if (!lastHeaders.TryGetValue(userId, out var header)) { - lastHeaders[userId] = header = new FrameHeader(new ScoreInfo + lastHeaders[userId] = header = new FrameHeader(0, 0, 0, 0, new Dictionary { - Statistics = new Dictionary - { - [HitResult.Miss] = 0, - [HitResult.Meh] = 0, - [HitResult.Great] = 0 - } - }); + [HitResult.Miss] = 0, + [HitResult.Meh] = 0, + [HitResult.Great] = 0 + }, new ScoreProcessorStatistics(), DateTimeOffset.Now); } switch (RNG.Next(0, 3))