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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:57:24 +08:00

Add new footer back button

This commit is contained in:
Salman Ahmed 2024-05-16 04:50:51 +03:00
parent 266f080362
commit 7e8d5a5b0a
2 changed files with 75 additions and 6 deletions

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Footer
{
public partial class ScreenBackButton : ShearedButton
{
// todo: see https://github.com/ppy/osu-framework/issues/3271
private const float torus_scale_factor = 1.2f;
public const float BUTTON_WIDTH = 240;
public ScreenBackButton()
: base(BUTTON_WIDTH, 70)
{
}
[BackgroundDependencyLoader]
private void load()
{
ButtonContent.Child = new FillFlowContainer
{
X = -10f,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20f, 0f),
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20f),
Icon = FontAwesome.Solid.ChevronLeft,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 20 * torus_scale_factor),
Text = CommonStrings.Back,
UseFullGlyphHeight = false,
}
}
};
DarkerColour = Color4Extensions.FromHex("#DE31AE");
LighterColour = Color4Extensions.FromHex("#FF86DD");
TextColour = Color4.White;
}
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osuTK; using osuTK;
@ -15,9 +14,8 @@ namespace osu.Game.Screens.Footer
{ {
public partial class ScreenFooter : InputBlockingContainer public partial class ScreenFooter : InputBlockingContainer
{ {
//Should be 60, setting to 50 for now for the sake of matching the current BackButton height. private const int height = 60;
private const int height = 50; private const int padding = 60;
private const int padding = 80;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>(); private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
@ -68,13 +66,20 @@ namespace osu.Game.Screens.Footer
}, },
buttons = new FillFlowContainer<ScreenFooterButton> buttons = new FillFlowContainer<ScreenFooterButton>
{ {
Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10), Position = new Vector2(ScreenBackButton.BUTTON_WIDTH + padding, 10),
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0), Spacing = new Vector2(7, 0),
AutoSizeAxes = Axes.Both AutoSizeAxes = Axes.Both
} },
new ScreenBackButton
{
Margin = new MarginPadding { Bottom = 10f, Left = 12f },
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => { },
},
}; };
} }
} }