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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:57:36 +08:00

Merge branch 'master' into skin-editor-transform-fix

This commit is contained in:
Dean Herbert 2022-06-20 14:10:01 +09:00
commit 7daab2d45b
53 changed files with 655 additions and 295 deletions

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@ -1,4 +1,2 @@
# Normalize all the line endings
32a74f95a5c80a0ed18e693f13a47522099df5c3
# Enabled NRT globally
f8830c6850128456266c82de83273204f8b74ac0

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@ -126,6 +126,12 @@ jobs:
with:
dotnet-version: "6.0.x"
# macOS agents recently have empty NuGet config files, resulting in restore failures,
# see https://github.com/actions/virtual-environments/issues/5768
# Add the global nuget package source manually for now.
- name: Setup NuGet.Config
run: echo '<configuration><packageSources><add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" /></packageSources></configuration>' > ~/.config/NuGet/NuGet.Config
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.

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@ -154,7 +154,7 @@ namespace osu.Desktop.Updater
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
.ContinueWith(_ => updateManager.Schedule(() => game?.AttemptExit()));
return true;
};
}

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@ -4,7 +4,6 @@
#nullable disable
using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@ -33,14 +32,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
var osuNextObj = (OsuDifficultyHitObject)current.Next(0);
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double speedWindowRatio = strainTime / greatWindowFull;
double doubletapness = 1;
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
// Nerf doubletappable doubles.
if (osuNextObj != null)
{
double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / greatWindowFull), 2);
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
}
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
@ -55,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) * doubletapness / strainTime;
}
}
}

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@ -7,6 +7,7 @@ using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, greatWindow) * skillMultiplier;
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);

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@ -98,11 +98,14 @@ namespace osu.Game.Tests.Visual.Editing
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3"));
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
File.Delete(temp);
Directory.Delete(extractedFolder, true);
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
return success;
});

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorNavigation : OsuGameTestScene
{
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddStep("test gameplay", () =>
{
var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single();
InputManager.MoveMouseTo(testGameplayButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded);
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
}
}
}

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@ -217,7 +217,11 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
AddStep("Click gameplay scene button", () =>
{
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay"));
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player", () =>
{

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@ -5,7 +5,6 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
@ -26,13 +25,13 @@ namespace osu.Game.Tournament.Tests.Components
FullName = { Value = "Australia" },
Players =
{
new APIUser { Username = "ASecretBox" },
new APIUser { Username = "Dereban" },
new APIUser { Username = "mReKk" },
new APIUser { Username = "uyghti" },
new APIUser { Username = "Parkes" },
new APIUser { Username = "Shiroha" },
new APIUser { Username = "Jordan The Bear" },
new TournamentUser { Username = "ASecretBox" },
new TournamentUser { Username = "Dereban" },
new TournamentUser { Username = "mReKk" },
new TournamentUser { Username = "uyghti" },
new TournamentUser { Username = "Parkes" },
new TournamentUser { Username = "Shiroha" },
new TournamentUser { Username = "Jordan The Bear" },
}
};

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@ -42,7 +42,7 @@ namespace osu.Game.Tournament.Tests.Components
beatmap.Length = 123456;
beatmap.BPM = 133;
songBar.Beatmap = beatmap;
songBar.Beatmap = new TournamentBeatmap(beatmap);
});
AddStep("set mods to HR", () => songBar.Mods = LegacyMods.HardRock);
AddStep("set mods to DT", () => songBar.Mods = LegacyMods.DoubleTime);

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@ -10,6 +10,7 @@ using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests.Components
{
@ -32,7 +33,7 @@ namespace osu.Game.Tournament.Tests.Components
private void success(APIBeatmap beatmap)
{
Add(new TournamentBeatmapPanel(beatmap)
Add(new TournamentBeatmapPanel(new TournamentBeatmap(beatmap))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre

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@ -27,16 +27,16 @@ namespace osu.Game.Tournament.Tests.Components
Colour = "f2ca34"
};
private readonly APIUser redUser = new APIUser
private readonly TournamentUser redUser = new TournamentUser
{
Username = "BanchoBot",
Id = 3,
OnlineID = 3,
};
private readonly APIUser blueUser = new APIUser
private readonly TournamentUser blueUser = new TournamentUser
{
Username = "Zallius",
Id = 4,
OnlineID = 4,
};
[Cached]
@ -59,11 +59,11 @@ namespace osu.Game.Tournament.Tests.Components
{
Team1 =
{
Value = new TournamentTeam { Players = new BindableList<APIUser> { redUser } }
Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
},
Team2 =
{
Value = new TournamentTeam { Players = new BindableList<APIUser> { blueUser } }
Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser } }
}
};
@ -82,19 +82,19 @@ namespace osu.Game.Tournament.Tests.Components
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
{
Sender = redUser,
Sender = redUser.ToAPIUser(),
Content = "I am team red."
}));
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
{
Sender = redUser,
Sender = redUser.ToAPIUser(),
Content = "I plan to win!"
}));
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(nextMessageId())
{
Sender = blueUser,
Sender = blueUser.ToAPIUser(),
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
}));

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@ -11,6 +11,7 @@ using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Tests.Components
@ -53,7 +54,7 @@ namespace osu.Game.Tournament.Tests.Components
foreach (var mod in mods)
{
fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym)
fillFlow.Add(new TournamentBeatmapPanel(new TournamentBeatmap(beatmap), mod.Acronym)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre

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@ -9,14 +9,12 @@ using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osu.Game.Users;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tournament.Tests
{
@ -123,11 +121,11 @@ namespace osu.Game.Tournament.Tests
},
Players =
{
new APIUser { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 12 } },
new APIUser { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 16 } },
new APIUser { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 20 } },
new APIUser { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 24 } },
new APIUser { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 30 } },
new TournamentUser { Username = "Hello", Rank = 12 },
new TournamentUser { Username = "Hello", Rank = 16 },
new TournamentUser { Username = "Hello", Rank = 20 },
new TournamentUser { Username = "Hello", Rank = 24 },
new TournamentUser { Username = "Hello", Rank = 30 },
}
}
},
@ -140,11 +138,11 @@ namespace osu.Game.Tournament.Tests
FullName = { Value = "United States" },
Players =
{
new APIUser { Username = "Hello" },
new APIUser { Username = "Hello" },
new APIUser { Username = "Hello" },
new APIUser { Username = "Hello" },
new APIUser { Username = "Hello" },
new TournamentUser { Username = "Hello" },
new TournamentUser { Username = "Hello" },
new TournamentUser { Username = "Hello" },
new TournamentUser { Username = "Hello" },
new TournamentUser { Username = "Hello" },
}
}
},
@ -154,10 +152,10 @@ namespace osu.Game.Tournament.Tests
}
};
public static APIBeatmap CreateSampleBeatmap() =>
new APIBeatmap
public static TournamentBeatmap CreateSampleBeatmap() =>
new TournamentBeatmap
{
BeatmapSet = new APIBeatmapSet
Metadata = new BeatmapMetadata
{
Title = "Test Title",
Artist = "Test Artist",

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@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
@ -56,7 +55,7 @@ namespace osu.Game.Tournament.Components
},
};
TournamentSpriteText createPlayerText(APIUser p) =>
TournamentSpriteText createPlayerText(TournamentUser p) =>
new TournamentSpriteText
{
Text = p.Username,

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@ -14,9 +14,9 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
@ -24,14 +24,14 @@ namespace osu.Game.Tournament.Components
{
public class SongBar : CompositeDrawable
{
private APIBeatmap beatmap;
private TournamentBeatmap beatmap;
public const float HEIGHT = 145 / 2f;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
public APIBeatmap Beatmap
public TournamentBeatmap Beatmap
{
set
{

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@ -14,7 +14,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.Models;
using osuTK.Graphics;
@ -22,7 +21,7 @@ namespace osu.Game.Tournament.Components
{
public class TournamentBeatmapPanel : CompositeDrawable
{
public readonly APIBeatmap Beatmap;
public readonly TournamentBeatmap Beatmap;
private readonly string mod;
@ -31,7 +30,7 @@ namespace osu.Game.Tournament.Components
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private Box flash;
public TournamentBeatmapPanel(APIBeatmap beatmap, string mod = null)
public TournamentBeatmapPanel(TournamentBeatmap beatmap, string mod = null)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
@ -61,7 +60,7 @@ namespace osu.Game.Tournament.Components
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.5f),
OnlineInfo = Beatmap.BeatmapSet,
OnlineInfo = Beatmap,
},
new FillFlowContainer
{

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@ -96,7 +96,7 @@ namespace osu.Game.Tournament.IPC
else
{
beatmapLookupRequest = new GetBeatmapRequest(new APIBeatmap { OnlineID = beatmapId });
beatmapLookupRequest.Success += b => Beatmap.Value = b;
beatmapLookupRequest.Success += b => Beatmap.Value = new TournamentBeatmap(b);
API.Queue(beatmapLookupRequest);
}
}

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@ -6,13 +6,13 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.IPC
{
public class MatchIPCInfo : Component
{
public Bindable<APIBeatmap> Beatmap { get; } = new Bindable<APIBeatmap>();
public Bindable<TournamentBeatmap> Beatmap { get; } = new Bindable<TournamentBeatmap>();
public Bindable<LegacyMods> Mods { get; } = new Bindable<LegacyMods>();
public Bindable<TourneyState> State { get; } = new Bindable<TourneyState>();
public Bindable<string> ChatChannel { get; } = new Bindable<string>();

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@ -4,7 +4,6 @@
#nullable disable
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tournament.Models
{
@ -14,6 +13,6 @@ namespace osu.Game.Tournament.Models
public string Mods;
[JsonProperty("BeatmapInfo")]
public APIBeatmap Beatmap;
public TournamentBeatmap Beatmap;
}
}

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@ -5,7 +5,6 @@
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tournament.Models
{
@ -14,7 +13,7 @@ namespace osu.Game.Tournament.Models
public int ID;
[JsonProperty("BeatmapInfo")]
public APIBeatmap Beatmap;
public TournamentBeatmap Beatmap;
public long Score;

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@ -0,0 +1,99 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
namespace osu.Game.Tournament.Models
{
public class TournamentBeatmap : IBeatmapInfo, IBeatmapSetOnlineInfo
{
public int OnlineID { get; set; }
public string DifficultyName { get; set; } = string.Empty;
public double BPM { get; set; }
public double Length { get; set; }
public double StarRating { get; set; }
public IBeatmapMetadataInfo Metadata { get; set; } = new BeatmapMetadata();
public IBeatmapDifficultyInfo Difficulty { get; set; } = new BeatmapDifficulty();
public BeatmapSetOnlineCovers Covers { get; set; }
public TournamentBeatmap()
{
}
public TournamentBeatmap(APIBeatmap beatmap)
{
OnlineID = beatmap.OnlineID;
DifficultyName = beatmap.DifficultyName;
BPM = beatmap.BPM;
Length = beatmap.Length;
StarRating = beatmap.StarRating;
Metadata = beatmap.Metadata;
Difficulty = beatmap.Difficulty;
Covers = beatmap.BeatmapSet.AsNonNull().Covers;
}
public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);
#region IBeatmapInfo/IBeatmapSetOnlineInfo explicit implementation
IBeatmapSetInfo IBeatmapInfo.BeatmapSet => throw new NotImplementedException();
string IBeatmapSetOnlineInfo.Preview => throw new NotImplementedException();
double IBeatmapSetOnlineInfo.BPM => throw new NotImplementedException();
int IBeatmapSetOnlineInfo.PlayCount => throw new NotImplementedException();
int IBeatmapSetOnlineInfo.FavouriteCount => throw new NotImplementedException();
bool IBeatmapSetOnlineInfo.HasFavourited => throw new NotImplementedException();
BeatmapSetOnlineAvailability IBeatmapSetOnlineInfo.Availability => throw new NotImplementedException();
BeatmapSetOnlineGenre IBeatmapSetOnlineInfo.Genre => throw new NotImplementedException();
BeatmapSetOnlineLanguage IBeatmapSetOnlineInfo.Language => throw new NotImplementedException();
int? IBeatmapSetOnlineInfo.TrackId => throw new NotImplementedException();
int[] IBeatmapSetOnlineInfo.Ratings => throw new NotImplementedException();
BeatmapSetHypeStatus IBeatmapSetOnlineInfo.HypeStatus => throw new NotImplementedException();
BeatmapSetNominationStatus IBeatmapSetOnlineInfo.NominationStatus => throw new NotImplementedException();
string IBeatmapInfo.Hash => throw new NotImplementedException();
string IBeatmapInfo.MD5Hash => throw new NotImplementedException();
IRulesetInfo IBeatmapInfo.Ruleset => throw new NotImplementedException();
DateTimeOffset IBeatmapSetOnlineInfo.Submitted => throw new NotImplementedException();
DateTimeOffset? IBeatmapSetOnlineInfo.Ranked => throw new NotImplementedException();
DateTimeOffset? IBeatmapSetOnlineInfo.LastUpdated => throw new NotImplementedException();
BeatmapOnlineStatus IBeatmapSetOnlineInfo.Status => throw new NotImplementedException();
bool IBeatmapSetOnlineInfo.HasExplicitContent => throw new NotImplementedException();
bool IBeatmapSetOnlineInfo.HasVideo => throw new NotImplementedException();
bool IBeatmapSetOnlineInfo.HasStoryboard => throw new NotImplementedException();
#endregion
}
}

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@ -7,7 +7,6 @@ using System;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tournament.Models
{
@ -38,7 +37,7 @@ namespace osu.Game.Tournament.Models
{
get
{
int[] ranks = Players.Select(p => p.Statistics?.GlobalRank)
int[] ranks = Players.Select(p => p.Rank)
.Where(i => i.HasValue)
.Select(i => i.Value)
.ToArray();
@ -59,7 +58,7 @@ namespace osu.Game.Tournament.Models
};
[JsonProperty]
public BindableList<APIUser> Players { get; set; } = new BindableList<APIUser>();
public BindableList<TournamentUser> Players { get; set; } = new BindableList<TournamentUser>();
public TournamentTeam()
{

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@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Tournament.Models
{
/// <summary>
/// A tournament player user, containing simple information about the player.
/// </summary>
[Serializable]
public class TournamentUser : IUser
{
[JsonProperty(@"id")]
public int OnlineID { get; set; }
public string Username { get; set; } = string.Empty;
/// <summary>
/// The player's country.
/// </summary>
public Country? Country { get; set; }
/// <summary>
/// The player's global rank, or null if not available.
/// </summary>
public int? Rank { get; set; }
/// <summary>
/// A URL to the player's profile cover.
/// </summary>
public string CoverUrl { get; set; } = string.Empty;
public APIUser ToAPIUser()
{
var user = new APIUser
{
Id = OnlineID,
Username = Username,
Country = Country,
CoverUrl = CoverUrl,
};
user.Statistics = new UserStatistics
{
User = user,
GlobalRank = Rank
};
return user;
}
bool IUser.IsBot => false;
}
}

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@ -7,9 +7,9 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens
{
@ -39,7 +39,7 @@ namespace osu.Game.Tournament.Screens
SongBar.Mods = mods.NewValue;
}
private void beatmapChanged(ValueChangedEvent<APIBeatmap> beatmap)
private void beatmapChanged(ValueChangedEvent<TournamentBeatmap> beatmap)
{
SongBar.FadeInFromZero(300, Easing.OutQuint);
SongBar.Beatmap = beatmap.NewValue;

View File

@ -239,7 +239,7 @@ namespace osu.Game.Tournament.Screens.Editors
req.Success += res =>
{
Model.Beatmap = res;
Model.Beatmap = new TournamentBeatmap(res);
updatePanel();
};

View File

@ -241,7 +241,7 @@ namespace osu.Game.Tournament.Screens.Editors
req.Success += res =>
{
Model.Beatmap = res;
Model.Beatmap = new TournamentBeatmap(res);
updatePanel();
};

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
@ -202,14 +201,14 @@ namespace osu.Game.Tournament.Screens.Editors
public void CreateNew()
{
var user = new APIUser();
team.Players.Add(user);
flow.Add(new PlayerRow(team, user));
var player = new TournamentUser();
team.Players.Add(player);
flow.Add(new PlayerRow(team, player));
}
public class PlayerRow : CompositeDrawable
{
private readonly APIUser user;
private readonly TournamentUser user;
[Resolved]
protected IAPIProvider API { get; private set; }
@ -217,11 +216,11 @@ namespace osu.Game.Tournament.Screens.Editors
[Resolved]
private TournamentGameBase game { get; set; }
private readonly Bindable<int?> userId = new Bindable<int?>();
private readonly Bindable<int?> playerId = new Bindable<int?>();
private readonly Container drawableContainer;
public PlayerRow(TournamentTeam team, APIUser user)
public PlayerRow(TournamentTeam team, TournamentUser user)
{
this.user = user;
@ -254,7 +253,7 @@ namespace osu.Game.Tournament.Screens.Editors
LabelText = "User ID",
RelativeSizeAxes = Axes.None,
Width = 200,
Current = userId,
Current = playerId,
},
drawableContainer = new Container
{
@ -281,10 +280,10 @@ namespace osu.Game.Tournament.Screens.Editors
[BackgroundDependencyLoader]
private void load()
{
userId.Value = user.Id;
userId.BindValueChanged(id =>
playerId.Value = user.OnlineID;
playerId.BindValueChanged(id =>
{
user.Id = id.NewValue ?? 0;
user.OnlineID = id.NewValue ?? 0;
if (id.NewValue != id.OldValue)
user.Username = string.Empty;
@ -295,13 +294,13 @@ namespace osu.Game.Tournament.Screens.Editors
return;
}
game.PopulateUser(user, updatePanel, updatePanel);
game.PopulatePlayer(user, updatePanel, updatePanel);
}, true);
}
private void updatePanel()
{
drawableContainer.Child = new UserGridPanel(user) { Width = 300 };
drawableContainer.Child = new UserGridPanel(user.ToAPIUser()) { Width = 300 };
}
}
}

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
@ -107,7 +106,7 @@ namespace osu.Game.Tournament.Screens.MapPool
ipc.Beatmap.BindValueChanged(beatmapChanged);
}
private void beatmapChanged(ValueChangedEvent<APIBeatmap> beatmap)
private void beatmapChanged(ValueChangedEvent<TournamentBeatmap> beatmap)
{
if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
return;

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tournament.Screens.Setup
dropdown.Items = storage.ListTournaments();
dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
Action = () => game.GracefullyExit();
Action = () => game.AttemptExit();
folderButton.Action = () => storage.PresentExternally();
ButtonText = "Close osu!";

View File

@ -257,7 +257,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
};
foreach (var p in team.Players)
fill.Add(new RowDisplay(p.Username, p.Statistics?.GlobalRank?.ToString("\\##,0") ?? "-"));
fill.Add(new RowDisplay(p.Username, p.Rank?.ToString("\\##,0") ?? "-"));
}
internal class RowDisplay : CompositeDrawable

View File

@ -22,7 +22,6 @@ using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK.Input;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tournament
{
@ -187,9 +186,7 @@ namespace osu.Game.Tournament
{
var playersRequiringPopulation = ladder.Teams
.SelectMany(t => t.Players)
.Where(p => string.IsNullOrEmpty(p.Username)
|| p.Statistics?.GlobalRank == null
|| p.Statistics?.CountryRank == null).ToList();
.Where(p => string.IsNullOrEmpty(p.Username) || p.Rank == null).ToList();
if (playersRequiringPopulation.Count == 0)
return false;
@ -197,7 +194,7 @@ namespace osu.Game.Tournament
for (int i = 0; i < playersRequiringPopulation.Count; i++)
{
var p = playersRequiringPopulation[i];
PopulateUser(p, immediate: true);
PopulatePlayer(p, immediate: true);
updateLoadProgressMessage($"Populating user stats ({i} / {playersRequiringPopulation.Count})");
}
@ -211,7 +208,7 @@ namespace osu.Game.Tournament
{
var beatmapsRequiringPopulation = ladder.Rounds
.SelectMany(r => r.Beatmaps)
.Where(b => string.IsNullOrEmpty(b.Beatmap?.BeatmapSet?.Title) && b.ID > 0).ToList();
.Where(b => b.Beatmap?.OnlineID == 0 && b.ID > 0).ToList();
if (beatmapsRequiringPopulation.Count == 0)
return false;
@ -222,7 +219,7 @@ namespace osu.Game.Tournament
var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = b.ID });
API.Perform(req);
b.Beatmap = req.Response ?? new APIBeatmap();
b.Beatmap = new TournamentBeatmap(req.Response ?? new APIBeatmap());
updateLoadProgressMessage($"Populating round beatmaps ({i} / {beatmapsRequiringPopulation.Count})");
}
@ -238,7 +235,7 @@ namespace osu.Game.Tournament
var beatmapsRequiringPopulation = ladder.Teams
.SelectMany(r => r.SeedingResults)
.SelectMany(r => r.Beatmaps)
.Where(b => string.IsNullOrEmpty(b.Beatmap?.BeatmapSet?.Title) && b.ID > 0).ToList();
.Where(b => b.Beatmap?.OnlineID == 0 && b.ID > 0).ToList();
if (beatmapsRequiringPopulation.Count == 0)
return false;
@ -249,7 +246,7 @@ namespace osu.Game.Tournament
var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = b.ID });
API.Perform(req);
b.Beatmap = req.Response ?? new APIBeatmap();
b.Beatmap = new TournamentBeatmap(req.Response ?? new APIBeatmap());
updateLoadProgressMessage($"Populating seeding beatmaps ({i} / {beatmapsRequiringPopulation.Count})");
}
@ -259,9 +256,9 @@ namespace osu.Game.Tournament
private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s);
public void PopulateUser(APIUser user, Action success = null, Action failure = null, bool immediate = false)
public void PopulatePlayer(TournamentUser user, Action success = null, Action failure = null, bool immediate = false)
{
var req = new GetUserRequest(user.Id, ladder.Ruleset.Value);
var req = new GetUserRequest(user.OnlineID, ladder.Ruleset.Value);
if (immediate)
{
@ -273,7 +270,7 @@ namespace osu.Game.Tournament
req.Success += res => { populate(); };
req.Failure += _ =>
{
user.Id = 1;
user.OnlineID = 1;
failure?.Invoke();
};
@ -287,12 +284,12 @@ namespace osu.Game.Tournament
if (res == null)
return;
user.Id = res.Id;
user.OnlineID = res.Id;
user.Username = res.Username;
user.Statistics = res.Statistics;
user.CoverUrl = res.CoverUrl;
user.Country = res.Country;
user.Cover = res.Cover;
user.Rank = res.Statistics?.GlobalRank;
success?.Invoke();
}

View File

@ -637,6 +637,12 @@ namespace osu.Game
Add(performFromMainMenuTask = new PerformFromMenuRunner(action, validScreens, () => ScreenStack.CurrentScreen));
}
public override void AttemptExit()
{
// Using PerformFromScreen gives the user a chance to interrupt the exit process if needed.
PerformFromScreen(menu => menu.Exit());
}
/// <summary>
/// Wait for the game (and target component) to become loaded and then run an action.
/// </summary>

View File

@ -417,14 +417,15 @@ namespace osu.Game
/// <summary>
/// Use to programatically exit the game as if the user was triggering via alt-f4.
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
/// By default, will keep persisting until an exit occurs (exit may be blocked multiple times).
/// May be interrupted (see <see cref="OsuGame"/>'s override).
/// </summary>
public void GracefullyExit()
public virtual void AttemptExit()
{
if (!OnExiting())
Exit();
else
Scheduler.AddDelayed(GracefullyExit, 2000);
Scheduler.AddDelayed(AttemptExit, 2000);
}
public bool Migrate(string path)

View File

@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
dialogOverlay.Push(new ConfirmDialog("To complete this operation, osu! will close. Please open it again to use the new data location.", () =>
{
(storage as OsuStorage)?.ChangeDataPath(target.FullName);
game.GracefullyExit();
game.Exit();
}, () => { }));
},
() => { }));

View File

@ -3,6 +3,7 @@
#nullable disable
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -73,6 +74,10 @@ namespace osu.Game.Rulesets.Edit
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
protected void BeginPlacement(bool commitStart = false)
{
var nearestSampleControlPoint = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.SampleControlPoint?.DeepClone() as SampleControlPoint;
HitObject.SampleControlPoint = nearestSampleControlPoint ?? new SampleControlPoint();
placementHandler.BeginPlacement(HitObject);
if (commitStart)
PlacementActive = PlacementState.Active;

View File

@ -108,13 +108,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected virtual bool AllowDeselectionDuringDrag => true;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle blueprints which are partially offscreen.
/// </remarks>
/// <seealso cref="SelectionHandler{T}.ReceivePositionalInputAt"/>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool OnMouseDown(MouseDownEvent e)
{
bool selectionPerformed = performMouseDownActions(e);

View File

@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private PlacementBlueprint currentPlacement;
private InputManager inputManager;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle composer blueprints which are partially offscreen.
/// </remarks>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public ComposeBlueprintContainer(HitObjectComposer composer)
: base(composer)
{

View File

@ -21,6 +21,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Input;
@ -103,7 +104,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Positional input must be received outside the container's bounds,
/// in order to handle blueprints which are partially offscreen.
/// </remarks>
/// <seealso cref="BlueprintContainer{T}.ReceivePositionalInputAt"/>
/// <seealso cref="ComposeBlueprintContainer.ReceivePositionalInputAt"/>
/// <seealso cref="TimelineBlueprintContainer.ReceivePositionalInputAt"/>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
/// <summary>

View File

@ -35,6 +35,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<HitObject> placement;
private SelectionBlueprint<HitObject> placementBlueprint;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle timeline blueprints which are stacked offscreen.
/// </remarks>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => timeline.ReceivePositionalInputAt(screenSpacePos);
public TimelineBlueprintContainer(HitObjectComposer composer)
: base(composer)
{

View File

@ -65,6 +65,8 @@ namespace osu.Game.Screens.Edit
base.LoadComplete();
// will be restored via lease, see `DisallowExternalBeatmapRulesetChanges`.
if (!(Beatmap.Value is DummyWorkingBeatmap))
Ruleset.Value = Beatmap.Value.BeatmapInfo.Ruleset;
Mods.Value = Array.Empty<Mod>();
}

View File

@ -1,92 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Database;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
/// <summary>
/// A labelled textbox which reveals an inline file chooser when clicked.
/// </summary>
internal class FileChooserLabelledTextBox : LabelledTextBoxWithPopover, ICanAcceptFiles
{
private readonly string[] handledExtensions;
public IEnumerable<string> HandledExtensions => handledExtensions;
private readonly Bindable<FileInfo?> currentFile = new Bindable<FileInfo?>();
[Resolved]
private OsuGameBase game { get; set; } = null!;
public FileChooserLabelledTextBox(params string[] handledExtensions)
{
this.handledExtensions = handledExtensions;
}
protected override void LoadComplete()
{
base.LoadComplete();
game.RegisterImportHandler(this);
currentFile.BindValueChanged(onFileSelected);
}
private void onFileSelected(ValueChangedEvent<FileInfo?> file)
{
if (file.NewValue == null)
return;
this.HidePopover();
Current.Value = file.NewValue.FullName;
}
Task ICanAcceptFiles.Import(params string[] paths)
{
Schedule(() => currentFile.Value = new FileInfo(paths.First()));
return Task.CompletedTask;
}
Task ICanAcceptFiles.Import(params ImportTask[] tasks) => throw new NotImplementedException();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (game.IsNotNull())
game.UnregisterImportHandler(this);
}
public override Popover GetPopover() => new FileChooserPopover(handledExtensions, currentFile);
private class FileChooserPopover : OsuPopover
{
public FileChooserPopover(string[] handledExtensions, Bindable<FileInfo?> currentFile)
{
Child = new Container
{
Size = new Vector2(600, 400),
Child = new OsuFileSelector(currentFile.Value?.DirectoryName, handledExtensions)
{
RelativeSizeAxes = Axes.Both,
CurrentFile = { BindTarget = currentFile }
},
};
}
}
}
}

View File

@ -0,0 +1,131 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
/// <summary>
/// A labelled drawable displaying file chooser on click, with placeholder text support.
/// todo: this should probably not use PopoverTextBox just to display placeholder text, but is the best way for now.
/// </summary>
internal class LabelledFileChooser : LabelledDrawable<LabelledTextBoxWithPopover.PopoverTextBox>, IHasCurrentValue<FileInfo?>, ICanAcceptFiles, IHasPopover
{
private readonly string[] handledExtensions;
public IEnumerable<string> HandledExtensions => handledExtensions;
[Resolved]
private OsuGameBase game { get; set; } = null!;
/// <summary>
/// The initial path to use when displaying the <see cref="FileChooserPopover"/>.
/// </summary>
/// <remarks>
/// Uses a <see langword="null"/> value before the first selection is made
/// to ensure that the first selection starts at <see cref="GameHost.InitialFileSelectorPath"/>.
/// </remarks>
private string? initialChooserPath;
private readonly BindableWithCurrent<FileInfo?> current = new BindableWithCurrent<FileInfo?>();
public Bindable<FileInfo?> Current
{
get => current.Current;
set => current.Current = value;
}
public LocalisableString Text
{
get => Component.PlaceholderText;
set => Component.PlaceholderText = value;
}
public CompositeDrawable TabbableContentContainer
{
set => Component.TabbableContentContainer = value;
}
public LabelledFileChooser(params string[] handledExtensions)
: base(false)
{
this.handledExtensions = handledExtensions;
}
protected override void LoadComplete()
{
base.LoadComplete();
game.RegisterImportHandler(this);
Current.BindValueChanged(onFileSelected);
}
private void onFileSelected(ValueChangedEvent<FileInfo?> file)
{
if (file.NewValue != null)
this.HidePopover();
initialChooserPath = file.NewValue?.DirectoryName;
}
Task ICanAcceptFiles.Import(params string[] paths)
{
Schedule(() => Current.Value = new FileInfo(paths.First()));
return Task.CompletedTask;
}
Task ICanAcceptFiles.Import(params ImportTask[] tasks) => throw new NotImplementedException();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (game.IsNotNull())
game.UnregisterImportHandler(this);
}
protected override LabelledTextBoxWithPopover.PopoverTextBox CreateComponent() => new LabelledTextBoxWithPopover.PopoverTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
CornerRadius = CORNER_RADIUS,
OnFocused = this.ShowPopover,
};
public Popover GetPopover() => new FileChooserPopover(handledExtensions, Current, initialChooserPath);
private class FileChooserPopover : OsuPopover
{
public FileChooserPopover(string[] handledExtensions, Bindable<FileInfo?> currentFile, string? chooserPath)
{
Child = new Container
{
Size = new Vector2(600, 400),
Child = new OsuFileSelector(chooserPath, handledExtensions)
{
RelativeSizeAxes = Axes.Both,
CurrentFile = { BindTarget = currentFile }
},
};
}
}
}
}

View File

@ -10,15 +10,14 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
internal class ResourcesSection : SetupSection
{
private LabelledTextBox audioTrackTextBox;
private LabelledTextBox backgroundTextBox;
private LabelledFileChooser audioTrackChooser;
private LabelledFileChooser backgroundChooser;
public override LocalisableString Title => "Resources";
@ -42,76 +41,81 @@ namespace osu.Game.Screens.Edit.Setup
{
Children = new Drawable[]
{
backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
{
Label = "Background",
FixedLabelWidth = LABEL_WIDTH,
PlaceholderText = "Click to select a background image",
Current = { Value = working.Value.Metadata.BackgroundFile },
TabbableContentContainer = this
},
audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
{
Label = "Audio Track",
FixedLabelWidth = LABEL_WIDTH,
PlaceholderText = "Click to select a track",
Current = { Value = working.Value.Metadata.AudioFile },
TabbableContentContainer = this
},
};
backgroundTextBox.Current.BindValueChanged(backgroundChanged);
audioTrackTextBox.Current.BindValueChanged(audioTrackChanged);
if (!string.IsNullOrEmpty(working.Value.Metadata.BackgroundFile))
backgroundChooser.Current.Value = new FileInfo(working.Value.Metadata.BackgroundFile);
if (!string.IsNullOrEmpty(working.Value.Metadata.AudioFile))
audioTrackChooser.Current.Value = new FileInfo(working.Value.Metadata.AudioFile);
backgroundChooser.Current.BindValueChanged(backgroundChanged);
audioTrackChooser.Current.BindValueChanged(audioTrackChanged);
updatePlaceholderText();
}
public bool ChangeBackgroundImage(string path)
public bool ChangeBackgroundImage(FileInfo source)
{
var info = new FileInfo(path);
if (!info.Exists)
if (!source.Exists)
return false;
var set = working.Value.BeatmapSetInfo;
var destination = new FileInfo($@"bg{source.Extension}");
// remove the previous background for now.
// in the future we probably want to check if this is being used elsewhere (other difficulties?)
var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile);
using (var stream = info.OpenRead())
using (var stream = source.OpenRead())
{
if (oldFile != null)
beatmaps.DeleteFile(set, oldFile);
beatmaps.AddFile(set, stream, info.Name);
beatmaps.AddFile(set, stream, destination.Name);
}
working.Value.Metadata.BackgroundFile = info.Name;
working.Value.Metadata.BackgroundFile = destination.Name;
header.Background.UpdateBackground();
return true;
}
public bool ChangeAudioTrack(string path)
public bool ChangeAudioTrack(FileInfo source)
{
var info = new FileInfo(path);
if (!info.Exists)
if (!source.Exists)
return false;
var set = working.Value.BeatmapSetInfo;
var destination = new FileInfo($@"audio{source.Extension}");
// remove the previous audio track for now.
// in the future we probably want to check if this is being used elsewhere (other difficulties?)
var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.AudioFile);
using (var stream = info.OpenRead())
using (var stream = source.OpenRead())
{
if (oldFile != null)
beatmaps.DeleteFile(set, oldFile);
beatmaps.AddFile(set, stream, info.Name);
beatmaps.AddFile(set, stream, destination.Name);
}
working.Value.Metadata.AudioFile = info.Name;
working.Value.Metadata.AudioFile = destination.Name;
music.ReloadCurrentTrack();
@ -119,16 +123,31 @@ namespace osu.Game.Screens.Edit.Setup
return true;
}
private void backgroundChanged(ValueChangedEvent<string> filePath)
private void backgroundChanged(ValueChangedEvent<FileInfo> file)
{
if (!ChangeBackgroundImage(filePath.NewValue))
backgroundTextBox.Current.Value = filePath.OldValue;
if (!ChangeBackgroundImage(file.NewValue))
backgroundChooser.Current.Value = file.OldValue;
updatePlaceholderText();
}
private void audioTrackChanged(ValueChangedEvent<string> filePath)
private void audioTrackChanged(ValueChangedEvent<FileInfo> file)
{
if (!ChangeAudioTrack(filePath.NewValue))
audioTrackTextBox.Current.Value = filePath.OldValue;
if (!ChangeAudioTrack(file.NewValue))
audioTrackChooser.Current.Value = file.OldValue;
updatePlaceholderText();
}
private void updatePlaceholderText()
{
audioTrackChooser.Text = audioTrackChooser.Current.Value == null
? "Click to select a track"
: "Click to replace the track";
backgroundChooser.Text = backgroundChooser.Current.Value == null
? "Click to select a background image"
: "Click to replace the background image";
}
}
}

View File

@ -4,6 +4,7 @@
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -14,6 +15,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
@ -37,6 +39,9 @@ namespace osu.Game.Screens.Edit.Timing
private Sample clunk;
[CanBeNull]
private ScheduledDelegate clunkDelegate;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; }
@ -258,6 +263,9 @@ namespace osu.Game.Screens.Edit.Timing
}
isSwinging = false;
clunkDelegate?.Cancel();
clunkDelegate = null;
}
}
@ -283,7 +291,7 @@ namespace osu.Game.Screens.Edit.Timing
{
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
Schedule(() =>
clunkDelegate = Schedule(() =>
{
if (!EnableClicking)
return;

View File

@ -195,6 +195,8 @@ namespace osu.Game.Screens.Edit.Timing
private void adjustOffset(double adjust)
{
bool wasAtStart = editorClock.CurrentTimeAccurate == selectedGroup.Value.Time;
// VERY TEMPORARY
var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
@ -208,7 +210,7 @@ namespace osu.Game.Screens.Edit.Timing
// the control point might not necessarily exist yet, if currentGroupItems was empty.
selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
if (!editorClock.IsRunning)
if (!editorClock.IsRunning && wasAtStart)
editorClock.Seek(newOffset);
}

View File

@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
@ -20,11 +20,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
{
[Resolved]
private MultiplayerClient client { get; set; }
private MultiplayerClient client { get; set; } = null!;
[Resolved]
private OngoingOperationTracker operationTracker { get; set; } = null!;
private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
private readonly long? itemToEdit;
private LoadingLayer loadingLayer;
private LoadingLayer loadingLayer = null!;
private IDisposable? selectionOperation;
/// <summary>
/// Construct a new instance of multiplayer song select.
@ -33,7 +38,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null)
: base(room)
{
this.itemToEdit = itemToEdit;
@ -54,13 +59,32 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
AddInternal(loadingLayer = new LoadingLayer(true));
}
protected override void SelectItem(PlaylistItem item)
protected override void LoadComplete()
{
base.LoadComplete();
operationInProgress.BindTo(operationTracker.InProgress);
operationInProgress.BindValueChanged(_ => updateLoadingLayer(), true);
}
private void updateLoadingLayer()
{
if (operationInProgress.Value)
loadingLayer.Show();
else
loadingLayer.Hide();
}
protected override bool SelectItem(PlaylistItem item)
{
if (operationInProgress.Value)
return false;
// If the client is already in a room, update via the client.
// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
if (client.Room != null)
{
loadingLayer.Show();
selectionOperation = operationTracker.BeginOperation();
var multiplayerItem = new MultiplayerPlaylistItem
{
@ -74,18 +98,25 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem);
task.FireAndForget(onSuccess: () => Schedule(() =>
task.FireAndForget(onSuccess: () =>
{
loadingLayer.Hide();
selectionOperation.Dispose();
Schedule(() =>
{
// If an error or server side trigger occurred this screen may have already exited by external means.
if (this.IsCurrentScreen())
this.Exit();
}), onError: _ => Schedule(() =>
});
}, onError: _ =>
{
selectionOperation.Dispose();
Schedule(() =>
{
loadingLayer.Hide();
Carousel.AllowSelection = true;
}));
});
});
}
else
{
@ -93,6 +124,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Playlist.Add(item);
this.Exit();
}
return true;
}
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();

View File

@ -118,8 +118,6 @@ namespace osu.Game.Screens.OnlinePlay
protected sealed override bool OnStart()
{
itemSelected = true;
var item = new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
RulesetID = Ruleset.Value.OnlineID,
@ -127,15 +125,21 @@ namespace osu.Game.Screens.OnlinePlay
AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray()
};
SelectItem(item);
if (SelectItem(item))
{
itemSelected = true;
return true;
}
return false;
}
/// <summary>
/// Invoked when the user has requested a selection of a beatmap.
/// </summary>
/// <param name="item">The resultant <see cref="PlaylistItem"/>. This item has not yet been added to the <see cref="Room"/>'s.</param>
protected abstract void SelectItem(PlaylistItem item);
/// <returns><c>true</c> if a selection occurred.</returns>
protected abstract bool SelectItem(PlaylistItem item);
public override bool OnBackButton()
{

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
CreateNewItem = createNewItem
};
protected override void SelectItem(PlaylistItem item)
protected override bool SelectItem(PlaylistItem item)
{
switch (Playlist.Count)
{
@ -39,6 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
}
this.Exit();
return true;
}
private void createNewItem()

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@ -786,7 +786,17 @@ namespace osu.Game.Screens.Select
Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
decoupledRuleset.ValueChanged += r =>
{
bool wasDisabled = Ruleset.Disabled;
// a sub-screen may have taken a lease on this decoupled ruleset bindable,
// which would indirectly propagate to the game-global bindable via the `DisabledChanged` callback below.
// to make sure changes sync without crashes, lift the disable for a short while to sync, and then restore the old value.
Ruleset.Disabled = false;
Ruleset.Value = r.NewValue;
Ruleset.Disabled = wasDisabled;
};
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
Beatmap.BindValueChanged(workingBeatmapChanged);

View File

@ -6,8 +6,10 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Cursor;
using osu.Game.Overlays;
using osu.Game.Screens.Utility.SampleComponents;
using osuTK.Input;
@ -15,7 +17,7 @@ using osuTK.Input;
namespace osu.Game.Screens.Utility
{
[Cached]
public class LatencyArea : CompositeDrawable
public class LatencyArea : CompositeDrawable, IProvideCursor
{
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
@ -34,6 +36,10 @@ namespace osu.Game.Screens.Utility
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
public CursorContainer? Cursor { get; private set; }
public bool ProvidingUserCursor => IsActiveArea.Value;
public LatencyArea(Key key, int? targetFrameRate)
{
this.key = key;
@ -85,7 +91,7 @@ namespace osu.Game.Screens.Utility
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
Cursor = new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
@ -99,7 +105,7 @@ namespace osu.Game.Screens.Utility
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
Cursor = new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
@ -113,7 +119,7 @@ namespace osu.Game.Screens.Utility
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
Cursor = new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},

View File

@ -39,8 +39,6 @@ namespace osu.Game.Screens.Utility
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => mainArea.Count == 0;
public override float BackgroundParallaxAmount => 0;
private readonly LinkFlowContainer explanatoryText;

View File

@ -1,55 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
#nullable enable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
public class LatencyCursorContainer : LatencySampleComponent
public class LatencyCursorContainer : CursorContainer
{
private Circle cursor = null!;
protected override Drawable CreateCursor() => new LatencyCursor();
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
public LatencyCursorContainer()
{
Masking = true;
State.Value = Visibility.Hidden;
}
protected override void LoadComplete()
protected override bool OnMouseMove(MouseMoveEvent e)
{
base.LoadComplete();
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour2,
};
// Scheduling is required to ensure updating of cursor position happens in limited rate.
// We can alternatively solve this by a PassThroughInputManager layer inside LatencyArea,
// but that would mean including input lag to this test, which may not be desired.
Schedule(() => base.OnMouseMove(e));
return false;
}
protected override bool OnHover(HoverEvent e) => false;
private class LatencyCursor : LatencySampleComponent
{
public LatencyCursor()
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
InternalChild = new Circle { Size = new Vector2(40) };
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
cursor.Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
if (IsActive.Value)
{
cursor.Position = ToLocalSpace(inputState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? OverlayColourProvider.Content1 : OverlayColourProvider.Colour2;
}
}
}