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Improve Tests
Fix divisor in test
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@ -1,27 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModFreezeFrame : OsuModTestScene
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{
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[TestCase(0.5f)]
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[TestCase(1)]
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[TestCase(2)]
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public void TestFreezeFrequency(float beatMeasure)
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[TestCase(OsuModFreezeFrame.BeatDivisor.Quarter_Measure)]
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[TestCase(OsuModFreezeFrame.BeatDivisor.Single_Measure)]
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[TestCase(OsuModFreezeFrame.BeatDivisor.Quadruple_Measure)]
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public void TestFreezeFrequency(OsuModFreezeFrame.BeatDivisor divisor)
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModFreezeFrame
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{
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BeatDivisor = { Value = beatMeasure }
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},
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PassCondition = () => true,
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Mod = new OsuModFreezeFrame { Divisor = { Value = divisor } },
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PassCondition = checkSomeHit,
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Autoplay = true
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});
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}
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[Test]
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public void TestWithHidden()
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{
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var mods = new List<Mod> { new OsuModHidden(), new OsuModFreezeFrame { Divisor = { Value = OsuModFreezeFrame.BeatDivisor.Quadruple_Measure } } };
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CreateModTest(new ModTestData
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{
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Mods = mods,
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PassCondition = checkSomeHit,
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Autoplay = true
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});
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}
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private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 8;
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}
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModFreezeFrame : ModWithVisibilityAdjustment, IHidesApproachCircles, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Freeze frame";
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public override string Name => "Freeze Frame";
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public override string Acronym => "FF";
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@ -26,10 +26,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override ModType Type => ModType.Fun;
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public override IconUsage? Icon => FontAwesome.Solid.Camera;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTarget), typeof(OsuModStrictTracking) };
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[SettingSource("Beat divisor")]
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public Bindable<BeatDivisor> Divisor { get; } = new Bindable<BeatDivisor>(BeatDivisor.Measure);
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[SettingSource("Measure", "How often the hitcircles should be Grouped to freeze")]
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public Bindable<BeatDivisor> Divisor { get; } = new Bindable<BeatDivisor>(BeatDivisor.Single_Measure);
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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@ -42,11 +41,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
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{
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// The +1s below are added due to First HitCircle in each measure not appearing appropriately without them.
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var lastTimingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime + 1);
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// +1 is added due to First HitCircle in each measure not appearing appropriately without it
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double controlPointDifference = obj.StartTime + 1 - lastTimingPoint.Time;
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double remainder = controlPointDifference % (lastTimingPoint.BeatLength * getMeasure(Divisor.Value));
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double remainder = controlPointDifference % (lastTimingPoint.BeatLength * getMeasure(Divisor.Value)) - 1;
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double finalPreempt = obj.TimePreempt + remainder;
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applyFadeInAdjustment(obj);
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@ -73,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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case BeatDivisor.Half_Measure:
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return 0.5f;
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case BeatDivisor.Measure:
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case BeatDivisor.Single_Measure:
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return 1;
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case BeatDivisor.Double_Measure:
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@ -87,11 +85,12 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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//Todo: find better way to represent these Enums to the player
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public enum BeatDivisor
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{
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Quarter_Measure,
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Half_Measure,
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Measure,
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Single_Measure,
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Double_Measure,
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Quadruple_Measure
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}
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