1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Merge pull request #29930 from peppy/player-avatar-corner-fix

Improve flexibility of skin layout editor player avatar
This commit is contained in:
Bartłomiej Dach 2024-09-19 11:36:44 +02:00 committed by GitHub
commit 7f141801d9
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -39,14 +39,23 @@ namespace osu.Game.Screens.Play.HUD
private IBindable<APIUser>? apiUser; private IBindable<APIUser>? apiUser;
private readonly Container cornerContainer;
public PlayerAvatar() public PlayerAvatar()
{ {
Size = new Vector2(default_size); Size = new Vector2(default_size);
InternalChild = avatar = new UpdateableAvatar(isInteractive: false) InternalChild = cornerContainer = new Container
{ {
Masking = true,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true Child = avatar = new UpdateableAvatar(isInteractive: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
}
}; };
} }
@ -66,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
{ {
base.LoadComplete(); base.LoadComplete();
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true); CornerRadius.BindValueChanged(e => cornerContainer.CornerRadius = e.NewValue * default_size, true);
} }
public bool UsesFixedAnchor { get; set; } public bool UsesFixedAnchor { get; set; }