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Remove unnecessary null checks
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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continue;
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double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
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double stackThreshold = objectN.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f);
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double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
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if (objectN.StartTime - endTime > stackThreshold)
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//We are no longer within stacking range of the next object.
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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OsuHitObject objectI = beatmap.HitObjects[i];
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if (objectI.StackHeight != 0 || objectI is Spinner) continue;
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double stackThreshold = objectI.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f);
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double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
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/* If this object is a hitcircle, then we enter this "special" case.
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* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
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