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Use Bindable<IEnumerable<Mod>> to fit other changes.

This commit is contained in:
Huo Yaoyuan 2017-03-07 00:17:06 +08:00
parent 59d1fdb032
commit 318ab68af1

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
@ -33,7 +34,7 @@ namespace osu.Game.Overlays.Mods
private FillFlowContainer<ModSection> modSectionsContainer;
public readonly Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();