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Remove null conditional
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@ -128,7 +128,7 @@ namespace osu.Game.Storyboards.Drawables
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//
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//
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// In the case of storyboard animations, we want to synchronise with game time perfectly
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// In the case of storyboard animations, we want to synchronise with game time perfectly
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// so let's get a correct time based on gameplay clock and earliest transform.
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// so let's get a correct time based on gameplay clock and earliest transform.
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PlaybackPosition = (beatSyncProvider?.Clock?.CurrentTime ?? Clock.CurrentTime) - Animation.EarliestTransformTime;
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PlaybackPosition = (beatSyncProvider.Clock?.CurrentTime ?? Clock.CurrentTime) - Animation.EarliestTransformTime;
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}
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}
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private void skinSourceChanged()
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private void skinSourceChanged()
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