diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 187cad33f6..bbe2d67baa 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps continue; double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime; - double stackThreshold = objectN.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f); + double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency; if (objectN.StartTime - endTime > stackThreshold) //We are no longer within stacking range of the next object. @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps OsuHitObject objectI = beatmap.HitObjects[i]; if (objectI.StackHeight != 0 || objectI is Spinner) continue; - double stackThreshold = objectI.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f); + double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency; /* If this object is a hitcircle, then we enter this "special" case. * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.