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Cleanup multi mod constructions
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parent
2ccffb9ac4
commit
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@ -82,36 +82,15 @@ namespace osu.Game.Rulesets.Catch
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{
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new CatchModEasy(),
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new CatchModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModHalfTime(),
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new CatchModDaycore(),
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},
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},
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new CatchModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModSuddenDeath(),
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new CatchModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModNightcore(),
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},
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},
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new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
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new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
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new CatchModHidden(),
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new CatchModFlashlight(),
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};
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@ -122,14 +101,7 @@ namespace osu.Game.Rulesets.Catch
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new CatchModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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};
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default:
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@ -119,53 +119,21 @@ namespace osu.Game.Rulesets.Mania
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{
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new ManiaModEasy(),
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new ManiaModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModHalfTime(),
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new ManiaModDaycore(),
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},
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},
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new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new ManiaModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModSuddenDeath(),
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new ManiaModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModNightcore(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModFadeIn(),
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new ManiaModHidden(),
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}
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},
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new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
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new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
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new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
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new ManiaModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModKey4(),
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new MultiMod(new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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@ -173,20 +141,11 @@ namespace osu.Game.Rulesets.Mania
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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},
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},
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new ManiaModKey3()),
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new ManiaModRandom(),
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new ManiaModDualStages(),
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new ManiaModMirror(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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case ModType.DifficultyCalculation:
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var mods = new List<Mod>();
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@ -93,35 +93,14 @@ namespace osu.Game.Rulesets.Osu
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{
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new OsuModEasy(),
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new OsuModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHalfTime(),
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new OsuModDaycore(),
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},
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},
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModSuddenDeath(),
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new OsuModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModNightcore(),
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},
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},
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
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new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
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new OsuModHidden(),
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new OsuModFlashlight(),
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};
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@ -131,14 +110,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModRelax(),
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new OsuModAutopilot(),
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new OsuModSpunOut(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModTarget(),
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};
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case ModType.DifficultyCalculation:
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@ -84,35 +84,14 @@ namespace osu.Game.Rulesets.Taiko
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHalfTime(),
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new TaikoModDaycore(),
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},
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},
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new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModNightcore(),
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},
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},
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new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
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new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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@ -122,14 +101,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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};
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case ModType.DifficultyCalculation:
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return new Mod[]
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@ -1,6 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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namespace osu.Game.Rulesets.Mods
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{
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public class MultiMod : Mod
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@ -10,6 +13,13 @@ namespace osu.Game.Rulesets.Mods
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public override string Description => string.Empty;
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public override double ScoreMultiplier => 0;
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public Mod[] Mods;
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public Mod[] Mods { get; }
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public MultiMod(params Mod[] mods)
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{
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Mods = mods;
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}
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public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray();
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}
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}
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