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Merge fc90cfa604d37e1b063f7f5bffbb9f2d5a3cb015 into f8c419f9babb4991c581f4c11ca724936fb275eb

This commit is contained in:
Dan Balasescu 2017-05-22 08:50:06 +00:00 committed by GitHub
commit 8153bdddf6
2 changed files with 63 additions and 0 deletions

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
/// <summary>
/// A new beat will not be sent if the time since the beat is larger than this tolerance.
/// </summary>
private const int seek_tolerance = 20;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private ControlPoint lastControlPoint;
protected override void Update()
{
if (beatmap.Value?.Track == null)
return;
double currentTrackTime = beatmap.Value.Track.CurrentTime;
ControlPoint overridePoint;
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint);
bool kiai = (overridePoint ?? controlPoint).KiaiMode;
int beat = controlPoint.BeatLength > 0 ? (int)((currentTrackTime - controlPoint.Time) / controlPoint.BeatLength) : 0;
// The beats before the start of the first control point are off by 1, this should do the trick
if (currentTrackTime < controlPoint.Time)
beat--;
if (controlPoint == lastControlPoint && beat == lastBeat)
return;
if ((currentTrackTime - controlPoint.Time) % controlPoint.BeatLength > seek_tolerance)
return;
OnNewBeat(beat, controlPoint.BeatLength, controlPoint.TimeSignature, kiai);
lastBeat = beat;
lastControlPoint = controlPoint;
}
protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
{
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmap.BindTo(game.Beatmap);
}
}
}

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<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />