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Add description text
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@ -32,7 +32,8 @@ namespace osu.Game.Screens.Edit.Setup
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},
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circleSizeSlider = new LabelledSliderBar<float>
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{
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Label = "Circle Size",
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Label = "Object Size",
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Description = "The size of all hit objects",
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Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -43,6 +44,7 @@ namespace osu.Game.Screens.Edit.Setup
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healthDrainSlider = new LabelledSliderBar<float>
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{
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Label = "Health Drain",
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Description = "The rate of passive health drain throughout playable time",
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Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -53,6 +55,7 @@ namespace osu.Game.Screens.Edit.Setup
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approachRateSlider = new LabelledSliderBar<float>
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{
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Label = "Approach Rate",
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Description = "The speed at which objects are presented to the player",
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Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -63,6 +66,7 @@ namespace osu.Game.Screens.Edit.Setup
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overallDifficultySlider = new LabelledSliderBar<float>
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{
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Label = "Overall Difficulty",
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Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
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Current = new BindableFloat(Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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