mirror of
https://github.com/ppy/osu.git
synced 2025-03-28 01:37:46 +08:00
Move and refactor test in line with functionality changes
This commit is contained in:
parent
ff8352b749
commit
804e856160
@ -1,46 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
using System;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
|
||||||
using osu.Game.Screens.Select;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Multiplayer
|
|
||||||
{
|
|
||||||
public class TestMultiplayerModLoading : OsuGameTestScene
|
|
||||||
{
|
|
||||||
[SetUp]
|
|
||||||
public void SetUp() => Schedule(() =>
|
|
||||||
{
|
|
||||||
SelectedMods.Value = Array.Empty<Mod>();
|
|
||||||
});
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This is a regression test that tests whether a singleplayer mod can transfer over to a multiplayer screen.
|
|
||||||
/// It should not carry over from these screens, prevents regression on https://github.com/ppy/osu/pull/17352
|
|
||||||
/// </summary>
|
|
||||||
[Test]
|
|
||||||
public void TestSingleplayerModsDontCarryToMultiplayerScreens()
|
|
||||||
{
|
|
||||||
PushAndConfirm(() => new PlaySongSelect());
|
|
||||||
|
|
||||||
// Select Mods while a "singleplayer" screen is active
|
|
||||||
var osuAutomationMod = new OsuModAutoplay();
|
|
||||||
var expectedMods = new[] { osuAutomationMod };
|
|
||||||
|
|
||||||
AddStep("Toggle on the automation Mod.", () => { SelectedMods.Value = expectedMods; });
|
|
||||||
AddAssert("Mods are loaded before the multiplayer screen is pushed.", () => SelectedMods.Value == expectedMods);
|
|
||||||
|
|
||||||
PushAndConfirm(() => new TestMultiplayerComponents());
|
|
||||||
AddAssert("Mods are Empty After A Multiplayer Screen Loads", () => SelectedMods.Value.Count == 0);
|
|
||||||
|
|
||||||
AddStep("Retoggle on the automation Mod.", () => { SelectedMods.Value = expectedMods; });
|
|
||||||
AddAssert("Mods are loaded before the playlist screen is pushed", () => SelectedMods.Value == expectedMods);
|
|
||||||
|
|
||||||
// TODO: Implement TestPlaylistComponents?
|
|
||||||
//PushAndConfirm(() => new TestPlaylistComponents());
|
|
||||||
//AddAssert("Mods are Empty After Playlist Screen Loads", () => !SelectedMods.Value.Any());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -262,6 +262,20 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
exitViaBackButtonAndConfirm();
|
exitViaBackButtonAndConfirm();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestModsResetOnEnteringMultiplayer()
|
||||||
|
{
|
||||||
|
var osuAutomationMod = new OsuModAutoplay();
|
||||||
|
|
||||||
|
AddStep("Enable autoplay", () => { Game.SelectedMods.Value = new[] { osuAutomationMod }; });
|
||||||
|
|
||||||
|
PushAndConfirm(() => new Screens.OnlinePlay.Multiplayer.Multiplayer());
|
||||||
|
AddUntilStep("Mods are removed", () => SelectedMods.Value.Count == 0);
|
||||||
|
|
||||||
|
AddStep("Return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||||
|
AddUntilStep("Mods are restored", () => Game.SelectedMods.Value.Contains(osuAutomationMod));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestExitMultiWithEscape()
|
public void TestExitMultiWithEscape()
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user