From 80ddfc3b1e33f3c93c5174fef01fd4819bbccfcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Jul 2019 10:27:51 +0900 Subject: [PATCH] Disable frame accurate replay playback I want to prioritise better playback performance over accuracy for now. Also, in my testing this is still 100% accurate due to the addition of the FrameStabilityContainer, which is pretty cool. --- osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index 3830fa5cbe..4c011388fa 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Replays /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// Disabling this can make replay playback smoother (useful for autoplay, currently). /// - public bool FrameAccuratePlayback = true; + public bool FrameAccuratePlayback = false; protected bool HasFrames => Frames.Count > 0;