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shift alt seek to open next sample edit popover
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@ -2,9 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -24,12 +22,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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NodeIndex = nodeIndex;
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}
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protected override bool OnDoubleClick(DoubleClickEvent e)
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protected override double GetTime()
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{
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var hasRepeats = (IHasRepeats)HitObject;
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EditorClock?.SeekSmoothlyTo(HitObject.StartTime + hasRepeats.Duration * NodeIndex / hasRepeats.SpanCount());
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this.ShowPopover();
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return true;
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return HitObject.StartTime + hasRepeats.Duration * NodeIndex / hasRepeats.SpanCount();
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}
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protected override IList<HitSampleInfo> GetSamples()
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@ -21,6 +21,7 @@ using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Timing;
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using osuTK;
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using osuTK.Graphics;
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@ -33,7 +34,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public readonly HitObject HitObject;
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[Resolved]
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protected EditorClock? EditorClock { get; private set; }
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private EditorClock? editorClock { get; set; }
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[Resolved]
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private Editor? editor { get; set; }
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public SamplePointPiece(HitObject hitObject)
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{
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@ -44,11 +48,30 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.Pink2 : colours.Pink1;
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protected virtual double GetTime() => HitObject is IHasRepeats r ? HitObject.StartTime + r.Duration / r.SpanCount() / 2 : HitObject.StartTime;
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[BackgroundDependencyLoader]
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private void load()
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{
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HitObject.DefaultsApplied += _ => updateText();
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updateText();
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if (editor != null)
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editor.ShowSampleEditPopoverRequested += OnShowSampleEditPopoverRequested;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (editor != null)
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editor.ShowSampleEditPopoverRequested -= OnShowSampleEditPopoverRequested;
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}
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private void OnShowSampleEditPopoverRequested(double time)
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{
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if (time == GetTime())
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this.ShowPopover();
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}
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protected override bool OnClick(ClickEvent e)
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@ -59,7 +82,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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protected override bool OnDoubleClick(DoubleClickEvent e)
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{
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EditorClock?.SeekSmoothlyTo(HitObject.StartTime);
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editorClock?.SeekSmoothlyTo(GetTime());
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this.ShowPopover();
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return true;
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}
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@ -43,6 +43,7 @@ using osu.Game.Overlays.OSD;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -1074,11 +1075,66 @@ namespace osu.Game.Screens.Edit
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clock.SeekSmoothlyTo(found.StartTime);
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}
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[CanBeNull]
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public event Action<double> ShowSampleEditPopoverRequested;
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private void seekSamplePoint(int direction)
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{
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double currentTime = clock.CurrentTimeAccurate;
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var current = direction < 1
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? editorBeatmap.HitObjects.LastOrDefault(p => p is IHasRepeats r && p.StartTime < currentTime && r.EndTime >= currentTime)
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: editorBeatmap.HitObjects.LastOrDefault(p => p is IHasRepeats r && p.StartTime <= currentTime && r.EndTime > currentTime);
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if (current == null)
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{
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if (direction < 1)
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{
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current = editorBeatmap.HitObjects.LastOrDefault(p => p.StartTime < currentTime);
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if (current != null)
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clock.SeekSmoothlyTo(current is IHasRepeats r ? r.EndTime : current.StartTime);
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}
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else
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{
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current = editorBeatmap.HitObjects.FirstOrDefault(p => p.StartTime > currentTime);
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if (current != null)
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clock.SeekSmoothlyTo(current.StartTime);
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}
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}
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else
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{
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// Find the next node sample point
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var r = (IHasRepeats)current;
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double[] nodeSamplePointTimes = new double[r.RepeatCount + 3];
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nodeSamplePointTimes[0] = current.StartTime;
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// The sample point for the main samples is sandwiched between the head and the first repeat
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nodeSamplePointTimes[1] = current.StartTime + r.Duration / r.SpanCount() / 2;
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for (int i = 0; i < r.SpanCount(); i++)
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{
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nodeSamplePointTimes[i + 2] = current.StartTime + r.Duration / r.SpanCount() * (i + 1);
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}
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double found = direction < 1
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? nodeSamplePointTimes.Last(p => p < currentTime)
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: nodeSamplePointTimes.First(p => p > currentTime);
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clock.SeekSmoothlyTo(found);
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}
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// Show the sample edit popover at the current time
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ShowSampleEditPopoverRequested?.Invoke(clock.CurrentTimeAccurate);
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}
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private void seek(UIEvent e, int direction)
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{
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if (e.AltPressed)
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{
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seekHitObject(direction);
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if (e.ShiftPressed)
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seekSamplePoint(direction);
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else
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seekHitObject(direction);
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return;
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}
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