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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Merge pull request #4 from ppy/master

Actualize master
This commit is contained in:
UselessToucan 2016-10-12 20:14:24 +03:00 committed by GitHub
commit 7db9e1a8bf
59 changed files with 2213 additions and 653 deletions

@ -1 +1 @@
Subproject commit 1f770847b245e6d250e63e60c24e9e84131d15e7
Subproject commit 7439250a63dd451f34dbc08ecf68a196cf8e479f

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@ -12,7 +12,7 @@ namespace osu.Framework.VisualTests
[STAThread]
public static void Main(string[] args)
{
BasicGameHost host = Host.GetSuitableHost();
BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests");
host.Add(new VisualTestGame());
host.Run();
}

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@ -5,7 +5,6 @@ using OpenTK;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Online.API;
@ -15,7 +14,8 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online.Chat.Display.osu.Online.Social;
using osu.Game.Online.Chat.Display;
using osu.Framework;
namespace osu.Desktop.Tests
{
@ -26,41 +26,29 @@ namespace osu.Desktop.Tests
public override string Name => @"Chat";
public override string Description => @"Testing API polling";
private List<Channel> channels = new List<Channel>();
private FlowContainer flow;
FlowContainer flow;
private Scheduler scheduler = new Scheduler();
private APIAccess api => ((OsuGameBase)Game).API;
private APIAccess api;
private long? lastMessageId;
private ChannelDisplay channelDisplay;
public override void Load(BaseGame game)
{
base.Load(game);
api = ((OsuGameBase)game).API;
}
public override void Reset()
{
base.Reset();
lastMessageId = null;
if (api.State != APIAccess.APIState.Online)
api.OnStateChange += delegate { initializeChannels(); };
else
initializeChannels();
Add(new ScrollContainer()
{
Size = new Vector2(1, 0.5f),
Children = new Drawable[]
{
flow = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
RelativeSizeAxes = Axes.X,
LayoutDuration = 100,
LayoutEasing = EasingTypes.Out,
Padding = new Vector2(1, 1)
}
}
});
}
protected override void Update()
@ -69,60 +57,87 @@ namespace osu.Desktop.Tests
base.Update();
}
private long? lastMessageId;
List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
if (api.State != APIAccess.APIState.Online)
return;
Add(flow = new FlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly
});
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
this.channels = channels;
messageRequest = scheduler.AddDelayed(requestNewMessages, 1000, true);
Scheduler.Add(delegate
{
loading.FadeOut(100);
});
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void requestNewMessages()
private void addChannel(Channel channel)
{
messageRequest.Wait();
flow.Add(channelDisplay = new ChannelDisplay(channel)
{
Size = new Vector2(1, 0.3f)
});
Channel channel = channels.Find(c => c.Name == "#osu");
careChannels.Add(channel);
}
GetMessagesRequest gm = new GetMessagesRequest(new List<Channel> { channel }, lastMessageId);
gm.Success += delegate (List<Message> messages)
GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
//m.LineWidth = this.Size.X; //this is kinda ugly.
//m.Drawable.Depth = m.Id;
//m.Drawable.FadeInFromZero(800);
//flow.Add(m.Drawable);
//if (osu.Messages.Count > 50)
//{
// osu.Messages[0].Drawable.Expire();
// osu.Messages.RemoveAt(0);
//}
flow.Add(new ChatLine(m));
channel.Messages.Add(m);
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
messageRequest.Continue();
fetchReq = null;
};
gm.Failure += delegate
fetchReq.Failure += delegate
{
Debug.Write("failure!");
messageRequest.Continue();
fetchReq = null;
};
api.Queue(gm);
api.Queue(fetchReq);
}
}
}

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@ -0,0 +1,159 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Input;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Sprites;
namespace osu.Desktop.Tests
{
class TestCaseScoreCounter : TestCase
{
public override string Name => @"ScoreCounter";
public override string Description => @"Tests multiple counters";
public override void Reset()
{
base.Reset();
ScoreCounter uc = new ScoreCounter
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
TextSize = 40,
RollingDuration = 1000,
RollingEasing = EasingTypes.Out,
Count = 0,
Position = new Vector2(20, 20),
LeadingZeroes = 7,
};
Add(uc);
StandardComboCounter sc = new StandardComboCounter
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, 20),
IsRollingProportional = true,
RollingDuration = 20,
PopOutDuration = 250,
Count = 0,
TextSize = 40,
};
Add(sc);
CatchComboCounter cc = new CatchComboCounter
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsRollingProportional = true,
RollingDuration = 20,
PopOutDuration = 250,
Count = 0,
TextSize = 40,
};
Add(cc);
AlternativeComboCounter ac = new AlternativeComboCounter
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, 80),
IsRollingProportional = true,
RollingDuration = 20,
ScaleFactor = 2,
Count = 0,
TextSize = 40,
};
Add(ac);
AccuracyCounter pc = new AccuracyCounter
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RollingDuration = 1000,
RollingEasing = EasingTypes.Out,
Count = 100.0f,
Position = new Vector2(20, 60),
};
Add(pc);
SpriteText text = new SpriteText
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, 190),
Text = @"- unset -",
};
Add(text);
StarCounter tc = new StarCounter
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, 160),
};
Add(tc);
AddButton(@"Reset all", delegate
{
uc.Count = 0;
sc.Count = 0;
ac.Count = 0;
cc.Count = 0;
pc.SetCount(0, 0);
tc.Count = 0;
text.Text = tc.Count.ToString("0.00");
});
AddButton(@"Hit! :D", delegate
{
uc.Count += 300 + (ulong)(300.0 * (sc.Count > 0 ? sc.Count - 1 : 0) / 25.0);
sc.Count++;
ac.Count++;
cc.CatchFruit(new Color4(
Math.Max(0.5f, RNG.NextSingle()),
Math.Max(0.5f, RNG.NextSingle()),
Math.Max(0.5f, RNG.NextSingle()),
1)
);
pc.Numerator++;
pc.Denominator++;
});
AddButton(@"miss...", delegate
{
sc.Count = 0;
ac.Count = 0;
cc.Count = 0;
pc.Denominator++;
});
AddButton(@"Alter stars", delegate
{
tc.Count = RNG.NextSingle() * (tc.MaxStars + 1);
text.Text = tc.Count.ToString("0.00");
});
AddButton(@"Stop counters", delegate
{
uc.StopRolling();
sc.StopRolling();
cc.StopRolling();
ac.StopRolling();
pc.StopRolling();
tc.StopRolling();
});
}
}
}

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@ -9,9 +9,9 @@ namespace osu.Framework.VisualTests
{
class VisualTestGame : OsuGameBase
{
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new TestBrowser());

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@ -140,6 +140,7 @@
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" />
<Compile Include="Tests\TestCaseMenuButtonSystem.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />

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@ -13,7 +13,7 @@ namespace osu.Desktop
[STAThread]
public static void Main()
{
BasicGameHost host = Host.GetSuitableHost();
BasicGameHost host = Host.GetSuitableHost(@"osu");
host.Add(new OsuGame());
host.Run();
}

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Transformations;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework;
namespace osu.Game.GameModes
{
@ -30,9 +31,9 @@ namespace osu.Game.GameModes
return false;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Content.Scale *= 1 + (x_movement_amount / Size.X) * 2;
}

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@ -1,6 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Game.Graphics.Background;
namespace osu.Game.GameModes.Backgrounds
@ -14,9 +15,9 @@ namespace osu.Game.GameModes.Backgrounds
this.textureName = textureName;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Background(textureName));
}

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@ -1,15 +1,16 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Game.Graphics.Background;
namespace osu.Game.GameModes.Backgrounds
{
public class BackgroundModeDefault : BackgroundMode
{
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Background());
}

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.GameModes.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes
{
@ -77,9 +78,9 @@ namespace osu.Game.GameModes
Content.FadeIn(transition_time, EasingTypes.OutExpo);
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{

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@ -0,0 +1,314 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Graphics;
using System;
namespace osu.Game.GameModes.Menu
{
/// <summary>
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
public class Button : AutoSizeContainer, IStateful<ButtonState>
{
private Container iconText;
private WedgedBox box;
private Color4 colour;
private TextAwesome icon;
private string internalName;
private readonly FontAwesome symbol;
private Action clickAction;
private readonly float extraWidth;
private Key triggerKey;
private string text;
public override Quad ScreenSpaceInputQuad => box.ScreenSpaceInputQuad;
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
this.internalName = internalName;
this.symbol = symbol;
this.colour = colour;
this.clickAction = clickAction;
this.extraWidth = extraWidth;
this.triggerKey = triggerKey;
this.text = text;
}
public override void Load(BaseGame game)
{
base.Load(game);
Alpha = 0;
Children = new Drawable[]
{
box = new WedgedBox(new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height), ButtonSystem.wedge_width)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colour,
Scale = new Vector2(0, 1)
},
iconText = new AutoSizeContainer
{
Position = new Vector2(extraWidth / 2, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 30,
Position = new Vector2(0, 0),
Icon = symbol
},
new SpriteText
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,
Position = new Vector2(0, 35),
Text = text
}
}
}
};
}
protected override bool OnHover(InputState state)
{
if (State != ButtonState.Expanded) return true;
//if (OsuGame.Instance.IsActive)
// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = 250;
icon.ClearTransformations();
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = -10,
EndValue = 10,
StartTime = startTime,
EndTime = startTime + duration * 2,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = 10,
EndValue = -10,
StartTime = startTime + duration * 2,
EndTime = startTime + duration * 4,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
icon.RotateTo(0, 500, EasingTypes.Out);
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
if (State == ButtonState.Expanded)
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
trigger();
return true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
base.OnKeyDown(state, args);
if (triggerKey == args.Key && triggerKey != Key.Unknown)
{
trigger();
return true;
}
return false;
}
private void trigger()
{
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
clickAction?.Invoke();
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
}
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
protected override void Update()
{
iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
base.Update();
}
public int ContractStyle;
ButtonState state;
public ButtonState State
{
get { return state; }
set
{
if (state == value)
return;
state = value;
switch (state)
{
case ButtonState.Contracted:
switch (ContractStyle)
{
default:
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
FadeOut(500);
break;
case 1:
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
FadeOut(800);
break;
}
break;
case ButtonState.Expanded:
const int expand_duration = 500;
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
FadeIn(expand_duration / 6);
break;
case ButtonState.Exploded:
const int explode_duration = 200;
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
FadeOut(explode_duration / 4 * 3);
break;
}
}
}
/// <summary>
/// ________
/// / /
/// / /
/// /_______/
/// </summary>
class WedgedBox : Box
{
float wedgeWidth;
public WedgedBox(Vector2 boxSize, float wedgeWidth)
{
Size = boxSize;
this.wedgeWidth = wedgeWidth;
}
/// <summary>
/// Custom DrawQuad used to create the slanted effect.
/// </summary>
protected override Quad DrawQuad
{
get
{
Quad q = base.DrawQuad;
//Will become infinite if we don't limit its maximum size.
float wedge = Math.Min(q.Width, wedgeWidth / Scale.X);
q.TopLeft.X += wedge;
q.BottomRight.X -= wedge;
return q;
}
}
}
}
public enum ButtonState
{
Contracted,
Expanded,
Exploded
}
}

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@ -16,10 +16,11 @@ using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.GameModes.Menu
{
public partial class ButtonSystem : Container
public partial class ButtonSystem : Container, IStateful<MenuState>
{
public Action OnEdit;
public Action OnExit;
@ -32,9 +33,10 @@ namespace osu.Game.GameModes.Menu
private FlowContainerWithOrigin buttonFlow;
const float button_area_height = 100;
const float button_width = 140f;
const float wedge_width = 20;
//todo: make these non-internal somehow.
internal const float button_area_height = 100;
internal const float button_width = 140f;
internal const float wedge_width = 20;
public const int EXIT_DELAY = 3000;
@ -49,23 +51,14 @@ namespace osu.Game.GameModes.Menu
List<Button> buttonsTopLevel = new List<Button>();
List<Button> buttonsPlay = new List<Button>();
public enum MenuState
{
Initial,
TopLevel,
Play,
EnteringMode,
Exit,
}
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{
@ -88,8 +81,9 @@ namespace osu.Game.GameModes.Menu
},
buttonFlow = new FlowContainerWithOrigin
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Padding = new Vector2(-wedge_width, 0),
Spacing = new Vector2(-wedge_width, 0),
Children = new Drawable[]
{
settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), OnSettings, -wedge_width, Key.O),
@ -128,16 +122,19 @@ namespace osu.Game.GameModes.Menu
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Escape)
switch (args.Key)
{
if (State == MenuState.Initial)
return false;
case Key.Space:
osuLogo.TriggerClick(state);
return true;
case Key.Escape:
if (State == MenuState.Initial)
return false;
State = MenuState.Initial;
return true;
State = MenuState.Initial;
return true;
}
osuLogo.TriggerClick(state);
return true;
}
@ -208,10 +205,10 @@ namespace osu.Game.GameModes.Menu
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
break;
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
@ -226,17 +223,17 @@ namespace osu.Game.GameModes.Menu
buttonArea.Delay(150, true);
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Expanded;
b.State = ButtonState.Expanded;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Exploded;
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Expanded;
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
@ -247,19 +244,19 @@ namespace osu.Game.GameModes.Menu
settingsButton.ContractStyle = 1;
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
break;
case MenuState.Exit:
buttonArea.FadeOut(200);
foreach (Button b in buttonsTopLevel)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = Button.ButtonState.Contracted;
b.State = ButtonState.Contracted;
osuLogo.Delay(150);
@ -269,8 +266,8 @@ namespace osu.Game.GameModes.Menu
break;
}
backButton.State = state == MenuState.Play ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? Button.ButtonState.Expanded : Button.ButtonState.Contracted;
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
if (lastState == MenuState.Initial)
buttonArea.DelayReset();
@ -285,337 +282,14 @@ namespace osu.Game.GameModes.Menu
iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
base.Update();
}
}
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>
private class FlowContainerWithOrigin : FlowContainer
{
/// <summary>
/// A target drawable which this flowcontainer should be centered around.
/// This target MUST be in this FlowContainer's *direct* children.
/// </summary>
internal Drawable CentreTarget;
public override Anchor Origin => Anchor.Custom;
public override Vector2 OriginPosition
{
get
{
if (CentreTarget == null)
return base.OriginPosition;
return CentreTarget.Position + CentreTarget.Size / 2;
}
}
public FlowContainerWithOrigin()
{
Direction = FlowDirection.HorizontalOnly;
}
}
/// <summary>
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
private class Button : AutoSizeContainer
{
private Container iconText;
private WedgedBox box;
private Color4 colour;
private TextAwesome icon;
private string internalName;
private readonly FontAwesome symbol;
private Action clickAction;
private readonly float extraWidth;
private Key triggerKey;
private string text;
public override Quad ScreenSpaceInputQuad => box.ScreenSpaceInputQuad;
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
this.internalName = internalName;
this.symbol = symbol;
this.colour = colour;
this.clickAction = clickAction;
this.extraWidth = extraWidth;
this.triggerKey = triggerKey;
this.text = text;
}
public override void Load()
{
base.Load();
Alpha = 0;
Children = new Drawable[]
{
box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colour,
Scale = new Vector2(0, 1)
},
iconText = new AutoSizeContainer
{
Position = new Vector2(extraWidth / 2, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 30,
Position = new Vector2(0, 0),
Icon = symbol
},
new SpriteText
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,
Position = new Vector2(0, 35),
Text = text
}
}
}
};
}
protected override bool OnHover(InputState state)
{
if (State != ButtonState.Expanded) return true;
//if (OsuGame.Instance.IsActive)
// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = 250;
icon.ClearTransformations();
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = -10,
EndValue = 10,
StartTime = startTime,
EndTime = startTime + duration * 2,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = 10,
EndValue = -10,
StartTime = startTime + duration * 2,
EndTime = startTime + duration * 4,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
icon.RotateTo(0, 500, EasingTypes.Out);
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
if (State == ButtonState.Expanded)
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
trigger();
return true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
base.OnKeyDown(state, args);
if (triggerKey == args.Key && triggerKey != Key.Unknown)
{
trigger();
return true;
}
return false;
}
private void trigger()
{
//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
clickAction?.Invoke();
//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
}
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
protected override void Update()
{
iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
base.Update();
}
public int ContractStyle;
ButtonState state;
public ButtonState State
{
get { return state; }
set
{
if (state == value)
return;
state = value;
switch (state)
{
case ButtonState.Contracted:
switch (ContractStyle)
{
default:
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
FadeOut(500);
break;
case 1:
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
FadeOut(800);
break;
}
break;
case ButtonState.Expanded:
const int expand_duration = 500;
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
FadeIn(expand_duration / 6);
break;
case ButtonState.Exploded:
const int explode_duration = 200;
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
FadeOut(explode_duration / 4 * 3);
break;
}
}
}
public enum ButtonState
{
Contracted,
Expanded,
Exploded
}
/// <summary>
/// ________
/// / /
/// / /
/// /_______/
/// </summary>
class WedgedBox : Box
{
float wedgeWidth;
public WedgedBox(Vector2 boxSize, float wedgeWidth)
{
Size = boxSize;
this.wedgeWidth = wedgeWidth;
}
/// <summary>
/// Custom DrawQuad used to create the slanted effect.
/// </summary>
protected override Quad DrawQuad
{
get
{
Quad q = base.DrawQuad;
//Will become infinite if we don't limit its maximum size.
float wedge = Math.Min(q.Width, wedgeWidth / Scale.X);
q.TopLeft.X += wedge;
q.BottomRight.X -= wedge;
return q;
}
}
}
}
internal class MenuVisualisation : Drawable
{
}
public enum MenuState
{
Initial,
TopLevel,
Play,
EnteringMode,
Exit,
}
}

View File

@ -0,0 +1,31 @@
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.GameModes.Menu
{
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>
public class FlowContainerWithOrigin : FlowContainer
{
/// <summary>
/// A target drawable which this flowcontainer should be centered around.
/// This target should be a direct child of this FlowContainer.
/// </summary>
public Drawable CentreTarget;
public override Anchor Origin => Anchor.Custom;
public override Vector2 OriginPosition
{
get
{
if (CentreTarget == null)
return base.OriginPosition;
return CentreTarget.Position + CentreTarget.Size / 2;
}
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Menu
{
@ -23,9 +24,9 @@ namespace osu.Game.GameModes.Menu
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{
@ -39,16 +40,15 @@ namespace osu.Game.GameModes.Menu
}
};
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
AudioSample welcome = game.Audio.Sample.Get(@"welcome");
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
AudioTrack bgm = game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Scheduler.Add(delegate
{
welcome.Play();
}, true);
});
Scheduler.AddDelayed(delegate
{
@ -63,7 +63,7 @@ namespace osu.Game.GameModes.Menu
logo.ScaleTo(0);
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
logo.ScaleTo(1, 5900, EasingTypes.OutQuint);
logo.FadeIn(30000, EasingTypes.OutQuint);
}
@ -82,7 +82,7 @@ namespace osu.Game.GameModes.Menu
protected override void OnResuming(GameMode last)
{
//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
Scheduler.AddDelayed(Exit, 300);
Scheduler.AddDelayed(Exit, 600);
base.OnResuming(last);
}

View File

@ -1,8 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
@ -15,6 +13,7 @@ using osu.Game.GameModes.Multiplayer;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using OpenTK;
using osu.Framework;
namespace osu.Game.GameModes.Menu
{
@ -25,11 +24,11 @@ namespace osu.Game.GameModes.Menu
protected override BackgroundMode CreateBackground() => new BackgroundModeDefault();
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
OsuGame osu = (OsuGame)Game;
OsuGame osu = (OsuGame)game;
Children = new Drawable[]
{
@ -65,7 +64,7 @@ namespace osu.Game.GameModes.Menu
const float length = 400;
buttons.State = ButtonSystem.MenuState.EnteringMode;
buttons.State = MenuState.EnteringMode;
Content.FadeOut(length, EasingTypes.InSine);
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
@ -77,7 +76,7 @@ namespace osu.Game.GameModes.Menu
const float length = 300;
buttons.State = ButtonSystem.MenuState.TopLevel;
buttons.State = MenuState.TopLevel;
Content.FadeIn(length, EasingTypes.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);

View File

@ -0,0 +1,13 @@
using osu.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Menu
{
internal class MenuVisualisation : Drawable
{
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework;
namespace osu.Game.GameModes.Menu
{
@ -17,7 +18,7 @@ namespace osu.Game.GameModes.Menu
{
private Sprite logo;
private Container logoBounceContainer;
private ButtonSystem.MenuVisualisation vis;
private MenuVisualisation vis;
public Action Action;
@ -69,7 +70,7 @@ namespace osu.Game.GameModes.Menu
}
}
},
vis = new ButtonSystem.MenuVisualisation
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -82,12 +83,12 @@ namespace osu.Game.GameModes.Menu
};
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
logo.Texture = Game.Textures.Get(@"Menu/logo");
ripple.Texture = Game.Textures.Get(@"Menu/logo");
logo.Texture = game.Textures.Get(@"Menu/logo");
ripple.Texture = game.Textures.Get(@"Menu/logo");
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);

View File

@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Catch;
using OpenTK;
using osu.Framework;
namespace osu.Game.GameModes.Play.Catch
{
@ -24,9 +25,6 @@ namespace osu.Game.GameModes.Play.Catch
{
//osu! mode requires all objects to be of CatchBaseHit type.
objects = value.ConvertAll(convertForCatch);
if (Parent != null)
Load();
}
}
@ -50,9 +48,9 @@ namespace osu.Game.GameModes.Play.Catch
return h;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
if (playfield == null)
Add(playfield = new CatchPlayfield());
@ -66,7 +64,7 @@ namespace osu.Game.GameModes.Play.Catch
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"Menu/logo"),
Texture = game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.1f),
RelativePositionAxes = Axes.Y,

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Play.Catch
{
@ -20,9 +21,9 @@ namespace osu.Game.GameModes.Play.Catch
Origin = Anchor.BottomCentre;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Drawables;
using osu.Game.Beatmaps.Objects;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Play
{
@ -21,9 +22,9 @@ namespace osu.Game.GameModes.Play
RelativeSizeAxes = Axes.Both;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Box()
{

View File

@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Mania;
using OpenTK;
using osu.Framework;
namespace osu.Game.GameModes.Play.Mania
{
@ -30,9 +31,6 @@ namespace osu.Game.GameModes.Play.Mania
{
//osu! mode requires all objects to be of ManiaBaseHit type.
objects = value.ConvertAll(convertForMania);
if (Parent != null)
Load();
}
}
@ -56,9 +54,9 @@ namespace osu.Game.GameModes.Play.Mania
return h;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
if (playfield == null)
Add(playfield = new ManiaPlayfield(columns));
@ -72,7 +70,7 @@ namespace osu.Game.GameModes.Play.Mania
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"Menu/logo"),
Texture = game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.1f),
RelativePositionAxes = Axes.Both,

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Play.Mania
{
@ -23,9 +24,9 @@ namespace osu.Game.GameModes.Play.Mania
Origin = Anchor.BottomCentre;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });

View File

@ -8,6 +8,8 @@ using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using OpenTK;
using System.Diagnostics;
using osu.Framework;
namespace osu.Game.GameModes.Play.Osu
{
@ -20,17 +22,16 @@ namespace osu.Game.GameModes.Play.Osu
{
set
{
Debug.Assert(objects == null);
//osu! mode requires all objects to be of OsuBaseHit type.
objects = value.ConvertAll(o => (OsuBaseHit)o);
if (Parent != null)
Load();
}
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
if (playfield == null)
Add(playfield = new OsuPlayfield());
@ -44,7 +45,7 @@ namespace osu.Game.GameModes.Play.Osu
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"Menu/logo"),
Texture = game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.1f),
Alpha = 0,

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using OpenTK;
using osu.Framework;
namespace osu.Game.GameModes.Play.Osu
{
@ -18,9 +19,9 @@ namespace osu.Game.GameModes.Play.Osu
Origin = Anchor.Centre;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Box()
{

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Game.GameModes.Backgrounds;
using osu.Framework;
namespace osu.Game.GameModes.Play
{
@ -19,11 +20,11 @@ namespace osu.Game.GameModes.Play
typeof(Player)
};
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
OsuGame osu = Game as OsuGame;
OsuGame osu = game as OsuGame;
playMode = osu.PlayMode;
playMode.ValueChanged += PlayMode_ValueChanged;

View File

@ -20,6 +20,7 @@ using osu.Game.GameModes.Play.Taiko;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.GameModes.Play
{
@ -31,9 +32,9 @@ namespace osu.Game.GameModes.Play
typeof(Results)
};
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
List<HitObject> objects = new List<HitObject>();
@ -54,7 +55,7 @@ namespace osu.Game.GameModes.Play
HitObjects = objects
};
OsuGame osu = Game as OsuGame;
OsuGame osu = game as OsuGame;
switch (osu.PlayMode.Value)
{

View File

@ -1,15 +1,16 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.GameModes.Play
{
public class Playfield : Container
{
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Masking = true;
}

View File

@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Taiko;
using OpenTK;
using osu.Framework;
namespace osu.Game.GameModes.Play.Taiko
{
@ -24,9 +25,6 @@ namespace osu.Game.GameModes.Play.Taiko
{
//osu! mode requires all objects to be of TaikoBaseHit type.
objects = value.ConvertAll(convertForTaiko);
if (Parent != null)
Load();
}
}
@ -49,9 +47,9 @@ namespace osu.Game.GameModes.Play.Taiko
return h;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
if (playfield == null)
Add(playfield = new TaikoPlayfield());
@ -65,7 +63,7 @@ namespace osu.Game.GameModes.Play.Taiko
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"Menu/logo"),
Texture = game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Play.Taiko
{
@ -20,15 +21,15 @@ namespace osu.Game.GameModes.Play.Taiko
Origin = Anchor.Centre;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
Add(new Sprite
{
Texture = Game.Textures.Get(@"Menu/logo"),
Texture = game.Textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,

View File

@ -8,6 +8,7 @@ using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework;
namespace osu.Game.Graphics.Background
{
@ -24,13 +25,13 @@ namespace osu.Game.Graphics.Background
Depth = float.MinValue;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Add(BackgroundSprite = new Sprite
{
Texture = Game.Textures.Get(textureName),
Texture = game.Textures.Get(textureName),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray

View File

@ -2,6 +2,7 @@
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using osu.Framework;
namespace osu.Game.Graphics.Containers
{
@ -26,9 +27,9 @@ namespace osu.Game.Graphics.Containers
protected override Container Content => content;
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
}
protected override bool OnMouseMove(InputState state)

View File

@ -1,6 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -35,15 +36,15 @@ namespace osu.Game.Graphics.Cursor
Origin = Anchor.Centre;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{
new Sprite
{
Texture = Game.Textures.Get(@"Cursor/cursor")
Texture = game.Textures.Get(@"Cursor/cursor")
}
};
}

View File

@ -0,0 +1,102 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
/// </summary>
public class AccuracyCounter : NumericRollingCounter<float>
{
protected override Type transformType => typeof(TransformAccuracy);
private long numerator = 0;
public long Numerator
{
get
{
return numerator;
}
set
{
numerator = value;
updateCount();
}
}
private ulong denominator = 0;
public ulong Denominator
{
get
{
return denominator;
}
set
{
denominator = value;
updateCount();
}
}
public void SetCount(long num, ulong den)
{
numerator = num;
denominator = den;
updateCount();
}
private void updateCount()
{
Count = Denominator == 0 ? 100.0f : (Numerator * 100.0f) / Denominator;
}
public override void ResetCount()
{
numerator = 0;
denominator = 0;
updateCount();
StopRolling();
}
protected override string formatCount(float count)
{
return count.ToString("0.00") + "%";
}
protected class TransformAccuracy : Transform<float>
{
public override float CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as AccuracyCounter).VisibleCount = CurrentValue;
}
public TransformAccuracy(IClock clock)
: base(clock)
{
}
}
}
}

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@ -0,0 +1,91 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
/// </summary>
public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
{
public Color4 OriginalColour;
public Color4 TintColour = Color4.OrangeRed;
public int TintDuration = 250;
public float ScaleFactor = 2;
public EasingTypes TintEasing = EasingTypes.None;
public bool CanAnimateWhenBackwards = false;
public AlternativeComboCounter() : base()
{
IsRollingContinuous = false;
}
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.Hide();
OriginalColour = Colour;
}
public override void ResetCount()
{
SetCountWithoutRolling(0);
}
protected override void transformCount(ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
VisibleCount = newValue;
}
else
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
}
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
{
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
return difference * RollingDuration;
}
protected virtual void transformAnimate()
{
countSpriteText.FadeColour(TintColour, 0);
countSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
countSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
countSpriteText.ScaleTo(new Vector2(1, 1), TintDuration, TintEasing);
}
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
{
if (countSpriteText != null)
{
countSpriteText.Text = newValue.ToString("#,0");
if (newValue == 0)
{
countSpriteText.FadeOut(TintDuration);
return;
}
countSpriteText.Show();
if (newValue > currentValue || CanAnimateWhenBackwards)
{
transformAnimate();
}
}
}
}
}

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@ -0,0 +1,60 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Similar to Standard, but without the 'x' and has tinted pop-ups. Used in osu!catch.
/// </summary>
public class CatchComboCounter : StandardComboCounter
{
public CatchComboCounter() : base()
{
CanPopOutWhenBackwards = true;
}
protected override string formatCount(ulong count)
{
return count.ToString("#,0");
}
protected override void transformCount(ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
VisibleCount = newValue;
}
else
{
// Backwards pop-up animation has no tint colour
popOutSpriteText.Colour = countSpriteText.Colour;
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
}
}
/// <summary>
/// Increaces counter and tints pop-out before animation.
/// </summary>
/// <param name="colour">Last grabbed fruit colour.</param>
public void CatchFruit(Color4 colour)
{
popOutSpriteText.Colour = colour;
Count++;
}
public override void ResetCount()
{
base.ResetCount();
}
}
}

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@ -3,6 +3,7 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -58,20 +59,20 @@ namespace osu.Game.Graphics.UserInterface
Name = name;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{
buttonSprite = new Sprite
{
Texture = Game.Textures.Get(@"KeyCounter/key-up"),
Texture = game.Textures.Get(@"KeyCounter/key-up"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
glowSprite = new Sprite
{
Texture = Game.Textures.Get(@"KeyCounter/key-glow"),
Texture = game.Textures.Get(@"KeyCounter/key-glow"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0

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@ -0,0 +1,65 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Skeleton for a numeric counter with a simple roll-up animation.
/// </summary>
/// <typeparam name="T">Type of the actual counter.</typeparam>
public abstract class NumericRollingCounter<T> : RollingCounter<T>
{
protected SpriteText countSpriteText;
protected float textSize = 20.0f;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
updateTextSize();
}
}
public override void Load(BaseGame game)
{
base.Load(game);
Children = new Drawable[]
{
countSpriteText = new SpriteText
{
Text = formatCount(Count),
TextSize = this.TextSize,
Anchor = this.Anchor,
Origin = this.Origin,
},
};
}
protected override void transformVisibleCount(T currentValue, T newValue)
{
if (countSpriteText != null)
{
countSpriteText.Text = formatCount(newValue);
}
}
protected virtual void updateTextSize()
{
if (countSpriteText != null)
countSpriteText.TextSize = TextSize;
}
}
}

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@ -0,0 +1,241 @@
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Skeleton for a counter which value rolls-up in a lapse of time.
/// </summary>
/// <remarks>
/// This class only abstracts the basics to roll-up a value in a lapse of time by using Transforms.
/// In order to show a value, you must implement a way to display it, i.e., as a numeric counter or a bar.
/// </remarks>
/// <typeparam name="T">Type of the actual counter.</typeparam>
public abstract class RollingCounter<T> : Container
{
/// <summary>
/// Type of the Transform to use.
/// </summary>
/// <remarks>
/// Must be a subclass of Transform<T>
/// </remarks>
protected virtual Type transformType => typeof(Transform<T>);
protected ulong RollingTotalDuration = 0;
/// <summary>
/// If true, each time the Count is updated, it will roll over from the current visible value.
/// Else, it will roll up from the current count value.
/// </summary>
public bool IsRollingContinuous = true;
/// <summary>
/// If true, the roll-up duration will be proportional to the counter.
/// </summary>
public bool IsRollingProportional = false;
/// <summary>
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
/// element; else duration in milliseconds for the counter roll-up animation in total.
/// </summary>
public ulong RollingDuration = 0;
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
public EasingTypes RollingEasing = EasingTypes.None;
protected T prevVisibleCount;
protected T visibleCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual T VisibleCount
{
get
{
return visibleCount;
}
protected set
{
prevVisibleCount = visibleCount;
if (visibleCount.Equals(value))
return;
visibleCount = value;
transformVisibleCount(prevVisibleCount, value);
}
}
protected T prevCount;
protected T count;
/// <summary>
/// Actual value of counter.
/// </summary>
public virtual T Count
{
get
{
return count;
}
set
{
prevCount = count;
count = value;
if (Clock != null)
{
RollingTotalDuration =
IsRollingProportional
? getProportionalDuration(VisibleCount, value)
: RollingDuration;
transformCount(IsRollingContinuous ? VisibleCount : prevCount, value);
}
}
}
protected RollingCounter()
{
Debug.Assert(
transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
@"transformType should be a subclass of Transform<T>."
);
}
public override void Load(BaseGame game)
{
base.Load(game);
removeTransforms(transformType);
if (Count == null)
ResetCount();
VisibleCount = Count;
}
/// <summary>
/// Sets count value, bypassing rollover animation.
/// </summary>
/// <param name="count">New count value.</param>
public virtual void SetCountWithoutRolling(T count)
{
Count = count;
StopRolling();
}
/// <summary>
/// Stops rollover animation, forcing the visible count to be the actual count.
/// </summary>
public virtual void StopRolling()
{
removeTransforms(transformType);
VisibleCount = Count;
}
/// <summary>
/// Resets count to default value.
/// </summary>
public abstract void ResetCount();
/// <summary>
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
/// and the new final value.
/// </summary>
/// <remarks>
/// To be used in conjunction with IsRollingProportional = true.
/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
/// </remarks>
/// <param name="currentValue">Current visible value.</param>
/// <param name="newValue">New final value.</param>
/// <returns>Calculated rollover duration in milliseconds.</returns>
protected virtual ulong getProportionalDuration(T currentValue, T newValue)
{
return RollingDuration;
}
/// <summary>
/// Used to format counts.
/// </summary>
/// <param name="count">Count to format.</param>
/// <returns>Count formatted as a string.</returns>
protected virtual string formatCount(T count)
{
return count.ToString();
}
protected void updateTransforms(Type type)
{
foreach (ITransform t in Transforms.AliveItems)
if (t.GetType() == type)
t.Apply(this);
}
protected void removeTransforms(Type type)
{
Transforms.RemoveAll(t => t.GetType() == type);
}
/// <summary>
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
/// implement the rollover animation).
/// </summary>
/// <param name="currentValue">Count value before modification.</param>
/// <param name="newValue">Expected count value after modification-</param>
/// <remarks>
/// Unless you need to set a custom animation according to the current or new value of the count, the
/// recommended approach is to call transformCount(CustomTransformer(Clock), currentValue, newValue), where
/// CustomTransformer is of type transformerType.
/// By using this approach, there is no need to check if the Clock is not null; this validation is done before
/// adding the transformer.
/// </remarks>
/// <seealso cref="transformType"/>
protected virtual void transformCount(T currentValue, T newValue)
{
object[] parameters = { Clock };
transformCount((Transform<T>)Activator.CreateInstance(transformType, parameters), currentValue, newValue);
}
/// <summary>
/// Intended to be used by transformCount().
/// </summary>
/// <see cref="transformCount"/>
protected void transformCount(Transform<T> transform, T currentValue, T newValue)
{
Type type = transform.GetType();
updateTransforms(type);
removeTransforms(type);
if (Clock == null)
return;
if (RollingDuration == 0)
{
VisibleCount = Count;
return;
}
transform.StartTime = Time;
transform.EndTime = Time + RollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
}
/// <summary>
/// This procedure is called each time the visible count value is updated.
/// Override to create custom animations.
/// </summary>
/// <param name="currentValue">Visible count value before modification.</param>
/// <param name="newValue">Expected visible count value after modification-</param>
protected abstract void transformVisibleCount(T currentValue, T newValue);
}
}

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@ -0,0 +1,32 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
public class ScoreCounter : ULongCounter
{
/// <summary>
/// How many leading zeroes the counter will have.
/// </summary>
public uint LeadingZeroes = 0;
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.FixedWidth = true;
}
protected override string formatCount(ulong count)
{
return count.ToString("D" + LeadingZeroes);
}
}
}

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@ -0,0 +1,110 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
/// </summary>
public class StandardComboCounter : ULongCounter
{
public SpriteText popOutSpriteText;
public ulong PopOutDuration = 0;
public float PopOutBigScale = 2.0f;
public float PopOutSmallScale = 1.2f;
public EasingTypes PopOutEasing = EasingTypes.None;
public bool CanPopOutWhenBackwards = false;
public float PopOutInitialAlpha = 0.75f;
public StandardComboCounter() : base()
{
IsRollingContinuous = false;
}
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.Alpha = 0;
Add(popOutSpriteText = new SpriteText
{
Text = formatCount(Count),
Origin = this.Origin,
Anchor = this.Anchor,
TextSize = this.TextSize,
Alpha = 0,
});
}
protected override void updateTextSize()
{
base.updateTextSize();
if (popOutSpriteText != null)
popOutSpriteText.TextSize = this.TextSize;
}
protected override void transformCount(ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TransformULongCounter));
removeTransforms(typeof(TransformULongCounter));
VisibleCount = newValue;
}
else
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
}
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
{
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
return difference * RollingDuration;
}
protected override string formatCount(ulong count)
{
return count.ToString("#,0") + "x";
}
protected virtual void transformPopOut()
{
countSpriteText.ScaleTo(PopOutSmallScale);
countSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
popOutSpriteText.ScaleTo(PopOutBigScale);
popOutSpriteText.FadeTo(PopOutInitialAlpha);
popOutSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
popOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
}
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
{
if (countSpriteText != null && popOutSpriteText != null)
{
countSpriteText.Text = popOutSpriteText.Text = formatCount(newValue);
if (newValue == 0)
{
countSpriteText.FadeOut(PopOutDuration);
}
else
{
countSpriteText.Show();
if (newValue > currentValue || CanPopOutWhenBackwards)
transformPopOut();
}
}
}
}
}

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@ -0,0 +1,205 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Shows a float count as stars. Used as star difficulty display.
/// </summary>
public class StarCounter : RollingCounter<float>
{
protected override Type transformType => typeof(TransformStarCounter);
protected Container starContainer;
protected List<TextAwesome> stars = new List<TextAwesome>();
public ulong StarAnimationDuration = 500;
public EasingTypes StarAnimationEasing = EasingTypes.OutElasticHalf;
public ulong FadeDuration = 100;
public float MinStarSize = 0.3f;
public float MinStarAlpha = 0.5f;
public int MaxStars = 10;
public int StarSize = 20;
public int StarSpacing = 4;
public StarCounter() : base()
{
IsRollingProportional = true;
RollingDuration = 150;
}
protected override ulong getProportionalDuration(float currentValue, float newValue)
{
return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
}
public override void ResetCount()
{
Count = 0;
StopRolling();
}
public override void Load(BaseGame game)
{
base.Load(game);
Children = new Drawable[]
{
starContainer = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = MaxStars * StarSize + Math.Max(MaxStars - 1, 0) * StarSpacing,
Height = StarSize,
}
};
for (int i = 0; i < MaxStars; i++)
{
TextAwesome star = new TextAwesome
{
Icon = FontAwesome.star,
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
TextSize = StarSize,
Scale = new Vector2(MinStarSize),
Alpha = (i == 0) ? 1.0f : MinStarAlpha,
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
};
//todo: user Container<T> once we have it.
stars.Add(star);
starContainer.Add(star);
}
ResetCount();
}
protected override void transformCount(float currentValue, float newValue)
{
transformStar((int)Math.Floor(currentValue), currentValue, currentValue < newValue);
transformCount(new TransformStarCounter(Clock), currentValue, newValue);
}
protected void updateTransformStar(int i)
{
foreach (ITransform t in stars[i].Transforms.AliveItems)
if (t.GetType() == typeof(TransformAlpha) || t.GetType() == typeof(TransformScaleVector))
t.Apply(stars[i]);
stars[i].Transforms.RemoveAll(t =>
t.GetType() == typeof(TransformScaleVector) || t.GetType() == typeof(TransformAlpha)
);
}
protected void transformStarScale(int i, TransformScaleVector transform, bool isIncrement, double startTime)
{
transform.StartTime = startTime;
transform.EndTime = transform.StartTime + StarAnimationDuration;
transform.StartValue = stars[i].Scale;
transform.EndValue = new Vector2(
Interpolation.ValueAt(
Math.Min(Math.Max(i, Count), i + 1),
MinStarSize,
1.0f,
i,
i + 1
)
);
transform.Easing = StarAnimationEasing;
stars[i].Transforms.Add(transform);
}
protected void transformStarAlpha(int i, TransformAlpha transform, bool isIncrement, double startTime)
{
transform.StartTime = startTime;
//if (!isIncrement)
//transform.StartTime += StarAnimationDuration - FadeDuration;
transform.EndTime = transform.StartTime + FadeDuration;
transform.StartValue = stars[i].Alpha;
transform.EndValue = i < Count ? 1.0f : MinStarAlpha;
stars[i].Transforms.Add(transform);
}
protected void transformStar(int i, float value, bool isIncrement)
{
if (i >= MaxStars)
return;
if (Clock == null)
return;
// Calculate time where animation should had started
double startTime = Time;
// If incrementing, animation should had started when VisibleCount crossed start of star (i)
if (isIncrement)
startTime -= i == (int)Math.Floor(prevCount) ?
getProportionalDuration(prevCount, value) : getProportionalDuration(i, value);
// If decrementing, animation should had started when VisibleCount crossed end of star (i + 1)
else
startTime -= i == (int)Math.Floor(prevCount) ?
getProportionalDuration(prevCount, value) : getProportionalDuration(i + 1, value);
updateTransformStar(i);
transformStarScale(i, new TransformScaleVector(Clock), isIncrement, startTime);
transformStarAlpha(i, new TransformAlpha(Clock), isIncrement, startTime);
}
protected override void transformVisibleCount(float currentValue, float newValue)
{
// Detect increment that passes over an integer value
if (Math.Ceiling(currentValue) <= Math.Floor(newValue))
for (int i = (int)Math.Ceiling(currentValue); i <= Math.Floor(newValue); i++)
transformStar(i, newValue, true);
// Detect decrement that passes over an integer value
if (Math.Floor(currentValue) >= Math.Ceiling(newValue))
for (int i = (int)Math.Floor(newValue); i < Math.Floor(currentValue); i++)
transformStar(i, newValue, false);
}
protected class TransformStarCounter : Transform<float>
{
public override float CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as StarCounter).VisibleCount = CurrentValue;
}
public TransformStarCounter(IClock clock)
: base(clock)
{
}
}
}
}

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@ -0,0 +1,59 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A simple rolling counter that accepts unsigned long values.
/// </summary>
public class ULongCounter : NumericRollingCounter<ulong>
{
protected override Type transformType => typeof(TransformULongCounter);
public override void ResetCount()
{
SetCountWithoutRolling(0);
}
protected override string formatCount(ulong count)
{
return count.ToString("#,0");
}
protected class TransformULongCounter : Transform<ulong>
{
public override ulong CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as ULongCounter).VisibleCount = CurrentValue;
}
public TransformULongCounter(IClock clock)
: base(clock)
{
}
}
}
}

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@ -0,0 +1,21 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Input;
namespace osu.Game.Input
{
public class GlobalHotkeys : Drawable
{
public Func<InputState, KeyDownEventArgs, bool> Handler;
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
return Handler(state, args);
}
}
}

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@ -1,8 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Chat
{
@ -24,9 +30,28 @@ namespace osu.Game.Online.Chat
//internal bool Joined;
public const int MAX_HISTORY = 100;
[JsonConstructor]
public Channel()
{
}
public event Action<Message[]> NewMessagesArrived;
public void AddNewMessages(params Message[] messages)
{
Messages.AddRange(messages);
purgeOldMessages();
NewMessagesArrived?.Invoke(messages);
}
private void purgeOldMessages()
{
int messageCount = Messages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
}
}

View File

@ -0,0 +1,81 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Online.Chat.Display.osu.Online.Social;
using OpenTK;
using osu.Framework;
namespace osu.Game.Online.Chat.Display
{
public class ChannelDisplay : Container
{
private readonly Channel channel;
private FlowContainer flow;
public ChannelDisplay(Channel channel)
{
this.channel = channel;
newMessages(channel.Messages);
channel.NewMessagesArrived += newMessages;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new SpriteText
{
Text = channel.Name,
TextSize = 50,
Alpha = 0.3f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new ScrollContainer
{
Children = new Drawable[]
{
flow = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(1, 1)
}
}
}
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
channel.NewMessagesArrived -= newMessages;
}
public override void Load(BaseGame game)
{
base.Load(game);
newMessages(channel.Messages);
}
private void newMessages(IEnumerable<Message> newMessages)
{
if (!IsLoaded) return;
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
//up to last Channel.MAX_HISTORY messages
foreach (Message m in displayMessages)
flow.Add(new ChatLine(m));
while (flow.Children.Count() > Channel.MAX_HISTORY)
flow.Remove(flow.Children.First());
}
}
}

View File

@ -1,12 +1,16 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Online.Chat.Display
{
@ -14,48 +18,59 @@ namespace osu.Game.Online.Chat.Display
{
public class ChatLine : AutoSizeContainer
{
private readonly Message msg;
public readonly Message Message;
public ChatLine(Message msg)
public ChatLine(Message message)
{
this.msg = msg;
this.Message = message;
}
public override void Load()
const float padding = 200;
const float text_size = 20;
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
RelativeSizeAxes = Axes.X;
Add(new Box
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Aqua,
Alpha = 0.2f
});
Add(new SpriteText
{
Text = msg.Timestamp.ToLocalTime().ToLongTimeString(),
Colour = new Color4(128, 128, 128, 255)
});
Add(new SpriteText
{
Text = msg.User.Name,
Origin = Anchor.TopRight,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.14f,0),
});
Add(new SpriteText
{
Text = msg.Content,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.15f, 0),
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.85f, 1),
});
new Container
{
Size = new Vector2(padding, text_size),
Children = new Drawable[]
{
new SpriteText
{
Text = Message.Timestamp.ToLocalTime().ToLongTimeString(),
TextSize = text_size,
Colour = new Color4(128, 128, 128, 255)
},
new SpriteText
{
Text = Message.User.Name,
TextSize = text_size,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
}
},
new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Left = padding + 10 },
Children = new Drawable[]
{
new SpriteText
{
Text = Message.Content,
TextSize = text_size,
RelativeSizeAxes = Axes.X,
}
}
}
};
}
}
}

View File

@ -12,10 +12,10 @@ namespace osu.Game.Online.Chat
public long Id;
[JsonProperty(@"user_id")]
public string UserId;
public int UserId;
[JsonProperty(@"channel_id")]
public string ChannelId;
public int ChannelId;
[JsonProperty(@"timestamp")]
public DateTime Timestamp;

View File

@ -8,6 +8,7 @@ using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Game.GameModes;
@ -15,12 +16,17 @@ using osu.Game.Graphics.Background;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework;
using osu.Framework.Input;
using osu.Game.Input;
using OpenTK.Input;
namespace osu.Game
{
public class OsuGame : OsuGameBase
{
public Toolbar Toolbar;
public ChatConsole Chat;
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
private Intro intro;
@ -33,9 +39,9 @@ namespace osu.Game
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
//attach our bindables to the audio subsystem.
Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
@ -49,17 +55,26 @@ namespace osu.Game
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f //fixes invalidation fuckup
Alpha = 0.001f,
},
Chat = new ChatConsole(API),
new VolumeControl
{
VolumeGlobal = Audio.Volume,
VolumeSample = Audio.VolumeSample,
VolumeTrack = Audio.VolumeTrack
},
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed
}
});
Toolbar.SetState(ToolbarState.Hidden, true);
Toolbar.State = ToolbarState.Hidden;
Toolbar.Flush();
Chat.State = ChatConsoleState.Hidden;
Chat.Flush();
intro.ModePushed += modeAdded;
intro.Exited += modeRemoved;
@ -71,6 +86,18 @@ namespace osu.Game
Cursor.Alpha = 0;
}
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.F8:
Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden;
return true;
}
return base.OnKeyDown(state, args);
}
public Action<GameMode> ModeChanged;
private void modeChanged(GameMode newMode)
@ -82,11 +109,12 @@ namespace osu.Game
//central game mode change logic.
if (newMode is Player || newMode is Intro)
{
Toolbar.SetState(ToolbarState.Hidden);
Toolbar.State = ToolbarState.Hidden;
Chat.State = ChatConsoleState.Hidden;
}
else
{
Toolbar.SetState(ToolbarState.Visible);
Toolbar.State = ToolbarState.Visible;
}
Cursor.FadeIn(100);
@ -101,7 +129,10 @@ namespace osu.Game
{
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
{
intro.MakeCurrent();
Scheduler.Add(delegate
{
intro.MakeCurrent();
});
return true;
}

View File

@ -1,4 +1,5 @@
using osu.Framework.GameModes;
using osu.Framework;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -12,7 +13,7 @@ using osu.Game.Overlays;
namespace osu.Game
{
public class OsuGameBase : Framework.Game
public class OsuGameBase : BaseGame
{
internal OsuConfigManager Config = new OsuConfigManager();
@ -27,9 +28,9 @@ namespace osu.Game
public CursorContainer Cursor;
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
Fonts = new TextureStore() { ScaleAdjust = 0.01f };

View File

@ -0,0 +1,175 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays
{
public class ChatConsole : Container, IStateful<ChatConsoleState>
{
private ChannelDisplay channelDisplay;
private ScheduledDelegate messageRequest;
private Container content;
protected override Container Content => content;
private APIAccess api;
public ChatConsole(APIAccess api)
{
this.api = api;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 300);
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
AddInternal(new Drawable[]
{
new Box
{
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f),
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
public override void Load(BaseGame game)
{
base.Load(game);
initializeChannels();
}
private long? lastMessageId;
List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#osu"));
});
//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void addChannel(Channel channel)
{
Add(channelDisplay = new ChannelDisplay(channel));
careChannels.Add(channel);
}
GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
private ChatConsoleState state;
public ChatConsoleState State
{
get { return state; }
set
{
state = value;
const int transition_length = 500;
switch (state)
{
case ChatConsoleState.Hidden:
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
break;
case ChatConsoleState.Visible:
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
break;
}
}
}
}
public enum ChatConsoleState
{
Visible,
Hidden,
}
}

View File

@ -9,6 +9,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays
{
@ -16,9 +17,9 @@ namespace osu.Game.Overlays
{
const float width = 300;
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;

View File

@ -12,10 +12,11 @@ using System;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing;
using osu.Game.GameModes.Play;
using osu.Framework;
namespace osu.Game.Overlays
{
public class Toolbar : Container
public class Toolbar : Container, IStateful<ToolbarState>
{
const float height = 50;
@ -25,26 +26,34 @@ namespace osu.Game.Overlays
private ToolbarModeSelector modeSelector;
public void SetState(ToolbarState state, bool instant = false)
{
int time = instant ? 0 : 200;
private ToolbarState state;
switch (state)
public ToolbarState State
{
get { return state; }
set
{
case ToolbarState.Hidden:
MoveToY(-Size.Y, time, EasingTypes.InQuint);
FadeOut(time);
break;
case ToolbarState.Visible:
MoveToY(0, time, EasingTypes.OutQuint);
FadeIn(time);
break;
state = value;
const int transition_time = 200;
switch (state)
{
case ToolbarState.Hidden:
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
break;
case ToolbarState.Visible:
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
break;
}
}
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, height);
@ -97,7 +106,7 @@ namespace osu.Game.Overlays
new ToolbarButton
{
Icon = FontAwesome.user,
Text = ((OsuGame)Game).Config.Get<string>(OsuConfig.Username)
Text = ((OsuGame)game).Config.Get<string>(OsuConfig.Username)
},
new ToolbarButton
{

View File

@ -10,6 +10,8 @@ using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Overlays
{
@ -29,7 +31,6 @@ namespace osu.Game.Overlays
set
{
DrawableText.Text = value;
paddingIcon.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
}
}
@ -55,110 +56,73 @@ namespace osu.Game.Overlays
protected TextAwesome DrawableIcon;
protected SpriteText DrawableText;
protected Box HoverBackground;
private Drawable paddingLeft;
private Drawable paddingRight;
private Drawable paddingIcon;
private FlowContainer tooltipContainer;
private SpriteText tooltip1;
private SpriteText tooltip2;
public new float Padding
{
get { return paddingLeft.Size.X; }
set
{
paddingLeft.Size = new Vector2(value, 1);
paddingRight.Size = new Vector2(value, 1);
tooltipContainer.Position = new Vector2(value, tooltipContainer.Position.Y);
}
}
public ToolbarButton()
{
HoverBackground = new Box
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Additive = true,
Colour = new Color4(60, 60, 60, 255),
Alpha = 0,
};
DrawableIcon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
};
DrawableText = new SpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
};
tooltipContainer = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Anchor = Anchor.BottomLeft,
Position = new Vector2(0, -5),
Alpha = 0,
Children = new[]
HoverBackground = new Box
{
tooltip1 = new SpriteText()
RelativeSizeAxes = Axes.Both,
Additive = true,
Colour = new Color4(60, 60, 60, 255),
Alpha = 0,
},
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 5, Right = 5 },
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
TextSize = 22,
DrawableIcon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
DrawableText = new SpriteText
{
Margin = new MarginPadding { Left = 5 },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
tooltip2 = new SpriteText
},
tooltipContainer = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Anchor = Anchor.BottomLeft,
Position = new Vector2(5, -5),
Alpha = 0,
Children = new[]
{
TextSize = 15
tooltip1 = new SpriteText()
{
TextSize = 22,
},
tooltip2 = new SpriteText
{
TextSize = 15
}
}
}
};
paddingLeft = new Container { RelativeSizeAxes = Axes.Y };
paddingRight = new Container { RelativeSizeAxes = Axes.Y };
paddingIcon = new Container
{
Size = new Vector2(5, 0),
Alpha = 0
};
Padding = 10;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(WIDTH, 1);
}
public override void Load()
{
base.Load();
Children = new Drawable[]
{
HoverBackground,
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
paddingLeft,
DrawableIcon,
paddingIcon,
DrawableText,
paddingRight
},
},
tooltipContainer
};
}
protected override void Update()
{
base.Update();
//todo: find a way to avoid using this (autosize needs to be able to ignore certain drawables.. in this case the tooltip)
Size = new Vector2(WIDTH + DrawableText.Size.X, 1);
Size = new Vector2(WIDTH + (DrawableText.IsVisible ? DrawableText.Size.X : 0), 1);
}
protected override bool OnClick(InputState state)

View File

@ -5,6 +5,7 @@ using osu.Framework.Extensions;
using osu.Game.GameModes.Play;
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.Overlays
{
@ -42,9 +43,9 @@ namespace osu.Game.Overlays
}
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
DrawableIcon.TextSize *= 1.4f;
}
}

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Play;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.Overlays
{
@ -29,9 +30,9 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Y;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Input;
using osu.Framework.Graphics.Transformations;
using osu.Framework;
namespace osu.Game
{
@ -24,9 +25,9 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both;
}
public override void Load()
public override void Load(BaseGame game)
{
base.Load();
base.Load(game);
Children = new Drawable[]
{
meterContainer = new Container {

View File

@ -76,9 +76,12 @@
<Compile Include="GameModes\Charts\ChartInfo.cs" />
<Compile Include="GameModes\Edit\Editor.cs" />
<Compile Include="GameModes\GameModeWhiteBox.cs" />
<Compile Include="GameModes\Menu\Button.cs" />
<Compile Include="GameModes\Menu\FlowContainerWithOrigin.cs" />
<Compile Include="GameModes\Menu\Intro.cs" />
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
<Compile Include="GameModes\Menu\MainMenu.cs" />
<Compile Include="GameModes\Menu\MenuVisualisation.cs" />
<Compile Include="GameModes\Menu\OsuLogo.cs" />
<Compile Include="GameModes\Multiplayer\Lobby.cs" />
<Compile Include="GameModes\Multiplayer\Match.cs" />
@ -103,15 +106,25 @@
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
<Compile Include="Graphics\Background\Background.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="Graphics\UserInterface\AlternativeComboCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
<Compile Include="Graphics\UserInterface\AccuracyCounter.cs" />
<Compile Include="Graphics\UserInterface\NumericRollingCounter.cs" />
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
<Compile Include="Graphics\UserInterface\CatchComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StandardComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
<Compile Include="Graphics\UserInterface\ULongCounter.cs" />
<Compile Include="Online\API\APIAccess.cs" />
<Compile Include="Online\API\APIRequest.cs" />
<Compile Include="Online\API\OAuth.cs" />
@ -120,11 +133,13 @@
<Compile Include="Online\API\SecurePassword.cs" />
<Compile Include="Online\API\Requests\ListChannels.cs" />
<Compile Include="Online\Chat\Channel.cs" />
<Compile Include="Online\Chat\Display\ChannelDisplay.cs" />
<Compile Include="Online\Chat\Display\ChatLine.cs" />
<Compile Include="Online\Chat\Message.cs" />
<Compile Include="Online\User.cs" />
<Compile Include="OsuGame.cs" />
<Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatConsole.cs" />
<Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Overlays\ToolbarButton.cs" />

36
osu.sln
View File

@ -22,31 +22,38 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Deploy|Any CPU = Deploy|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.Build.0 = Release|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
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