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Disable frame accurate replay playback
I want to prioritise better playback performance over accuracy for now. Also, in my testing this is still 100% accurate due to the addition of the FrameStabilityContainer, which is pretty cool.
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Replays
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/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
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/// Disabling this can make replay playback smoother (useful for autoplay, currently).
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/// </summary>
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public bool FrameAccuratePlayback = true;
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public bool FrameAccuratePlayback = false;
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protected bool HasFrames => Frames.Count > 0;
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