1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-19 02:52:54 +08:00

Add description text

This commit is contained in:
Dean Herbert 2020-10-06 17:17:03 +09:00
parent 7a20a34aff
commit 7e8ab1cb95

View File

@ -32,7 +32,8 @@ namespace osu.Game.Screens.Edit.Setup
},
circleSizeSlider = new LabelledSliderBar<float>
{
Label = "Circle Size",
Label = "Object Size",
Description = "The size of all hit objects",
Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Edit.Setup
healthDrainSlider = new LabelledSliderBar<float>
{
Label = "Health Drain",
Description = "The rate of passive health drain throughout playable time",
Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
@ -53,6 +55,7 @@ namespace osu.Game.Screens.Edit.Setup
approachRateSlider = new LabelledSliderBar<float>
{
Label = "Approach Rate",
Description = "The speed at which objects are presented to the player",
Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
@ -63,6 +66,7 @@ namespace osu.Game.Screens.Edit.Setup
overallDifficultySlider = new LabelledSliderBar<float>
{
Label = "Overall Difficulty",
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,