1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-28 15:10:26 +08:00

Merge pull request #3627 from smoogipoo/fix-beatmap-version

Preserve the beatmap's version when using databased BeatmapInfo
This commit is contained in:
Dean Herbert
2018-10-23 17:24:23 +09:00
committed by GitHub
Unverified
4 changed files with 28 additions and 2 deletions
@@ -8,11 +8,13 @@ using OpenTK.Graphics;
using osu.Game.Tests.Resources;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Skinning;
@@ -21,6 +23,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyBeatmapDecoderTest
{
[Test]
public void TestDecodeBeatmapVersion()
{
using (var resStream = Resource.OpenResource("beatmap-version.osu"))
using (var stream = new StreamReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
var working = new TestWorkingBeatmap(decoder.Decode(stream));
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion);
}
}
[Test]
public void TestDecodeBeatmapGeneral()
{
@@ -0,0 +1 @@
osu file format v6
-1
View File
@@ -19,7 +19,6 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public int ID { get; set; }
//TODO: should be in database
public int BeatmapVersion;
private int? onlineBeatmapID;
+6 -1
View File
@@ -41,8 +41,13 @@ namespace osu.Game.Beatmaps
beatmap = new RecyclableLazy<IBeatmap>(() =>
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
// The original beatmap version needs to be preserved as the database doesn't contain it
BeatmapInfo.BeatmapVersion = b.BeatmapInfo.BeatmapVersion;
// Use the database-backed info for more up-to-date values (beatmap id, ranked status, etc)
b.BeatmapInfo = BeatmapInfo;
return b;
});