diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index d1dc2b5d83..07e1e86617 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -128,7 +128,7 @@ namespace osu.Game.Storyboards.Drawables // // In the case of storyboard animations, we want to synchronise with game time perfectly // so let's get a correct time based on gameplay clock and earliest transform. - PlaybackPosition = (beatSyncProvider?.Clock?.CurrentTime ?? Clock.CurrentTime) - Animation.EarliestTransformTime; + PlaybackPosition = (beatSyncProvider.Clock?.CurrentTime ?? Clock.CurrentTime) - Animation.EarliestTransformTime; } private void skinSourceChanged()