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Add abstract ModType for ModSection.
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318ab68af1
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@ -4,12 +4,14 @@
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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namespace osu.Game.Overlays.Mods
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{
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public class AssistedSection : ModSection
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{
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protected override Key[] ToggleKeys => new Key[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
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public override ModType ModType => ModType.Special;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -4,12 +4,14 @@
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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namespace osu.Game.Overlays.Mods
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{
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public class DifficultyIncreaseSection : ModSection
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{
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protected override Key[] ToggleKeys => new Key[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
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public override ModType ModType => ModType.DifficultyIncrease;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -4,12 +4,14 @@
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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namespace osu.Game.Overlays.Mods
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{
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public class DifficultyReductionSection : ModSection
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{
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protected override Key[] ToggleKeys => new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
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public override ModType ModType => ModType.DifficultyReduction;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Mods
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public Action<Mod> Action;
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protected abstract Key[] ToggleKeys { get; }
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public abstract ModType ModType { get; }
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public string Header
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{
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@ -41,34 +41,8 @@ namespace osu.Game.Overlays.Mods
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private void modeChanged(object sender, EventArgs eventArgs)
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{
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var ruleset = Ruleset.GetRuleset(PlayMode);
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modSectionsContainer.Children = new ModSection[]
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{
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new DifficultyReductionSection
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Buttons = ruleset.GetModsFor(ModType.DifficultyReduction).Select(m => new ModButton(m)).ToArray(),
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},
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new DifficultyIncreaseSection
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Buttons = ruleset.GetModsFor(ModType.DifficultyIncrease).Select(m => new ModButton(m)).ToArray(),
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},
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new AssistedSection
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Buttons = ruleset.GetModsFor(ModType.Special).Select(m => new ModButton(m)).ToArray(),
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},
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};
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foreach (ModSection section in modSectionsContainer.Children)
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section.Buttons = ruleset.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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@ -298,6 +272,30 @@ namespace osu.Game.Overlays.Mods
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 10f),
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Width = content_width,
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Children = new ModSection[]
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{
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new DifficultyReductionSection
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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},
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new DifficultyIncreaseSection
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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},
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new AssistedSection
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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},
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}
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},
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// Footer
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new Container
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