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Use miss count for effective miss count
No need to estimate misses for non-CL scores.
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@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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if (!score.Mods.Any(h => h is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value))
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effectiveMissCount = countMiss;
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else
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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double multiplier = PERFORMANCE_BASE_MULTIPLIER;
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