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Disable frame accurate replay playback

I want to prioritise better playback performance over accuracy for now. Also, in my testing this is still 100% accurate due to the addition of the FrameStabilityContainer, which is pretty cool.
This commit is contained in:
Dean Herbert 2019-07-10 10:27:51 +09:00
parent 16ee14fd1d
commit 80ddfc3b1e

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Replays
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently). /// Disabling this can make replay playback smoother (useful for autoplay, currently).
/// </summary> /// </summary>
public bool FrameAccuratePlayback = true; public bool FrameAccuratePlayback = false;
protected bool HasFrames => Frames.Count > 0; protected bool HasFrames => Frames.Count > 0;