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Allow null parameter to GetWorkingBeatmap for now

This commit is contained in:
Dean Herbert 2022-06-30 16:46:28 +09:00
parent 98938821e5
commit 82134ad1a6

View File

@ -436,7 +436,9 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapInfo">The beatmap to lookup.</param> /// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <param name="refetch">Whether to force a refetch from the database to ensure <see cref="BeatmapInfo"/> is up-to-date.</param> /// <param name="refetch">Whether to force a refetch from the database to ensure <see cref="BeatmapInfo"/> is up-to-date.</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns> /// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, bool refetch = false) public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo? beatmapInfo, bool refetch = false)
{
if (beatmapInfo != null)
{ {
// Detached sets don't come with files. // Detached sets don't come with files.
// If we seem to be missing files, now is a good time to re-fetch. // If we seem to be missing files, now is a good time to re-fetch.
@ -449,6 +451,7 @@ namespace osu.Game.Beatmaps
} }
Debug.Assert(beatmapInfo.IsManaged != true); Debug.Assert(beatmapInfo.IsManaged != true);
}
return workingBeatmapCache.GetWorkingBeatmap(beatmapInfo); return workingBeatmapCache.GetWorkingBeatmap(beatmapInfo);
} }