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Rename all databased setting classes to be specific to rulesets for now
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@ -1,84 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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namespace osu.Game.Configuration
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{
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public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
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where TLookup : struct, Enum
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{
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private readonly RealmContextFactory realmFactory;
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private readonly int? variant;
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private List<RealmSetting> databasedSettings = new List<RealmSetting>();
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private readonly RulesetInfo ruleset;
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protected DatabasedConfigManager(SettingsStore store = null, RulesetInfo ruleset = null, int? variant = null)
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{
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realmFactory = store?.Realm;
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this.ruleset = ruleset;
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this.variant = variant;
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Load();
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InitialiseDefaults();
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}
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protected override void PerformLoad()
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{
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var rulesetID = ruleset?.ID;
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if (realmFactory != null)
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{
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
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}
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}
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protected override bool PerformSave()
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{
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// do nothing, realm saves immediately
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return true;
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}
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protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
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{
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base.AddBindable(lookup, bindable);
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var setting = databasedSettings.Find(s => s.Key == lookup.ToString());
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if (setting != null)
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{
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bindable.Parse(setting.Value);
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}
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else
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{
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setting = new RealmSetting
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{
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Key = lookup.ToString(),
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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};
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realmFactory?.Context.Write(() => realmFactory.Context.Add(setting));
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databasedSettings.Add(setting);
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}
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bindable.ValueChanged += b =>
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{
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realmFactory?.Context.Write(() => setting.Value = b.NewValue);
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};
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}
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}
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}
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@ -7,8 +7,8 @@ using Realms;
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namespace osu.Game.Configuration
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namespace osu.Game.Configuration
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{
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{
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[MapTo(@"Setting")]
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[MapTo(@"RulesetSetting")]
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public class RealmSetting : RealmObject, IHasGuidPrimaryKey
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public class RealmRulesetSetting : RealmObject, IHasGuidPrimaryKey
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{
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{
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[PrimaryKey]
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[PrimaryKey]
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public Guid ID { get; set; } = Guid.NewGuid();
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public Guid ID { get; set; } = Guid.NewGuid();
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@ -454,11 +454,11 @@ namespace osu.Game
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var existingSettings = db.Context.DatabasedSetting;
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var existingSettings = db.Context.DatabasedSetting;
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// only migrate data if the realm database is empty.
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// only migrate data if the realm database is empty.
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if (!usage.Realm.All<RealmSetting>().Any())
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if (!usage.Realm.All<RealmRulesetSetting>().Any())
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{
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{
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foreach (var dkb in existingSettings)
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foreach (var dkb in existingSettings)
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{
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{
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usage.Realm.Add(new RealmSetting
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usage.Realm.Add(new RealmRulesetSetting
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{
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{
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ValueString = dkb.StringValue,
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ValueString = dkb.StringValue,
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Key = dkb.Key,
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Key = dkb.Key,
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@ -2,16 +2,83 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Configuration
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namespace osu.Game.Rulesets.Configuration
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{
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{
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public abstract class RulesetConfigManager<TLookup> : DatabasedConfigManager<TLookup>, IRulesetConfigManager
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public abstract class RulesetConfigManager<TLookup> : ConfigManager<TLookup>, IRulesetConfigManager
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where TLookup : struct, Enum
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where TLookup : struct, Enum
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{
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{
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protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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private readonly RealmContextFactory realmFactory;
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: base(settings, ruleset, variant)
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private readonly int? variant;
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private List<RealmRulesetSetting> databasedSettings = new List<RealmRulesetSetting>();
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private readonly RulesetInfo ruleset;
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protected RulesetConfigManager(SettingsStore store, RulesetInfo ruleset, int? variant = null)
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{
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{
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realmFactory = store?.Realm;
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this.ruleset = ruleset;
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this.variant = variant;
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Load();
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InitialiseDefaults();
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}
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protected override void PerformLoad()
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{
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var rulesetID = ruleset?.ID;
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if (realmFactory != null)
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{
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
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}
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}
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protected override bool PerformSave()
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{
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// do nothing, realm saves immediately
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return true;
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}
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protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
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{
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base.AddBindable(lookup, bindable);
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var setting = databasedSettings.Find(s => s.Key == lookup.ToString());
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if (setting != null)
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{
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bindable.Parse(setting.Value);
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}
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else
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{
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setting = new RealmRulesetSetting
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{
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Key = lookup.ToString(),
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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};
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realmFactory?.Context.Write(() => realmFactory.Context.Add(setting));
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databasedSettings.Add(setting);
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}
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bindable.ValueChanged += b =>
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{
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realmFactory?.Context.Write(() => setting.Value = b.NewValue);
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};
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}
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}
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}
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}
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}
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}
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