mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 13:22:55 +08:00
Merge branch 'master' into fix-resume-from-player-audio
This commit is contained in:
commit
8255a94cd4
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
|
@ -101,6 +101,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new HoldNoteJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -205,6 +205,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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||||
}
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||||
}
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||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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||||
}
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||||
}
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|
@ -33,6 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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||||
public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
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||||
}
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||||
|
@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
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|
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public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
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|
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protected override HitWindows CreateHitWindows() => null;
|
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
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}
|
||||
|
@ -27,6 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
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public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
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|
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protected override HitWindows CreateHitWindows() => null;
|
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
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|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public override Judgement CreateJudgement() => new TaikoStrongJudgement();
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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|
@ -35,6 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
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|
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public override Judgement CreateJudgement() => new TaikoSwellJudgement();
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||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
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}
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|
@ -1,8 +1,6 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -11,10 +9,8 @@ using osu.Game.Screens.Edit.Compose;
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorCompose : EditorClockTestScene
|
||||
public class TestSceneComposeScreen : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
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{
|
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
UpdateInitialTransforms();
|
||||
|
||||
var judgementOffset = Math.Min(HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
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var judgementOffset = Result?.TimeOffset ?? 0;
|
||||
|
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using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
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{
|
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@ -379,7 +379,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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Result.TimeOffset = Time.Current - endTime;
|
||||
|
||||
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
|
||||
|
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switch (Result.Type)
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{
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||||
|
@ -66,7 +66,6 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
|
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/// The hit windows for this <see cref="HitObject"/>.
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/// </summary>
|
||||
[CanBeNull]
|
||||
public HitWindows HitWindows { get; set; }
|
||||
|
||||
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
|
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@ -113,10 +112,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
foreach (var h in nestedHitObjects)
|
||||
{
|
||||
h.HitWindows = HitWindows;
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
@ -147,7 +143,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
[NotNull]
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
}
|
||||
}
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||||
|
@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
|
@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
/// </summary>
|
||||
internal sealed class ConvertHit : HitObject
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
/// </summary>
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@ -30,6 +32,18 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private double meh;
|
||||
private double miss;
|
||||
|
||||
/// <summary>
|
||||
/// An empty <see cref="HitWindows"/> with only <see cref="HitResult.Miss"/> and <see cref="HitResult.Perfect"/>.
|
||||
/// No time values are provided (meaning instantaneous hit or miss).
|
||||
/// </summary>
|
||||
public static HitWindows Empty => new EmptyHitWindows();
|
||||
|
||||
public HitWindows()
|
||||
{
|
||||
Debug.Assert(GetRanges().Any(r => r.Result == HitResult.Miss), $"{nameof(GetRanges)} should always contain {nameof(HitResult.Miss)}");
|
||||
Debug.Assert(GetRanges().Any(r => r.Result != HitResult.Miss), $"{nameof(GetRanges)} should always contain at least one result type other than {nameof(HitResult.Miss)}.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
|
||||
/// </summary>
|
||||
@ -168,6 +182,29 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Defaults are provided but can be overridden to customise for a ruleset.
|
||||
/// </summary>
|
||||
protected virtual DifficultyRange[] GetRanges() => base_ranges;
|
||||
|
||||
public class EmptyHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Perfect, 0, 0, 0),
|
||||
new DifficultyRange(HitResult.Miss, 0, 0, 0),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => ranges;
|
||||
}
|
||||
}
|
||||
|
||||
public struct DifficultyRange
|
||||
|
@ -426,11 +426,11 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
foreach (var h in Objects)
|
||||
{
|
||||
if (h.HitWindows != null)
|
||||
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
|
||||
return h.HitWindows;
|
||||
|
||||
foreach (var n in h.NestedHitObjects)
|
||||
if (n.HitWindows != null)
|
||||
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
|
||||
return n.HitWindows;
|
||||
}
|
||||
|
||||
|
@ -1,112 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
public class ComposeScreen : EditorScreen
|
||||
public class ComposeScreen : EditorScreenWithTimeline
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
protected override Drawable CreateMainContent()
|
||||
{
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
Container composerContainer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = new TimelineArea { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
composerContainer = new Container
|
||||
{
|
||||
Name = "Composer content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
}
|
||||
}
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
||||
},
|
||||
};
|
||||
|
||||
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
|
||||
if (ruleset == null)
|
||||
{
|
||||
Logger.Log("Beatmap doesn't have a ruleset assigned.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
var composer = ruleset.CreateHitObjectComposer();
|
||||
|
||||
Drawable content;
|
||||
var composer = ruleset?.CreateHitObjectComposer();
|
||||
|
||||
if (composer != null)
|
||||
{
|
||||
@ -118,18 +25,10 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
content = beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(ruleset.CreateHitObjectComposer()));
|
||||
}
|
||||
else
|
||||
{
|
||||
content = new ScreenWhiteBox.UnderConstructionMessage($"{ruleset.Description}'s composer");
|
||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(ruleset.CreateHitObjectComposer()));
|
||||
}
|
||||
|
||||
LoadComponentAsync(content, _ =>
|
||||
{
|
||||
composerContainer.Add(content);
|
||||
content.FadeInFromZero(300, Easing.OutQuint);
|
||||
});
|
||||
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,13 +19,13 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Design;
|
||||
using osuTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osu.Game.Users;
|
||||
@ -275,10 +275,6 @@ namespace osu.Game.Screens.Edit
|
||||
case EditorScreenMode.Timing:
|
||||
currentScreen = new TimingScreen();
|
||||
break;
|
||||
|
||||
default:
|
||||
currentScreen = new EditorScreen();
|
||||
break;
|
||||
}
|
||||
|
||||
LoadComponentAsync(currentScreen, screenContainer.Add);
|
||||
|
@ -10,16 +10,17 @@ using osu.Game.Beatmaps;
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
|
||||
/// TODO: eventually make this inherit Screen and add a local screen stack inside the Editor.
|
||||
/// </summary>
|
||||
public class EditorScreen : Container
|
||||
public abstract class EditorScreen : Container
|
||||
{
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
[Resolved]
|
||||
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public EditorScreen()
|
||||
protected EditorScreen()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -28,12 +29,6 @@ namespace osu.Game.Screens.Edit
|
||||
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
107
osu.Game/Screens/Edit/EditorScreenWithTimeline.cs
Normal file
107
osu.Game/Screens/Edit/EditorScreenWithTimeline.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public abstract class EditorScreenWithTimeline : EditorScreen
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
Container mainContent;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = CreateTimeline()
|
||||
},
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
mainContent = new Container
|
||||
{
|
||||
Name = "Main content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
}
|
||||
}
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
||||
},
|
||||
};
|
||||
|
||||
LoadComponentAsync(CreateMainContent(), content =>
|
||||
{
|
||||
mainContent.Add(content);
|
||||
content.FadeInFromZero(300, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract Drawable CreateMainContent();
|
||||
|
||||
protected virtual Drawable CreateTimeline() => new TimelineArea { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
}
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject.HitWindows == null)
|
||||
if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0)
|
||||
return;
|
||||
|
||||
foreach (var c in Children)
|
||||
|
Loading…
Reference in New Issue
Block a user